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-rw-r--r--src/StardewModdingAPI/Framework/Countdown.cs44
-rw-r--r--src/StardewModdingAPI/Framework/InternalExtensions.cs22
-rw-r--r--src/StardewModdingAPI/Framework/ModHelper.cs7
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs (renamed from src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs (renamed from src/StardewModdingAPI/Framework/AssemblyLoader.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs (renamed from src/StardewModdingAPI/Framework/AssemblyParseResult.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs39
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs14
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs18
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs57
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs12
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs291
-rw-r--r--src/StardewModdingAPI/Framework/ModRegistry.cs28
-rw-r--r--src/StardewModdingAPI/Framework/Models/Manifest.cs (renamed from src/StardewModdingAPI/Framework/Manifest.cs)11
-rw-r--r--src/StardewModdingAPI/Framework/Models/ManifestDependency.cs23
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModCompatibility.cs7
-rw-r--r--src/StardewModdingAPI/Framework/Models/SConfig.cs3
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs1968
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/ManifestFieldConverter.cs (renamed from src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs)39
19 files changed, 1598 insertions, 991 deletions
diff --git a/src/StardewModdingAPI/Framework/Countdown.cs b/src/StardewModdingAPI/Framework/Countdown.cs
new file mode 100644
index 00000000..25ca2546
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Countdown.cs
@@ -0,0 +1,44 @@
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Counts down from a baseline value.</summary>
+ internal class Countdown
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The initial value from which to count down.</summary>
+ public int Initial { get; }
+
+ /// <summary>The current value.</summary>
+ public int Current { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="initial">The initial value from which to count down.</param>
+ public Countdown(int initial)
+ {
+ this.Initial = initial;
+ this.Current = initial;
+ }
+
+ /// <summary>Reduce the current value by one.</summary>
+ /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns>
+ public bool Decrement()
+ {
+ if (this.Current <= 0)
+ return false;
+
+ this.Current--;
+ return true;
+ }
+
+ /// <summary>Restart the countdown.</summary>
+ public void Reset()
+ {
+ this.Current = this.Initial;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs
index 5199c72d..cadf6598 100644
--- a/src/StardewModdingAPI/Framework/InternalExtensions.cs
+++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs
@@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
+using Microsoft.Xna.Framework.Graphics;
+using StardewValley;
namespace StardewModdingAPI.Framework
{
@@ -128,5 +130,25 @@ namespace StardewModdingAPI.Framework
deprecationManager.Warn(modName, nounPhrase, version, severity);
}
}
+
+ /****
+ ** Sprite batch
+ ****/
+ /// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
+ /// <param name="spriteBatch">The sprite batch to check.</param>
+ /// <param name="reflection">The reflection helper with which to access private fields.</param>
+ public static bool IsOpen(this SpriteBatch spriteBatch, IReflectionHelper reflection)
+ {
+ // get field name
+ const string fieldName =
+#if SMAPI_FOR_WINDOWS
+ "inBeginEndPair";
+#else
+ "_beginCalled";
+#endif
+
+ // get result
+ return reflection.GetPrivateValue<bool>(Game1.spriteBatch, fieldName);
+ }
}
}
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs
index 09297a65..7810148c 100644
--- a/src/StardewModdingAPI/Framework/ModHelper.cs
+++ b/src/StardewModdingAPI/Framework/ModHelper.cs
@@ -1,6 +1,5 @@
using System;
using System.IO;
-using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework
@@ -25,7 +24,7 @@ namespace StardewModdingAPI.Framework
public IContentHelper Content { get; }
/// <summary>Simplifies access to private game code.</summary>
- public IReflectionHelper Reflection { get; } = new ReflectionHelper();
+ public IReflectionHelper Reflection { get; }
/// <summary>Metadata about loaded mods.</summary>
public IModRegistry ModRegistry { get; }
@@ -44,9 +43,10 @@ namespace StardewModdingAPI.Framework
/// <param name="modRegistry">Metadata about loaded mods.</param>
/// <param name="commandManager">Manages console commands.</param>
/// <param name="contentManager">The content manager which loads content assets.</param>
+ /// <param name="reflection">Simplifies access to private game code.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager)
+ public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection)
{
// validate
if (string.IsNullOrWhiteSpace(modDirectory))
@@ -64,6 +64,7 @@ namespace StardewModdingAPI.Framework
this.Content = new ContentHelper(contentManager, modDirectory, manifest.Name);
this.ModRegistry = modRegistry;
this.ConsoleCommands = new CommandHelper(manifest.Name, commandManager);
+ this.Reflection = reflection;
}
/****
diff --git a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
index b4e69fcd..4378798c 100644
--- a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Mono.Cecil;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
index 2c9973c1..42bd7bfb 100644
--- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -7,7 +7,7 @@ using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Preprocesses and loads mod assemblies.</summary>
