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Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/LogFileManager.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Logging/LogFileManager.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
deleted file mode 100644
index 8cfe0527..00000000
--- a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using System;
-using System.IO;
-
-namespace StardewModdingAPI.Framework.Logging
-{
- /// <summary>Manages reading and writing to log file.</summary>
- internal class LogFileManager : IDisposable
- {
- /*********
- ** Properties
- *********/
- /// <summary>The underlying stream writer.</summary>
- private readonly StreamWriter Stream;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The full path to the log file being written.</summary>
- public string Path { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="path">The log file to write.</param>
- public LogFileManager(string path)
- {
- this.Path = path;
-
- // create log directory if needed
- string logDir = System.IO.Path.GetDirectoryName(path);
- if (logDir == null)
- throw new ArgumentException($"The log path '{path}' is not valid.");
- Directory.CreateDirectory(logDir);
-
- // open log file stream
- this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
- }
-
- /// <summary>Write a message to the log.</summary>
- /// <param name="message">The message to log.</param>
- public void WriteLine(string message)
- {
- // always use Windows-style line endings for convenience
- // (Linux/Mac editors are fine with them, Windows editors often require them)
- this.Stream.Write(message + "\r\n");
- }
-
- /// <summary>Release all resources.</summary>
- public void Dispose()
- {
- this.Stream.Dispose();
- }
- }
-}