diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI/Events/ControlEvents.cs | 41 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 68 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/GraphicsEvents.cs | 97 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/LocationEvents.cs | 16 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/MenuEvents.cs | 11 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/MineEvents.cs | 6 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/PlayerEvents.cs | 21 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/TimeEvents.cs | 26 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/InternalExtensions.cs | 65 | ||||
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 100 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 2 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 1 |
12 files changed, 261 insertions, 193 deletions
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs index b7f69805..790bf193 100644 --- a/src/StardewModdingAPI/Events/ControlEvents.cs +++ b/src/StardewModdingAPI/Events/ControlEvents.cs @@ -1,6 +1,7 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -39,69 +40,77 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="KeyboardChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorState">The previous keyboard state.</param> /// <param name="newState">The current keyboard state.</param> - internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState) + internal static void InvokeKeyboardChanged(IMonitor monitor, KeyboardState priorState, KeyboardState newState) { - ControlEvents.KeyboardChanged?.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyboardChanged)}", ControlEvents.KeyboardChanged?.GetInvocationList(), null, new EventArgsKeyboardStateChanged(priorState, newState)); } /// <summary>Raise a <see cref="MouseChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorState">The previous mouse state.</param> /// <param name="newState">The current mouse state.</param> /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> - internal static void InvokeMouseChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) + internal static void InvokeMouseChanged(IMonitor monitor, MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) { - ControlEvents.MouseChanged?.Invoke(null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.MouseChanged)}", ControlEvents.MouseChanged?.GetInvocationList(), null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); } /// <summary>Raise a <see cref="KeyPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="key">The keyboard button that was pressed.</param> - internal static void InvokeKeyPressed(Keys key) + internal static void InvokeKeyPressed(IMonitor monitor, Keys key) { - ControlEvents.KeyPressed?.Invoke(null, new EventArgsKeyPressed(key)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyPressed)}", ControlEvents.KeyPressed?.GetInvocationList(), null, new EventArgsKeyPressed(key)); } /// <summary>Raise a <see cref="KeyReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="key">The keyboard button that was released.</param> - internal static void InvokeKeyReleased(Keys key) + internal static void InvokeKeyReleased(IMonitor monitor, Keys key) { - ControlEvents.KeyReleased?.Invoke(null, new EventArgsKeyPressed(key)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyReleased)}", ControlEvents.KeyReleased?.GetInvocationList(), null, new EventArgsKeyPressed(key)); } /// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="playerIndex">The player who pressed the button.</param> /// <param name="button">The controller button that was pressed.</param> - internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons button) + internal static void InvokeButtonPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button) { - ControlEvents.ControllerButtonPressed?.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, button)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(playerIndex, button)); } /// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="playerIndex">The player who released the button.</param> /// <param name="button">The controller button that was released.</param> - internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons button) + internal static void InvokeButtonReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button) { - ControlEvents.ControllerButtonReleased?.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, button)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(playerIndex, button)); } /// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="playerIndex">The player who pressed the trigger button.</param> /// <param name="button">The trigger button that was pressed.</param> /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons button, float value) + internal static void InvokeTriggerPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value) { - ControlEvents.ControllerTriggerPressed?.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, button, value)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(playerIndex, button, value)); } /// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="playerIndex">The player who pressed the trigger button.