diff options
Diffstat (limited to 'src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs')
-rw-r--r-- | src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 64 |
1 files changed, 58 insertions, 6 deletions
diff --git a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs index f1cce4a4..063ec2f4 100644 --- a/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/StardewModdingAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -16,6 +16,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// <summary>The JSON helper with which to read manifests.</summary> private readonly JsonHelper JsonHelper; + /// <summary>A list of filesystem entry names to ignore when checking whether a folder should be treated as a mod.</summary> + private readonly HashSet<string> IgnoreFilesystemEntries = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) + { + ".DS_Store", + "mcs", + "Thumbs.db" + }; + /********* ** Public methods @@ -31,19 +39,23 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// <param name="rootPath">The root folder containing mods.</param> public IEnumerable<ModFolder> GetModFolders(string rootPath) { - foreach (DirectoryInfo folder in new DirectoryInfo(rootPath).EnumerateDirectories()) - yield return this.ReadFolder(rootPath, folder); + DirectoryInfo root = new DirectoryInfo(rootPath); + return this.GetModFolders(root, root); } /// <summary>Extract information from a mod folder.</summary> - /// <param name="rootPath">The root folder containing mods.</param> /// <param name="searchFolder">The folder to search for a mod.</param> - public ModFolder ReadFolder(string rootPath, DirectoryInfo searchFolder) + public ModFolder ReadFolder(DirectoryInfo searchFolder) { // find manifest.json FileInfo manifestFile = this.FindManifest(searchFolder); if (manifestFile == null) - return new ModFolder(searchFolder, null, null, "it doesn't have a manifest."); + { + bool isEmpty = !searchFolder.GetFileSystemInfos().Where(this.IsRelevant).Any(); + if (isEmpty) + return new ModFolder(searchFolder, null, "it's an empty folder."); + return new ModFolder(searchFolder, null, "it contains files, but none of them are manifest.json."); + } // read mod info Manifest manifest = null; @@ -64,13 +76,33 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning } } - return new ModFolder(searchFolder, manifestFile.Directory, manifest, manifestError); + return new ModFolder(manifestFile.Directory, manifest, manifestError); } /********* ** Private methods *********/ + /// <summary>Recursively extract information about all mods in the given folder.</summary> + /// <param name="root">The root mod folder.</param> + /// <param name="folder">The folder to search for mods.</param> + public IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder) + { + // recurse into subfolders + if (this.IsModSearchFolder(root, folder)) + { + foreach (DirectoryInfo subfolder in folder.EnumerateDirectories()) + { + foreach (ModFolder match in this.GetModFolders(root, subfolder)) + yield return match; + } + } + + // treat as mod folder + else + yield return this.ReadFolder(folder); + } + /// <summary>Find the manifest for a mod folder.</summary> /// <param name="folder">The folder to search.</param> private FileInfo FindManifest(DirectoryInfo folder) @@ -94,5 +126,25 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning return null; } } + + /// <summary>Get whether a given folder should be treated as a search folder (i.e. look for subfolders containing mods).</summary> + /// <param name="root">The root mod folder.</param> + /// <param name="folder">The folder to search for mods.</param> + private bool IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder) + { + if (root.FullName == folder.FullName) + return true; + + DirectoryInfo[] subfolders = folder.GetDirectories().Where(this.IsRelevant).ToArray(); + FileInfo[] files = folder.GetFiles().Where(this.IsRelevant).ToArray(); + return subfolders.Any() && !files.Any(); + } + + /// <summary>Get whether a file or folder is relevant when deciding how to process a mod folder.</summary> + /// <param name="entry">The file or folder.</param> + private bool IsRelevant(FileSystemInfo entry) + { + return !this.IgnoreFilesystemEntries.Contains(entry.Name); + } } } |