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-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs33
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diff --git a/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs
deleted file mode 100644
index dddb9ffd..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs
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@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Objects;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds a wallpaper item to the player inventory.</summary>
- internal class AddWallpaperCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddWallpaperCommand()
- : base("player_addwallpaper", "Gives the player a wallpaper.\n\nUsage: player_addwallpaper <wallpaper>\n- wallpaper: the wallpaper ID (ranges from 0 to 111).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGetInt(0, "wallpaper ID", out int wallpaperID, min: 0, max: 111))
- return;
-
- // handle
- Wallpaper wallpaper = new Wallpaper(wallpaperID);
- Game1.player.addItemByMenuIfNecessary(wallpaper);
- monitor.Log($"OK, added wallpaper {wallpaperID} to your inventory.", LogLevel.Info);
- }
- }
-}