</param> /// <param name="button">The trigger button that was pressed.</param> /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons button, float value) + internal static void InvokeTriggerReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value) { - ControlEvents.ControllerTriggerReleased?.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, button, value)); + monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(playerIndex, button, value)); } } } diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 46505d14..715083b9 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -46,93 +47,80 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="GameLoaded"/> event.</summary> - internal static void InvokeGameLoaded() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeGameLoaded(IMonitor monitor) { - GameEvents.GameLoaded?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList()); } /// <summary>Raise an <see cref="Initialize"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeInitialize(IMonitor monitor) { - try - { - GameEvents.Initialize?.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); - } + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents.Initialize?.GetInvocationList()); } /// <summary>Raise a <see cref="LoadContent"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeLoadContent(IMonitor monitor) { - try - { - GameEvents.LoadContent?.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); - } + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents.LoadContent?.GetInvocationList()); } /// <summary>Raise an <see cref="UpdateTick"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeUpdateTick(IMonitor monitor) { - try - { - GameEvents.UpdateTick?.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); - } + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList()); } /// <summary>Raise a <see cref="SecondUpdateTick"/> event.</summary> - internal static void InvokeSecondUpdateTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeSecondUpdateTick(IMonitor monitor) { - GameEvents.SecondUpdateTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList()); } /// <summary>Raise a <see cref="FourthUpdateTick"/> event.</summary> - internal static void InvokeFourthUpdateTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeFourthUpdateTick(IMonitor monitor) { - GameEvents.FourthUpdateTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList()); } /// <summary>Raise a <see cref="EighthUpdateTick"/> event.</summary> - internal static void InvokeEighthUpdateTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeEighthUpdateTick(IMonitor monitor) { - GameEvents.EighthUpdateTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList()); } /// <summary>Raise a <see cref="QuarterSecondTick"/> event.</summary> - internal static void InvokeQuarterSecondTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeQuarterSecondTick(IMonitor monitor) { - GameEvents.QuarterSecondTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList()); } /// <summary>Raise a <see cref="HalfSecondTick"/> event.</summary> - internal static void InvokeHalfSecondTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeHalfSecondTick(IMonitor monitor) { - GameEvents.HalfSecondTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList()); } /// <summary>Raise a <see cref="OneSecondTick"/> event.</summary> - internal static void InvokeOneSecondTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOneSecondTick(IMonitor monitor) { - GameEvents.OneSecondTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); } /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> - internal static void InvokeFirstUpdateTick() + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeFirstUpdateTick(IMonitor monitor) { - GameEvents.FirstUpdateTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList()); } } } diff --git a/src/StardewModdingAPI/Events/GraphicsEvents.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs index 3f52212b..5f4feeac 100644 --- a/src/StardewModdingAPI/Events/GraphicsEvents.cs +++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -72,19 +73,19 @@ namespace StardewModdingAPI.Events ** Generic events ****/ /// <summary>Raise a <see cref="Resize"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="sender">The object which raised the event.</param> /// <param name="e">The event arguments.</param> - internal static void InvokeResize(object sender, EventArgs e) + internal static void InvokeResize(IMonitor monitor, object sender, EventArgs e) { - GraphicsEvents.Resize?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.Resize)}", GraphicsEvents.Resize?.GetInvocationList(), sender, e); } /// <summary>Raise a <see cref="DrawDebug"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeDrawDebug(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeDrawDebug(IMonitor monitor) { - GraphicsEvents.DrawDebug?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawDebug)}", GraphicsEvents.DrawDebug?.GetInvocationList()); } /// <summary>Raise a <see cref="DrawTick"/> event.</summary> @@ -92,110 +93,94 @@ namespace StardewModdingAPI.Events [Obsolete("Should not be used.")] public static void InvokeDrawTick(IMonitor monitor) { - try - { - GraphicsEvents.DrawTick?.