internal class AssemblyLoader
diff --git a/src/StardewModdingAPI/Framework/AssemblyParseResult.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
index bff976aa..69c99afe 100644
--- a/src/StardewModdingAPI/Framework/AssemblyParseResult.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
@@ -1,7 +1,7 @@
using System.IO;
using Mono.Cecil;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Metadata about a parsed assembly definition.</summary>
internal class AssemblyParseResult
diff --git a/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
new file mode 100644
index 00000000..3771ffdd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
@@ -0,0 +1,39 @@
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Metadata for a mod.</summary>
+ internal interface IModMetadata
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ string DisplayName { get; }
+
+ /// <summary>The mod's full directory path.</summary>
+ string DirectoryPath { get; }
+
+ /// <summary>The mod manifest.</summary>
+ IManifest Manifest { get; }
+
+ /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ ModCompatibility Compatibility { get; }
+
+ /// <summary>The metadata resolution status.</summary>
+ ModMetadataStatus Status { get; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ string Error { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ IModMetadata SetStatus(ModMetadataStatus status, string error = null);
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
new file mode 100644
index 00000000..ab11272a
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
+ public class InvalidModStateException : Exception
+ {
+ /// <summary>Construct an instance.</summary>
+ /// <param name="message">The error message.</param>
+ /// <param name="ex">The underlying exception, if any.</param>
+ public InvalidModStateException(string message, Exception ex = null)
+ : base(message, ex) { }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
new file mode 100644
index 00000000..0774b487
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
@@ -0,0 +1,18 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>The status of a given mod in the dependency-sorting algorithm.</summary>
+ internal enum ModDependencyStatus
+ {
+ /// <summary>The mod hasn't been visited yet.</summary>
+ Queued,
+
+ /// <summary>The mod is currently being analysed as part of a dependency chain.</summary>
+ Checking,
+
+ /// <summary>The mod has already been sorted.</summary>
+ Sorted,
+
+ /// <summary>The mod couldn't be sorted due to a metadata issue (e.g. missing dependencies).</summary>
+ Failed
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
new file mode 100644
index 00000000..7b25e090
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
@@ -0,0 +1,57 @@
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Metadata for a mod.</summary>
+ internal class ModMetadata : IModMetadata
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ public string DisplayName { get; }
+
+ /// <summary>The mod's full directory path.</summary>
+ public string DirectoryPath { get; }
+
+ /// <summary>The mod manifest.</summary>
+ public IManifest Manifest { get; }
+
+ /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ public ModCompatibility Compatibility { get; }
+
+ /// <summary>The metadata resolution status.</summary>
+ public ModMetadataStatus Status { get; private set; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ public string Error { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="displayName">The mod's display name.</param>
+ /// <param name="directoryPath">The mod's full directory path.</param>
+ /// <param name="manifest">The mod manifest.</param>
+ /// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
+ {
+ this.DisplayName = displayName;
+ this.DirectoryPath = directoryPath;
+ this.Manifest = manifest;
+ this.Compatibility = compatibility;
+ }
+
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
+ {
+ this.Status = status;
+ this.Error = error;
+ return this;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
new file mode 100644
index 00000000..1b2b0b55
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
@@ -0,0 +1,12 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Indicates the status of a mod's metadata resolution.</summary>
+ internal enum ModMetadataStatus
+ {
+ /// <summary>The mod has been found, but hasn't been processed yet.</summary>
+ Found,
+
+ /// <summary>The mod cannot be loaded.</summary>
+ Failed
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
new file mode 100644
index 00000000..2c68a639
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -0,0 +1,291 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Finds and processes mod metadata.</summary>
+ internal class ModResolver
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get manifest metadata for each folder in the given root path.</summary>
+ /// <param name="rootPath">The root path to search for mods.</param>
+ /// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
+ /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ /// <returns>Returns the manifests by relative folder.</returns>
+ public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
+ {
+ compatibilityRecords = compatibilityRecords.ToArray();
+ foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
+ {
+ // read file
+ Manifest manifest = null;
+ string path = Path.Combine(modDir.FullName, "manifest.json");
+ string error = null;
+ try
+ {
+ // read manifest
+ manifest = jsonHelper.ReadJsonFile<Manifest>(path);
+
+ // validate
+ if (manifest == null)
+ {
+ error = File.Exists(path)
+ ? "its manifest is invalid."
