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-rw-r--r--src/TrainerMod/Framework/ItemData/ItemType.cs28
-rw-r--r--src/TrainerMod/Framework/ItemData/SearchableItem.cs41
-rw-r--r--src/TrainerMod/Framework/ItemRepository.cs179
-rw-r--r--src/TrainerMod/TrainerMod.csproj2
4 files changed, 248 insertions, 2 deletions
diff --git a/src/TrainerMod/Framework/ItemData/ItemType.cs b/src/TrainerMod/Framework/ItemData/ItemType.cs
index f93160a2..423455e9 100644
--- a/src/TrainerMod/Framework/ItemData/ItemType.cs
+++ b/src/TrainerMod/Framework/ItemData/ItemType.cs
@@ -3,13 +3,37 @@
/// <summary>An item type that can be searched and added to the player through the console.</summary>
internal enum ItemType
{
+ /// <summary>A big craftable object in <see cref="StardewValley.Game1.bigCraftablesInformation"/></summary>
+ BigCraftable,
+
+ /// <summary>A <see cref="Boots"/> item.</summary>
+ Boots,
+
+ /// <summary>A fish item.</summary>
+ Fish,
+
+ /// <summary>A <see cref="Wallpaper"/> flooring item.</summary>
+ Flooring,
+
+ /// <summary>A <see cref="Furniture"/> item.</summary>
+ Furniture,
+
+ /// <summary>A <see cref="Hat"/> item.</summary>
+ Hat,
+
/// <summary>Any object in <see cref="StardewValley.Game1.objectInformation"/> (except rings).</summary>
Object,
- /// <summary>A ring in <see cref="StardewValley.Game1.objectInformation"/>.</summary>
+ /// <summary>A <see cref="Ring"/> item.</summary>
Ring,
- /// <summary>A weapon from <c>Data\weapons</c>.</summary>
+ /// <summary>A <see cref="Tool"/> tool.</summary>
+ Tool,
+
+ /// <summary>A <see cref="Wallpaper"/> wall item.</summary>
+ Wallpaper,
+
+ /// <summary>A <see cref="StardewValley.Tools.MeleeWeapon"/> or <see cref="StardewValley.Tools.Slingshot"/> item.</summary>
Weapon
}
}
diff --git a/src/TrainerMod/Framework/ItemData/SearchableItem.cs b/src/TrainerMod/Framework/ItemData/SearchableItem.cs
new file mode 100644
index 00000000..146da1a8
--- /dev/null
+++ b/src/TrainerMod/Framework/ItemData/SearchableItem.cs
@@ -0,0 +1,41 @@
+using StardewValley;
+
+namespace TrainerMod.Framework.ItemData
+{
+ /// <summary>A game item with metadata.</summary>
+ internal class SearchableItem
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The item type.</summary>
+ public ItemType Type { get; }
+
+ /// <summary>The item instance.</summary>
+ public Item Item { get; }
+
+ /// <summary>The item's unique ID for its type.</summary>
+ public int ID { get; }
+
+ /// <summary>The item's default name.</summary>
+ public string Name => this.Item.Name;
+
+ /// <summary>The item's display name for the current language.</summary>
+ public string DisplayName => this.Item.DisplayName;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The item type.</param>
+ /// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
+ /// <param name="item">The item instance.</param>
+ public SearchableItem(ItemType type, int id, Item item)
+ {
+ this.Type = type;
+ this.ID = id;
+ this.Item = item;
+ }
+ }
+}
diff --git a/src/TrainerMod/Framework/ItemRepository.cs b/src/TrainerMod/Framework/ItemRepository.cs
new file mode 100644
index 00000000..96d3159e
--- /dev/null
+++ b/src/TrainerMod/Framework/ItemRepository.cs
@@ -0,0 +1,179 @@
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using StardewValley;
+using StardewValley.Objects;
+using StardewValley.Tools;
+using TrainerMod.Framework.ItemData;
+using SObject = StardewValley.Object;
+
+namespace TrainerMod.Framework
+{
+ /// <summary>Provides methods for searching and constructing items.</summary>
+ internal class ItemRepository
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The custom ID offset for items don't have a unique ID in the game.</summary>
+ private readonly int CustomIDOffset = 1000;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get all spawnable items.</summary>
+ public IEnumerable<SearchableItem> GetAll()
+ {
+ // get tools
+ for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
+ {
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
+ if (quality != Tool.iridium)
+ yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
+ }
+ yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
+ yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
+ yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
+
+ // wallpapers
+ for (int id = 0; id < 112; id++)
+ yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id));
+
+ // flooring
+ for (int id = 0; id < 40; id++)
+ yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true));
+
+ // equipment
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
+ yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
+ yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
+ }
+
+ // weapons
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ {
+ Item weapon = (id >= 32 && id <= 34)
+ ? (Item)new Slingshot(id)
+ : new MeleeWeapon(id);
+ yield return new SearchableItem(ItemType.Weapon, id, weapon);
+ }
+
+ // furniture
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
+ {
+ if (id == 1466 || id == 1468)
+ yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
+ else
+ yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
+ }
+
+ // fish
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Fish").Keys)
+ yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999));
+
+ // craftables
+ foreach (int id in Game1.bigCraftablesInformation.Keys)
+ yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
+
+ // objects
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ continue; // handled separated
+
+ SObject item = new SObject(id, 1);
+ yield return new SearchableItem(ItemType.Object, id, item);
+
+ // fruit products
+ if (item.category == SObject.FruitsCategory)
+ {
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, new SObject(348, 1)
+ {
+ name = $"{item.Name} Wine",
+ price = item.price * 3,
+ preserve = SObject.PreserveType.Wine,
+ preservedParentSheetIndex = item.parentSheetIndex
+ });
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, new SObject(344, 1)
+ {
+ name = $"{item.Name} Jelly",
+ price = 50 + item.Price * 2,
+ preserve = SObject.PreserveType.Jelly,
+ preservedParentSheetIndex = item.parentSheetIndex
+ });
+ }
+
+ // vegetable products
+ else if (item.category == SObject.VegetableCategory)
+ {
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, new SObject(350, 1)
+ {
+ name = $"{item.Name} Juice",
+ price = (int)(item.price * 2.25d),
+ preserve = SObject.PreserveType.Juice,
+ preservedParentSheetIndex = item.parentSheetIndex
+ });
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, new SObject(342, 1)
+ {
+ name = $"Pickled {item.Name}",
+ price = 50 + item.Price * 2,
+ preserve = SObject.PreserveType.Pickle,
+ preservedParentSheetIndex = item.parentSheetIndex
+ });
+ }
+
+ // flower honey
+ else if (item.category == SObject.flowersCategory)
+ {
+ // get honey type
+ SObject.HoneyType? type = null;
+ switch (item.parentSheetIndex)
+ {
+ case 376:
+ type = SObject.HoneyType.Poppy;
+ break;
+ case 591:
+ type = SObject.HoneyType.Tulip;
+ break;
+ case 593:
+ type = SObject.HoneyType.SummerSpangle;
+ break;
+ case 595:
+ type = SObject.HoneyType.FairyRose;
+ break;
+ case 597:
+ type = SObject.HoneyType.BlueJazz;
+ break;
+ case 421: // sunflower standing in for all other flowers
+ type = SObject.HoneyType.Wild;
+ break;
+ }
+
+ // yield honey
+ if (type != null)
+ {
+ SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
+ {
+ name = "Wild Honey",
+ honeyType = type
+ };
+ if (type != SObject.HoneyType.Wild)
+ {
+ honey.name = $"{item.Name} Honey";
+ honey.price += item.price * 2;
+ }
+ yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index ee17f970..18abf42f 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -88,6 +88,8 @@
<Compile Include="Framework\ItemData\SearchableRing.cs" />
<Compile Include="Framework\ItemData\SearchableWeapon.cs" />
<Compile Include="Framework\Commands\ITrainerCommand.cs" />
+ <Compile Include="Framework\ItemData\SearchableItem.cs" />
+ <Compile Include="Framework\ItemRepository.cs" />
<Compile Include="TrainerMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>