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - monitor.Log($"A mod crashed handling an event.\n{ex}", LogLevel.Error); - } + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawTick)}", GraphicsEvents.DrawTick?.GetInvocationList()); } /// <summary>Raise a <see cref="DrawInRenderTargetTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> [Obsolete("Should not be used.")] - public static void InvokeDrawInRenderTargetTick() + public static void InvokeDrawInRenderTargetTick(IMonitor monitor) { - GraphicsEvents.DrawInRenderTargetTick?.Invoke(null, EventArgs.Empty); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawInRenderTargetTick)}", GraphicsEvents.DrawInRenderTargetTick?.GetInvocationList()); } /**** ** Main render events ****/ /// <summary>Raise an <see cref="OnPreRenderEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPreRenderEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPreRenderEvent(IMonitor monitor) { - GraphicsEvents.OnPreRenderEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderEvent)}", GraphicsEvents.OnPreRenderEvent?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPostRenderEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPostRenderEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPostRenderEvent(IMonitor monitor) { - GraphicsEvents.OnPostRenderEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderEvent)}", GraphicsEvents.OnPostRenderEvent?.GetInvocationList()); } /**** ** HUD events ****/ /// <summary>Raise an <see cref="OnPreRenderGuiEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPreRenderGuiEvent(IMonitor monitor) { - GraphicsEvents.OnPreRenderGuiEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderGuiEvent)}", GraphicsEvents.OnPreRenderGuiEvent?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPreRenderGuiEventNoCheck"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPreRenderGuiEventNoCheck(IMonitor monitor) { - GraphicsEvents.OnPreRenderGuiEventNoCheck?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderGuiEventNoCheck)}", GraphicsEvents.OnPreRenderGuiEventNoCheck?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPostRenderGuiEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPostRenderGuiEvent(IMonitor monitor) { - GraphicsEvents.OnPostRenderGuiEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderGuiEvent)}", GraphicsEvents.OnPostRenderGuiEvent?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPostRenderGuiEventNoCheck"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPostRenderGuiEventNoCheck(IMonitor monitor) { - GraphicsEvents.OnPostRenderGuiEventNoCheck?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderGuiEventNoCheck)}", GraphicsEvents.OnPostRenderGuiEventNoCheck?.GetInvocationList()); } /**** ** GUI events ****/ /// <summary>Raise an <see cref="OnPreRenderHudEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPreRenderHudEvent(IMonitor monitor) { - GraphicsEvents.OnPreRenderHudEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderHudEvent)}", GraphicsEvents.OnPreRenderHudEvent?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPreRenderHudEventNoCheck"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPreRenderHudEventNoCheck(IMonitor monitor) { - GraphicsEvents.OnPreRenderHudEventNoCheck?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPreRenderHudEventNoCheck)}", GraphicsEvents.OnPreRenderHudEventNoCheck?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPostRenderHudEvent"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPostRenderHudEvent(IMonitor monitor) { - GraphicsEvents.OnPostRenderHudEvent?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderHudEvent)}", GraphicsEvents.OnPostRenderHudEvent?.GetInvocationList()); } /// <summary>Raise an <see cref="OnPostRenderHudEventNoCheck"/> event.</summary> - /// <param name="sender">The object which raised the event.</param> - /// <param name="e">The event arguments.</param> - internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeOnPostRenderHudEventNoCheck(IMonitor monitor) { - GraphicsEvents.OnPostRenderHudEventNoCheck?.Invoke(sender, e); + monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.OnPostRenderHudEventNoCheck)}", GraphicsEvents.OnPostRenderHudEventNoCheck?.GetInvocationList()); } } } diff --git a/src/StardewModdingAPI/Events/LocationEvents.cs b/src/StardewModdingAPI/Events/LocationEvents.cs index 3c28f541..b834bc1c 100644 --- a/src/StardewModdingAPI/Events/LocationEvents.cs +++ b/src/StardewModdingAPI/Events/LocationEvents.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using Microsoft.Xna.Framework; +using StardewModdingAPI.Framework; using StardewValley; using Object = StardewValley.Object; @@ -26,25 +27,28 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="CurrentLocationChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorLocation">The player's previous location.</param> /// <param name="newLocation">The player's current location.</param> - internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation) + internal static void InvokeCurrentLocationChanged(IMonitor monitor, GameLocation priorLocation, GameLocation newLocation) { - LocationEvents.CurrentLocationChanged?.