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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit.Serialisation;
using StardewModdingAPI.Toolkit.Serialisation.Models;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
/// <summary>Scans folders for mod data.</summary>
public class ModScanner
{
/*********
** Properties
*********/
/// <summary>The JSON helper with which to read manifests.</summary>
private readonly JsonHelper JsonHelper;
/// <summary>A list of filesystem entry names to ignore when checking whether a folder should be treated as a mod.</summary>
private readonly HashSet<string> IgnoreFilesystemEntries = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
".DS_Store",
"mcs",
"Thumbs.db"
};
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
public ModScanner(JsonHelper jsonHelper)
{
this.JsonHelper = jsonHelper;
}
/// <summary>Extract information about all mods in the given folder.</summary>
/// <param name="rootPath">The root folder containing mods.</param>
public IEnumerable<ModFolder> GetModFolders(string rootPath)
{
DirectoryInfo root = new DirectoryInfo(rootPath);
return this.GetModFolders(root, root);
}
/// <summary>Extract information from a mod folder.</summary>
/// <param name="searchFolder">The folder to search for a mod.</param>
public ModFolder ReadFolder(DirectoryInfo searchFolder)
{
// find manifest.json
FileInfo manifestFile = this.FindManifest(searchFolder);
if (manifestFile == null)
{
bool isEmpty = !searchFolder.GetFileSystemInfos().Where(this.IsRelevant).Any();
if (isEmpty)
return new ModFolder(searchFolder, null, "it's an empty folder.");
return new ModFolder(searchFolder, null, "it contains files, but none of them are manifest.json.");
}
// read mod info
Manifest manifest = null;
string manifestError = null;
{
try
{
if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest))
manifestError = "its manifest is invalid.";
}
catch (SParseException ex)
{
manifestError = $"parsing its manifest failed: {ex.Message}";
}
catch (Exception ex)
{
manifestError = $"parsing its manifest failed:\n{ex}";
}
}
return new ModFolder(manifestFile.Directory, manifest, manifestError);
}
/*********
** Private methods
*********/
/// <summary>Recursively extract information about all mods in the given folder.</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
public IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
{
// recurse into subfolders
if (this.IsModSearchFolder(root, folder))
{
foreach (DirectoryInfo subfolder in folder.EnumerateDirectories())
{
foreach (ModFolder match in this.GetModFolders(root, subfolder))
yield return match;
}
}
// treat as mod folder
else
yield return this.ReadFolder(folder);
}
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
private FileInfo FindManifest(DirectoryInfo folder)
{
while (true)
{
// check for manifest in current folder
FileInfo file = new FileInfo(Path.Combine(folder.FullName, "manifest.json"));
if (file.Exists)
return file;
// check for single subfolder
FileSystemInfo[] entries = folder.EnumerateFileSystemInfos().Take(2).ToArray();
if (entries.Length == 1 && entries[0] is DirectoryInfo subfolder)
{
folder = subfolder;
continue;
}
// not found
return null;
}
}
/// <summary>Get whether a given folder should be treated as a search folder (i.e. look for subfolders containing mods).</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
private bool IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder)
{
if (root.FullName == folder.FullName)
return true;
DirectoryInfo[] subfolders = folder.GetDirectories().Where(this.IsRelevant).ToArray();
FileInfo[] files = folder.GetFiles().Where(this.IsRelevant).ToArray();
return subfolders.Any() && !files.Any();
}
/// <summary>Get whether a file or folder is relevant when deciding how to process a mod folder.</summary>
/// <param name="entry">The file or folder.</param>
private bool IsRelevant(FileSystemInfo entry)
{
return !this.IgnoreFilesystemEntries.Contains(entry.Name);
}
}
}
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