+ : "it doesn't have a manifest.";
+ }
+ else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
+ error = "its manifest doesn't set an entry DLL.";
+ }
+ catch (Exception ex)
+ {
+ error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
+ }
+
+ // get compatibility record
+ ModCompatibility compatibility = null;
+ if (manifest != null)
+ {
+ string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
+ compatibility = (
+ from mod in compatibilityRecords
+ where
+ mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)
+ && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
+ && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
+ select mod
+ ).FirstOrDefault();
+ }
+ // build metadata
+ string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
+ ? manifest.Name
+ : modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
+ ModMetadataStatus status = error == null
+ ? ModMetadataStatus.Found
+ : ModMetadataStatus.Failed;
+
+ yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility).SetStatus(status, error);
+ }
+ }
+
+ /// <summary>Validate manifest metadata.</summary>
+ /// <param name="mods">The mod manifests to validate.</param>
+ /// <param name="apiVersion">The current SMAPI version.</param>
+ public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion)
+ {
+ foreach (IModMetadata mod in mods)
+ {
+ // skip if already failed
+ if (mod.Status == ModMetadataStatus.Failed)
+ continue;
+
+ // validate compatibility
+ {
+ ModCompatibility compatibility = mod.Compatibility;
+ if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
+ {
+ bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl);
+ bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl);
+
+ string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
+ string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion} here:";
+ if (hasOfficialUrl)
+ error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
+ if (hasUnofficialUrl)
+ error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
+
+ mod.SetStatus(ModMetadataStatus.Failed, error);
+ continue;
+ }
+ }
+
+ // validate SMAPI version
+ if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion))
+ {
+ if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion))
+ {
+ mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {apiVersion}.");
+ continue;
+ }
+ if (minVersion.IsNewerThan(apiVersion))
+ {
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
+ continue;
+ }
+ }
+
+ // validate DLL path
+ string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
+ if (!File.Exists(assemblyPath))
+ mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
+ }
+ }
+
+#if EXPERIMENTAL
+ /// <summary>Sort the given mods by the order they should be loaded.</summary>
+ /// <param name="mods">The mods to process.</param>
+ public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods)
+ {
+ // initialise metadata
+ mods = mods.ToArray();
+ var sortedMods = new Stack<IModMetadata>();
+ var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued);
+
+ // handle failed mods
+ foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
+ {
+ states[mod] = ModDependencyStatus.Failed;
+ sortedMods.Push(mod);
+ }
+
+ // sort mods
+ foreach (IModMetadata mod in mods)
+ this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>());
+
+ return sortedMods.Reverse();
+ }
+#endif
+
+
+ /*********
+ ** Private methods
+ *********/
+#if EXPERIMENTAL
+ /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
+ /// <param name="mods">The full list of mods being validated.</param>
+ /// <param name="mod">The mod whose dependencies to process.</param>
+ /// <param name="states">The dependency state for each mod.</param>
+ /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
+ /// <param name="currentChain">The current change of mod dependencies.</param>
+ /// <returns>Returns the mod dependency status.</returns>
+ private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain)
+ {
+ // check if already visited
+ switch (states[mod])
+ {
+ // already sorted or failed
+ case ModDependencyStatus.Sorted:
+ case ModDependencyStatus.Failed:
+ return states[mod];
+
+ // dependency loop
+ case ModDependencyStatus.Checking:
+ // This should never happen. The higher-level mod checks if the dependency is
+ // already being checked, so it can fail without visiting a mod twice. If this
+ // case is hit, that logic didn't catch the dependency loop for some reason.
+ throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");
+
+ // not visited yet, start processing
+ case ModDependencyStatus.Queued:
+ break;
+
+ // sanity check
+ default:
+ throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
+ }
+
+ // no dependencies, mark sorted
+ if (mod.Manifest.Dependencies == null || !mod.Manifest.Dependencies.Any())
+ {
+ sortedMods.Push(mod);
+ return states[mod] = ModDependencyStatus.Sorted;
+ }
+
+ // missing required dependencies, mark failed
+ {
+ string[] missingModIDs =
+ (
+ from dependency in mod.Manifest.Dependencies
+ where mods.All(m => m.Manifest.UniqueID != dependency.UniqueID)
+ orderby dependency.UniqueID
+ select dependency.UniqueID
+ )
+ .ToArray();
+ if (missingModIDs.Any())
+ {
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", missingModIDs)}).");
+ return states[mod] = ModDependencyStatus.Failed;
+ }
+ }
+
+ // process dependencies
+ {
+ states[mod] = ModDependencyStatus.Checking;
+
+ // get mods to load first
+ IModMetadata[] modsToLoadFirst =
+ (
+ from other in mods
+ where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest.UniqueID)
+ select other
+ )
+ .ToArray();
+
+ // recursively sort dependencies
+ foreach (IModMetadata requiredMod in modsToLoadFirst)
+ {
+ var subchain = new List<IModMetadata>(currentChain) { mod };
+
+ // detect dependency loop
+ if (states[requiredMod] == ModDependencyStatus.Checking)
+ {
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
+ return states[mod] = ModDependencyStatus.Failed;
+ }
+
+ // recursively process each dependency
+ var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain);
+ switch (substatus)
+ {
+ // sorted successfully
+ case ModDependencyStatus.Sorted:
+ break;
+
+ // failed, which means this mod can't be loaded either
+ case ModDependencyStatus.Failed:
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
+ return states[mod] = ModDependencyStatus.Failed;
+
+ // unexpected status
+ case ModDependencyStatus.Queued:
+ case ModDependencyStatus.Checking:
+ throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status.");
+
+ // sanity check
+ default:
+ throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
+ }
+ }
+
+ // all requirements sorted successfully
+ sortedMods.Push(mod);
+ return states[mod] = ModDependencyStatus.Sorted;
+ }
+ }
+#endif
+
+ /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
+ /// <param name="rootPath">The root folder path to search.</param>
+ private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
+ {
+ foreach (string modRootPath in Directory.GetDirectories(rootPath))
+ {
+ DirectoryInfo directory = new DirectoryInfo(modRootPath);
+
+ // if a folder only contains another folder, check the inner folder instead
+ while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
+ directory = directory.GetDirectories().First();
+
+ yield return directory;
+ }
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs
index f015b7ba..3899aa3f 100644
--- a/src/StardewModdingAPI/Framework/ModRegistry.cs
+++ b/src/StardewModdingAPI/Framework/ModRegistry.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
-using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework
{
@@ -19,21 +18,10 @@ namespace StardewModdingAPI.Framework
/// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary>
private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>();
- /// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
- private readonly ModCompatibility[] CompatibilityRecords;
-
/*********
** Public methods
*********/
- /// <summary>Construct an instance.</summary>
- /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
- public ModRegistry(IEnumerable<ModCompatibility> compatibilityRecords)
- {
- this.CompatibilityRecords = compatibilityRecords.ToArray();
- }
-
-
/****
** IModRegistry
****/
@@ -125,21 +113,5 @@ namespace StardewModdingAPI.Framework
// no known assembly found
return null;
}
-
- /// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary>
- /// <param name="manifest">The mod manifest.</param>
- /// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns>
- internal ModCompatibility GetCompatibilityRecord(IManifest manifest)
- {
- string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
- return (
- from mod in this.CompatibilityRecords
- where
- mod.ID == key
- && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
- && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
- select mod
- ).FirstOrDefault();
- }
}
}
diff --git a/src/StardewModdingAPI/Framework/Manifest.cs b/src/StardewModdingAPI/Framework/Models/Manifest.cs
index 62c711e2..53384852 100644
--- a/src/StardewModdingAPI/Framework/Manifest.cs
+++ b/src/StardewModdingAPI/Framework/Models/Manifest.cs
@@ -1,10 +1,9 @@
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
-using Newtonsoft.Json.Linq;
using StardewModdingAPI.Framework.Serialisation;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.Models
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
internal class Manifest : IManifest
@@ -22,7 +21,7 @@ namespace StardewModdingAPI.Framework
public string Author { get; set; }
/// <summary>The mod version.</summary>
- [JsonConverter(typeof(SemanticVersionConverter))]
+ [JsonConverter(typeof(ManifestFieldConverter))]
public ISemanticVersion Version { get; set; }
/// <summary>The mi