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation)); + monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.CurrentLocationChanged)}", LocationEvents.CurrentLocationChanged?.GetInvocationList(), null, new EventArgsCurrentLocationChanged(priorLocation, newLocation)); } /// <summary>Raise a <see cref="LocationsChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="newLocations">The current list of game locations.</param> - internal static void InvokeLocationsChanged(List<GameLocation> newLocations) + internal static void InvokeLocationsChanged(IMonitor monitor, List<GameLocation> newLocations) { - LocationEvents.LocationsChanged?.Invoke(null, new EventArgsGameLocationsChanged(newLocations)); + monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationsChanged)}", LocationEvents.LocationsChanged?.GetInvocationList(), null, new EventArgsGameLocationsChanged(newLocations)); } /// <summary>Raise a <see cref="LocationObjectsChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="newObjects">The current list of objects in the current location.</param> - internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects) + internal static void InvokeOnNewLocationObject(IMonitor monitor, SerializableDictionary<Vector2, Object> newObjects) { - LocationEvents.LocationObjectsChanged?.Invoke(null, new EventArgsLocationObjectsChanged(newObjects)); + monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationObjectsChanged)}", LocationEvents.LocationObjectsChanged?.GetInvocationList(), null, new EventArgsLocationObjectsChanged(newObjects)); } } } diff --git a/src/StardewModdingAPI/Events/MenuEvents.cs b/src/StardewModdingAPI/Events/MenuEvents.cs index 4cb68cbb..bd8d897e 100644 --- a/src/StardewModdingAPI/Events/MenuEvents.cs +++ b/src/StardewModdingAPI/Events/MenuEvents.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Framework; using StardewValley.Menus; namespace StardewModdingAPI.Events @@ -20,18 +21,20 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="MenuChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorMenu">The previous menu.</param> /// <param name="newMenu">The current menu.</param> - internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) + internal static void InvokeMenuChanged(IMonitor monitor, IClickableMenu priorMenu, IClickableMenu newMenu) { - MenuEvents.MenuChanged?.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu)); + monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuChanged)}", MenuEvents.MenuChanged?.GetInvocationList(), null, new EventArgsClickableMenuChanged(priorMenu, newMenu)); } /// <summary>Raise a <see cref="MenuClosed"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorMenu">The menu that was closed.</param> - internal static void InvokeMenuClosed(IClickableMenu priorMenu) + internal static void InvokeMenuClosed(IMonitor monitor, IClickableMenu priorMenu) { - MenuEvents.MenuClosed?.Invoke(null, new EventArgsClickableMenuClosed(priorMenu)); + monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuClosed)}", MenuEvents.MenuClosed?.GetInvocationList(), null, new EventArgsClickableMenuClosed(priorMenu)); } } } diff --git a/src/StardewModdingAPI/Events/MineEvents.cs b/src/StardewModdingAPI/Events/MineEvents.cs index 8b91d7d7..9cf7edac 100644 --- a/src/StardewModdingAPI/Events/MineEvents.cs +++ b/src/StardewModdingAPI/Events/MineEvents.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -16,11 +17,12 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="MineLevelChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="previousMineLevel">The previous mine level.</param> /// <param name="currentMineLevel">The current mine level.</param> - internal static void InvokeMineLevelChanged(int previousMineLevel, int currentMineLevel) + internal static void InvokeMineLevelChanged(IMonitor monitor, int previousMineLevel, int currentMineLevel) { - MineEvents.MineLevelChanged?.Invoke(null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel)); + monitor.SafelyRaiseGenericEvent($"{nameof(MineEvents)}.{nameof(MineEvents.MineLevelChanged)}", MineEvents.MineLevelChanged?.GetInvocationList(), null, new EventArgsMineLevelChanged(previousMineLevel, currentMineLevel)); } } } diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs index c92ab7ce..3f301b07 100644 --- a/src/StardewModdingAPI/Events/PlayerEvents.cs +++ b/src/StardewModdingAPI/Events/PlayerEvents.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using StardewModdingAPI.Framework; using StardewModdingAPI.Inheritance; using StardewValley; @@ -29,34 +30,38 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="LoadedGame"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="loaded">Whether the save has been loaded. This is always true.</param> - internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded) + internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded) { - PlayerEvents.LoadedGame?.Invoke(null, loaded); + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents.LoadedGame?.GetInvocationList(), null, loaded); } /// <summary>Raise a <see cref="FarmerChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorFarmer">The previous player character.