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-rw-r--r--src/StardewModdingAPI/Events/ContentEvents.cs12
-rw-r--r--src/StardewModdingAPI/Events/EventArgsIntChanged.cs5
-rw-r--r--src/StardewModdingAPI/Events/EventArgsValueChanged.cs31
3 files changed, 45 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs
index cc07f242..558fc070 100644
--- a/src/StardewModdingAPI/Events/ContentEvents.cs
+++ b/src/StardewModdingAPI/Events/ContentEvents.cs
@@ -24,6 +24,9 @@ namespace StardewModdingAPI.Events
/*********
** Events
*********/
+ /// <summary>Raised after the content language changes.</summary>
+ public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
+
/// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary>
public static event EventHandler<IContentEventHelper> AssetLoading;
@@ -40,6 +43,15 @@ namespace StardewModdingAPI.Events
ContentEvents.Monitor = monitor;
}
+ /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="oldLocale">The previous locale.</param>
+ /// <param name="newLocale">The current locale.</param>
+ internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale));
+ }
+
/// <summary>Raise an <see cref="AssetLoading"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param>
diff --git a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs
index 31079730..0c742d12 100644
--- a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs
+++ b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs
@@ -9,11 +9,10 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The previous value.</summary>
- public int NewInt { get; }
-
- /// <summary>The current value.</summary>
public int PriorInt { get; }
+ /// <summary>The current value.</summary>
+ public int NewInt { get; }
/*********
** Public methods
diff --git a/src/StardewModdingAPI/Events/EventArgsValueChanged.cs b/src/StardewModdingAPI/Events/EventArgsValueChanged.cs
new file mode 100644
index 00000000..1d25af49
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsValueChanged.cs
@@ -0,0 +1,31 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a field that changed value.</summary>
+ /// <typeparam name="T">The value type.</typeparam>
+ public class EventArgsValueChanged<T> : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The previous value.</summary>
+ public T PriorValue { get; }
+
+ /// <summary>The current value.</summary>
+ public T NewValue { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priorValue">The previous value.</param>
+ /// <param name="newValue">The current value.</param>
+ public EventArgsValueChanged(T priorValue, T newValue)
+ {
+ this.PriorValue = priorValue;
+ this.NewValue = newValue;
+ }
+ }
+} \ No newline at end of file