</param> /// <param name="newFarmer">The new player character.</param> - internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer) + internal static void InvokeFarmerChanged(IMonitor monitor, Farmer priorFarmer, Farmer newFarmer) { - PlayerEvents.FarmerChanged?.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer)); + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents.FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer)); } /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="inventory">The player's inventory.</param> /// <param name="changedItems">The inventory changes.</param> - internal static void InvokeInventoryChanged(List<Item> inventory, IEnumerable<ItemStackChange> changedItems) + internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems) { - PlayerEvents.InventoryChanged?.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); } /// <summary>Rase a <see cref="LeveledUp"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="type">The player skill that leveled up.</param> /// <param name="newLevel">The new skill level.</param> - internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel) + internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) { - PlayerEvents.LeveledUp?.Invoke(null, new EventArgsLevelUp(type, newLevel)); + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); } } } diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs index 0481ad48..1b367230 100644 --- a/src/StardewModdingAPI/Events/TimeEvents.cs +++ b/src/StardewModdingAPI/Events/TimeEvents.cs @@ -1,4 +1,5 @@ using System; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -28,44 +29,49 @@ namespace StardewModdingAPI.Events ** Internal methods *********/ /// <summary>Raise a <see cref="InvokeDayOfMonthChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param> /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param> - internal static void InvokeTimeOfDayChanged(int priorTime, int newTime) + internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime) { - TimeEvents.TimeOfDayChanged?.Invoke(null, new EventArgsIntChanged(priorTime, newTime)); + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime)); } /// <summary>Raise a <see cref="DayOfMonthChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorDay">The previous day value.</param> /// <param name="newDay">The current day value.</param> - internal static void InvokeDayOfMonthChanged(int priorDay, int newDay) + internal static void InvokeDayOfMonthChanged(IMonitor monitor, int priorDay, int newDay) { - TimeEvents.DayOfMonthChanged?.Invoke(null, new EventArgsIntChanged(priorDay, newDay)); + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.DayOfMonthChanged)}", TimeEvents.DayOfMonthChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorDay, newDay)); } /// <summary>Raise a <see cref="YearOfGameChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorYear">The previous year value.</param> /// <param name="newYear">The current year value.</param> - internal static void InvokeYearOfGameChanged(int priorYear, int newYear) + internal static void InvokeYearOfGameChanged(IMonitor monitor, int priorYear, int newYear) { - TimeEvents.YearOfGameChanged?.Invoke(null, new EventArgsIntChanged(priorYear, newYear)); + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.YearOfGameChanged)}", TimeEvents.YearOfGameChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorYear, newYear)); } /// <summary>Raise a <see cref="SeasonOfYearChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorSeason">The previous season name.</param> /// <param name="newSeason">The current season name.</param> - internal static void InvokeSeasonOfYearChanged(string priorSeason, string newSeason) + internal static void InvokeSeasonOfYearChanged(IMonitor monitor, string priorSeason, string newSeason) { - TimeEvents.SeasonOfYearChanged?.Invoke(null, new EventArgsStringChanged(priorSeason, newSeason)); + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.SeasonOfYearChanged)}", TimeEvents.SeasonOfYearChanged?.GetInvocationList(), null, new EventArgsStringChanged(priorSeason, newSeason)); } /// <summary>Raise a <see cref="OnNewDay"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> /// <param name="priorDay">The previous day value.</param> /// <param name="newDay">The current day value.</param> /// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param> - internal static void InvokeOnNewDay(int priorDay, int newDay, bool isTransitioning) + internal static void InvokeOnNewDay(IMonitor monitor, int priorDay, int newDay, bool isTransitioning) { - TimeEvents.OnNewDay?.Invoke(null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); + monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", TimeEvents.OnNewDay?.GetInvocationList(), null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); } } } diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs new file mode 100644 index 00000000..d08d12f3 --- /dev/null +++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Provides extension methods for SMAPI's internal use.</summary> + internal static class InternalExtensions + { + /********* + ** Public methods + *********/ + /**** + ** IMonitor + ****/ + /// <summary>Safely raise an <see cref="EventHandler"/> event, and intercept any exceptions thrown by its handlers.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="name">The event name for error messages.</param> + /// <param name="handlers">The event handlers.</param> + /// <param name="sender">The event sender.</param> + /// <param name="args">The event arguments (or <c>null</c> to pass <see cref="EventArgs.Empty"/>).</param> + public static void SafelyRaisePlainEvent(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender = null, EventArgs args = null) + { + if (handlers == null) + return; + + foreach (EventHandler handler in Enumerable.Cast<EventHandler>(handlers)) + { + try + { + handler.Invoke(sender, args ?? EventArgs.Empty); + } + catch (Exception ex) + { + monitor.Log($"A mod failed handling the {name} event:\n{ex}", LogLevel.Error); + } + } + } + + /// <summary>Safely raise an <see cref="EventHandler{TEventArgs}"/> event, and intercept any exceptions thrown by its handlers.</summary> + /// <typeparam name="TEventArgs">The event argument object type.</typeparam> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="name">The event name for error messages.</param> + /// <param name="handlers">The event handlers.</param> + /// <param name="sender">The event sender.</param> + /// <param name="args">The event arguments.</param> + public static void SafelyRaiseGenericEvent<TEventArgs>(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender, TEventArgs args) + { + if (handlers == null) + return; + + foreach (EventHandler<TEventArgs> handler in Enumerable.Cast<EventHandler<TEventArgs>>(handlers)) + { + try + { + handler.Invoke(sender, args); + } + catch (Exception ex) + { + monitor.Log($"A mod failed handling the {name} event:\n{ex}", LogLevel.Error); + } + } + } + } +} diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index ed5df125..5484bfc2 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -318,7 +318,7 @@ namespace StardewModdingAPI.Inheritance // raise game loaded if (this.FirstUpdate) - GameEvents.InvokeGameLoaded(); + GameEvents.InvokeGameLoaded(this.Monitor); // update SMAPI events this.UpdateEventCalls(); @@ -342,21 +342,21 @@ namespace StardewModdingAPI.Inheritance GameEvents.InvokeUpdateTick(this.Monitor); if (this.FirstUpdate) { - GameEvents.InvokeFirstUpdateTick(); + GameEvents.InvokeFirstUpdateTick(this.Monitor); this.FirstUpdate = false; } if (this.CurrentUpdateTick % 2 == 0) - GameEvents.InvokeSecondUpdateTick(); + GameEvents.InvokeSecondUpdateTick(this.Monitor); if (this.CurrentUpdateTick % 4 == 0) - GameEvents.InvokeFourthUpdateTick(); + GameEvents.InvokeFourthUpdateTick(this.Monitor); if (this.CurrentUpdateTick % 8 == 0) - GameEvents.InvokeEighthUpdateTick(); + GameEvents.InvokeEighthUpdateTick(this.Monitor); if (this.CurrentUpdateTick % 15 == 0) - GameEvents.InvokeQuarterSecondTick(); + GameEvents.InvokeQuarterSecondTick(this.Monitor); if (this.CurrentUpdateTick % 30 == 0) - GameEvents.InvokeHalfSecondTick(); + GameEvents.InvokeHalfSecondTick(this.Monitor); if (this.CurrentUpdateTick % 60 == 0) - GameEvents.InvokeOneSecondTick(); + GameEvents.InvokeOneSecondTick(this.Monitor); this.CurrentUpdateTick += 1; if (this.CurrentUpdateTick >= 60) this.CurrentUpdateTick = 0; @@ -388,9 +388,9 @@ namespace StardewModdingAPI.Inheritance { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); - GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor); Game1.activeClickableMenu.draw(Game1.spriteBatch); - GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor); Game1.spriteBatch.End(); if (!this.ZoomLevelIsOne) { @@ -489,7 +489,7 @@ namespace StardewModdingAPI.Inheritance Game1.bloom?.BeginDraw(); this.GraphicsDevice.Clear(this.BgColour); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderEvent(this.Monitor); Game1.background?.draw(Game1.spriteBatch); Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom); @@ -679,16 +679,16 @@ namespace StardewModdingAPI.Inheritance if (Game1.currentBillboard != 0) this.drawBillboard(); - GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(this.Monitor); if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode) { - GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderHudEvent(this.Monitor); SGame.DrawHUD.Invoke(Program.gamePtr, null); - GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderHudEvent(this.Monitor); } else if (Game1.activeClickableMenu == null && Game1.farmEvent == null) Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getOldMouseX(), Game1.getOldMouseY()), Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + Game1.dialogueButtonScale / 150f, SpriteEffects.None, 1f); - GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(this.Monitor); if (Game1.hudMessages.Any() && (!Game1.eventUp || Game1.isFestival())) { @@ -737,21 +737,21 @@ namespace StardewModdingAPI.Inheritance if (Game1.showKeyHelp) Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(Game1.tileSize, Game1.viewport.Height - Game1.tileSize - (Game1.dialogueUp ? (Game1.tileSize * 3 + (Game1.isQuestion ? (Game1.questionChoices.Count * Game1.tileSize) : 0)) : 0) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); - GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(this.Monitor); if (Game1.activeClickableMenu != null) { - GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor); Game1.activeClickableMenu.draw(Game1.spriteBatch); - GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor); } else Game1.farmEvent?.drawAboveEverything(Game1.spriteBatch); - GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(this.Monitor); - GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty); + GraphicsEvents.InvokeOnPostRenderEvent(this.Monitor); Game1.spriteBatch.End(); - GraphicsEvents.InvokeDrawInRenderTargetTick(); + GraphicsEvents.InvokeDrawInRenderTargetTick(this.Monitor); if (!this.ZoomLevelIsOne) { @@ -780,7 +780,7 @@ namespace StardewModdingAPI.Inheritance Game1.spriteBatch.DrawString(Game1.smoothFont, message, new Vector2(0, i * 14), Color.CornflowerBlue); i++; } - GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty); + GraphicsEvents.InvokeDrawDebug(this.Monitor); Game1.spriteBatch.End(); } @@ -834,11 +834,11 @@ namespace StardewModdingAPI.Inheritance // raise key pressed foreach (var key in this.FramePressedKeys) - ControlEvents.InvokeKeyPressed(key); + ControlEvents.InvokeKeyPressed(this.Monitor, key); // raise key released foreach (var key in this.FrameReleasedKeys) - ControlEvents.InvokeKeyReleased(key); + ControlEvents.InvokeKeyReleased(this.Monitor, key); // raise controller button pressed for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) @@ -847,9 +847,9 @@ namespace StardewModdingAPI.Inheritance foreach (var button in buttons) { if (button == Buttons.LeftTrigger || button == Buttons.RightTrigger) - ControlEvents.InvokeTriggerPressed(i, button, button == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); + ControlEvents.InvokeTriggerPressed(this.Monitor, i, button, button == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); else - ControlEvents.InvokeButtonPressed(i, button); + ControlEvents.InvokeButtonPressed(this.Monitor, i, button); } } @@ -859,20 +859,20 @@ namespace StardewModdingAPI.Inheritance foreach (var button in this.GetFrameReleasedButtons(i)) { if (button == Buttons.LeftTrigger || button == Buttons.RightTrigger) - ControlEvents.InvokeTriggerReleased(i, button, button == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); + ControlEvents.InvokeTriggerReleased(this.Monitor, i, button, button == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); else - ControlEvents.InvokeButtonReleased(i, button); + ControlEvents.InvokeButtonReleased(this.Monitor, i, button); } } // raise keyboard state changed if (this.KStateNow != this.KStatePrior) - ControlEvents.InvokeKeyboardChanged(this.KStatePrior, this.KStateNow); + ControlEvents.InvokeKeyboardChanged(this.Monitor, this.KStatePrior, this.KStateNow); // raise mouse state changed if (this.MStateNow != this.MStatePrior) { - ControlEvents.InvokeMouseChanged(this.MStatePrior, this.MStateNow, this.MPositionPrior, this.MPositionNow); + ControlEvents.InvokeMouseChanged(this.Monitor, this.MStatePrior, this.MStateNow, this.MPositionPrior, this.MPositionNow); this.MStatePrior = this.MStateNow; this.MPositionPrior = this.MPositionPrior; } @@ -881,23 +881,23 @@ namespace StardewModdingAPI.Inheritance if (Game1.activeClickableMenu != this.PreviousActiveMenu) { if (Game1.activeClickableMenu != null) - MenuEvents.InvokeMenuChanged(this.PreviousActiveMenu, Game1.activeClickableMenu); + MenuEvents.InvokeMenuChanged(this.Monitor, this.PreviousActiveMenu, Game1.activeClickableMenu); else - MenuEvents.InvokeMenuClosed(this.PreviousActiveMenu); + MenuEvents.InvokeMenuClosed(this.Monitor, this.PreviousActiveMenu); this.PreviousActiveMenu = Game1.activeClickableMenu; } // raise location list changed if (this.GetHash(Game1.locations) != this.PreviousGameLocations) { - LocationEvents.InvokeLocationsChanged(Game1.locations); + LocationEvents.InvokeLocationsChanged(this.Monitor, Game1.locations); this.PreviousGameLocations = this.GetHash(Game1.locations); } // raise current location changed if (Game1.currentLocation != this.PreviousGameLocation) { - LocationEvents.InvokeCurrentLocationChanged(this.PreviousGameLocation, Game1.currentLocation); + LocationEvents.InvokeCurrentLocationChanged(this.Monitor, this.PreviousGameLocation, Game1.currentLocation); this.PreviousGameLocation = Game1.currentLocation; } @@ -907,39 +907,39 @@ namespace StardewModdingAPI.Inheritance // raise player changed if (Game1.player != this.PreviousFarmer) { - PlayerEvents.InvokeFarmerChanged(this.PreviousFarmer, Game1.player); + PlayerEvents.InvokeFarmerChanged(this.Monitor, this.PreviousFarmer, Game1.player); this.PreviousFarmer = Game1.player; } // raise player leveled up a skill if (Game1.player.combatLevel != this.PreviousCombatLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, Game1.player.combatLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Combat, Game1.player.combatLevel); this.PreviousCombatLevel = Game1.player.combatLevel; } if (Game1.player.farmingLevel != this.PreviousFarmingLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, Game1.player.farmingLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Farming, Game1.player.farmingLevel); this.PreviousFarmingLevel = Game1.player.farmingLevel; } if (Game1.player.fishingLevel != this.PreviousFishingLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, Game1.player.fishingLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Fishing, Game1.player.fishingLevel); this.PreviousFishingLevel = Game1.player.fishingLevel; } if (Game1.player.foragingLevel != this.PreviousForagingLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, Game1.player.foragingLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Foraging, Game1.player.foragingLevel); this.PreviousForagingLevel = Game1.player.foragingLevel; } if (Game1.player.miningLevel != this.PreviousMiningLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, Game1.player.miningLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Mining, Game1.player.miningLevel); this.PreviousMiningLevel = Game1.player.miningLevel; } if (Game1.player.luckLevel != this.PreviousLuckLevel) { - PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel); + PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel); this.PreviousLuckLevel = Game1.player.luckLevel; } @@ -947,7 +947,7 @@ namespace StardewModdingAPI.Inheritance ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.items, this.PreviousItems).ToArray(); if (changedItems.Any()) { - PlayerEvents.InvokeInventoryChanged(Game1.player.items, changedItems); + PlayerEvents.InvokeInventoryChanged(this.Monitor, Game1.player.items, changedItems); this.PreviousItems = Game1.player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack); } } @@ -956,36 +956,36 @@ namespace StardewModdingAPI.Inheritance int? objectHash = Game1.currentLocation?.objects != null ? this.GetHash(Game1.currentLocation.objects) : (int?)null; if (objectHash != null && this.PreviousLocationObjects != objectHash) { - LocationEvents.InvokeOnNewLocationObject(Game1.currentLocation.objects); + LocationEvents.InvokeOnNewLocationObject(this.Monitor, Game1.currentLocation.objects); this.PreviousLocationObjects = objectHash.Value; } // raise time changed if (Game1.timeOfDay != this.PreviousTimeOfDay) { - TimeEvents.InvokeTimeOfDayChanged(this.PreviousTimeOfDay, Game1.timeOfDay); + TimeEvents.InvokeTimeOfDayChanged(this.Monitor, this.PreviousTimeOfDay, Game1.timeOfDay); this.PreviousTimeOfDay = Game1.timeOfDay; } if (Game1.dayOfMonth != this.PreviousDayOfMonth) { - TimeEvents.InvokeDayOfMonthChanged(this.PreviousDayOfMonth, Game1.dayOfMonth); + TimeEvents.InvokeDayOfMonthChanged(this.Monitor, this.PreviousDayOfMonth, Game1.dayOfMonth); this.PreviousDayOfMonth = Game1.dayOfMonth; } if (Game1.currentSeason != this.PreviousSeasonOfYear) { - TimeEvents.InvokeSeasonOfYearChanged(this.PreviousSeasonOfYear, Game1.currentSeason); + TimeEvents.InvokeSeasonOfYearChanged(this.Monitor, this.PreviousSeasonOfYear, Game1.currentSeason); this.PreviousSeasonOfYear = Game1.currentSeason; } if (Game1.year != this.PreviousYearOfGame) { - TimeEvents.InvokeYearOfGameChanged(this.PreviousYearOfGame, Game1.year); + TimeEvents.InvokeYearOfGameChanged(this.Monitor, this.PreviousYearOfGame, Game1.year); this.PreviousYearOfGame = Game1.year; } // raise player loaded save (in the following tick to let the game finish updating first) if (this.FireLoadedGameEvent) { - PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); + PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); this.FireLoadedGameEvent = false; } if (Game1.hasLoadedGame != this.PreviouslyLoadedGame) @@ -997,14 +997,14 @@ namespace StardewModdingAPI.Inheritance // raise mine level changed if (Game1.mine != null && Game1.mine.mineLevel != this.PreviousMineLevel) { - MineEvents.InvokeMineLevelChanged(this.PreviousMineLevel, Game1.mine.mineLevel); + MineEvents.InvokeMineLevelChanged(this.Monitor, this.PreviousMineLevel, Game1.mine.mineLevel); this.PreviousMineLevel = Game1.mine.mineLevel; } // raise game transitioning to new day if (Game1.newDay != this.PreviousIsNewDay) { - TimeEvents.InvokeOnNewDay(this.PreviousDayOfMonth, Game1.dayOfMonth, Game1.newDay); + TimeEvents.InvokeOnNewDay(this.Monitor, this.PreviousDayOfMonth, Game1.dayOfMonth, Game1.newDay); this.PreviousIsNewDay = Game1.newDay; } } diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index f3751462..5561aeec 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -206,7 +206,7 @@ namespace StardewModdingAPI // initialise game instance Program.gamePtr = new SGame(Program.Monitor) { IsMouseVisible = false }; Program.gamePtr.Exiting += (sender, e) => Program.ready = false; - Program.gamePtr.Window.ClientSizeChanged += GraphicsEvents.InvokeResize; + Program.gamePtr.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(Program.Monitor, sender, e); Program.gamePtr.Window.Title = $"Stardew Valley - Version {Game1.version}"; Program.StardewGameInfo.SetValue(Program.StardewProgramType, Program.gamePtr); diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index e0608cce..0b6a185e 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -199,6 +199,7 @@ <Compile Include="Extensions.cs" /> <Compile Include="Framework\DeprecationLevel.cs" /> <Compile Include="Framework\DeprecationManager.cs" /> + <Compile Include="Framework\InternalExtensions.cs" /> <Compile Include="IModHelper.cs" /> <Compile Include="Framework\LogFileManager.cs" /> <Compile Include="LogLevel.cs" /> |