diff options
Diffstat (limited to 'src')
29 files changed, 700 insertions, 185 deletions
diff --git a/src/GlobalAssemblyInfo.cs b/src/GlobalAssemblyInfo.cs index 0dfb42bb..7f1fa401 100644 --- a/src/GlobalAssemblyInfo.cs +++ b/src/GlobalAssemblyInfo.cs @@ -2,5 +2,5 @@ using System.Runtime.InteropServices; [assembly: ComVisible(false)] -[assembly: AssemblyVersion("1.4.0.0")] -[assembly: AssemblyFileVersion("1.4.0.0")]
\ No newline at end of file +[assembly: AssemblyVersion("1.5.0.0")] +[assembly: AssemblyFileVersion("1.5.0.0")]
\ No newline at end of file diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index 4cef1a12..5f89caf2 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -55,7 +55,8 @@ namespace StardewModdingApi.Installer { // common "StardewModdingAPI.exe", - "StardewModdingAPI-settings.json", + "StardewModdingAPI.config.json", + "StardewModdingAPI.data.json", "StardewModdingAPI.AssemblyRewriters.dll", "steam_appid.txt", @@ -72,7 +73,8 @@ namespace StardewModdingApi.Installer "StardewModdingAPI.pdb", // obsolete - "Mods/.cache" + "Mods/.cache", // 1.3-1.4 + "StardewModdingAPI-settings.json" // 1.0-1.4 }; diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj index f82bce0f..4e4872b6 100644 --- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj +++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj @@ -73,7 +73,8 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe.mdb" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> - <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI-settings.json" DestinationFolder="$(CompiledInstallerPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Mono" /> + <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.data.json" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\unix-launcher.sh" DestinationFiles="$(CompiledInstallerPath)\Mono\StardewModdingAPI" /> @@ -87,7 +88,8 @@ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" /> - <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI-settings.json" DestinationFolder="$(CompiledInstallerPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(CompiledInstallerPath)\Windows" /> + <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.data.json" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(CompiledInstallerPath)\Windows" /> <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="@(CompiledMods)" DestinationFolder="$(CompiledInstallerPath)\Windows\Mods\%(RecursiveDir)" /> </Target> diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index f5b9e70a..a79fd382 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -26,7 +26,11 @@ namespace StardewModdingAPI ** Accessors *********/ /// <summary>SMAPI's current semantic version.</summary> - public static readonly Version Version = new Version(1, 4, 0, null); + [Obsolete("Use " + nameof(Constants) + "." + nameof(ApiVersion))] + public static readonly Version Version = (Version)Constants.ApiVersion; + + /// <summary>SMAPI's current semantic version.</summary> + public static ISemanticVersion ApiVersion => new Version(1, 5, 0, null, suppressDeprecationWarning: true); /// <summary>The minimum supported version of Stardew Valley.</summary> public const string MinimumGameVersion = "1.1"; @@ -56,7 +60,7 @@ namespace StardewModdingAPI public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); /// <summary>The title of the SMAPI console window.</summary> - public static string ConsoleTitle => $"Stardew Modding API Console - Version {Constants.Version} - Mods Loaded: {Program.ModsLoaded}"; + public static string ConsoleTitle => $"Stardew Modding API Console - Version {Constants.ApiVersion} - Mods Loaded: {Program.ModsLoaded}"; /// <summary>The directory path in which error logs should be stored.</summary> public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); @@ -64,6 +68,12 @@ namespace StardewModdingAPI /// <summary>The file path to the error log where the latest output should be saved.</summary> public static string LogPath => Path.Combine(Constants.LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); + /// <summary>The file path for the SMAPI configuration file.</summary> + internal static string ApiConfigPath => Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}.config.json"); + + /// <summary>The file path for the SMAPI data file containing metadata about known mods.</summary> + internal static string ApiModMetadataPath => Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}.data.json"); + /********* ** Protected methods diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs index 3dfbc78c..a747eaa8 100644 --- a/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs +++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/CacheEntry.cs @@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework.AssemblyRewriting /// <param name="paths">The paths for the cached assembly.</param> /// <param name="hash">The MD5 hash of the original assembly.</param> /// <param name="currentVersion">The current SMAPI version.</param> - public bool IsUpToDate(CachePaths paths, string hash, Version currentVersion) + public bool IsUpToDate(CachePaths paths, string hash, ISemanticVersion currentVersion) { return hash == this.Hash && this.ApiVersion == currentVersion.ToString() diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs index 1ceb8ad2..a2c4ac23 100644 --- a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs @@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework CachePaths cachePaths = this.GetCachePaths(assemblyPath); { CacheEntry cacheEntry = File.Exists(cachePaths.Metadata) ? JsonConvert.DeserializeObject<CacheEntry>(File.ReadAllText(cachePaths.Metadata)) : null; - if (cacheEntry != null && cacheEntry.IsUpToDate(cachePaths, hash, Constants.Version)) + if (cacheEntry != null && cacheEntry.IsUpToDate(cachePaths, hash, Constants.ApiVersion)) return new RewriteResult(assemblyPath, cachePaths, assemblyBytes, cacheEntry.Hash, cacheEntry.UseCachedAssembly, isNewerThanCache: false); // no rewrite needed } this.Monitor.Log($"Preprocessing {Path.GetFileName(assemblyPath)} for compatibility...", LogLevel.Trace); @@ -99,7 +99,7 @@ namespace StardewModdingAPI.Framework // cache all results foreach (RewriteResult result in results) { - CacheEntry cacheEntry = new CacheEntry(result.Hash, Constants.Version.ToString(), forceCacheAssemblies || result.UseCachedAssembly); + CacheEntry cacheEntry = new CacheEntry(result.Hash, Constants.ApiVersion.ToString(), forceCacheAssemblies || result.UseCachedAssembly); File.WriteAllText(result.CachePaths.Metadata, JsonConvert.SerializeObject(cacheEntry)); if (forceCacheAssemblies || result.UseCachedAssembly) File.WriteAllBytes(result.CachePaths.Assembly, result.AssemblyBytes); diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs index ba56a447..b593142d 100644 --- a/src/StardewModdingAPI/Framework/ModRegistry.cs +++ b/src/StardewModdingAPI/Framework/ModRegistry.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.Linq; using System.Reflection; namespace StardewModdingAPI.Framework @@ -11,6 +12,9 @@ namespace StardewModdingAPI.Framework /********* ** Properties *********/ + /// <summary>The registered mod data.</summary> + private readonly List<IMod> Mods = new List<IMod>(); + /// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary> private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>(); @@ -19,11 +23,17 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Register a mod as a possible source of deprecation warnings.</summary> - /// <param name="manifest">The mod manifest.</param> - /// <param name="assembly">The mod assembly.</param> - public void Add(Manifest manifest, Assembly assembly) + /// <param name="mod">The mod instance.</param> + public void Add(IMod mod) + { + this.Mods.Add(mod); + this.ModNamesByAssembly[mod.GetType().Assembly.FullName] = mod.ModManifest.Name; + } + + /// <summary>Get all enabled mods.</summary> + public IEnumerable<IMod> GetMods() { - this.ModNamesByAssembly[assembly.FullName] = manifest.Name; + return (from mod in this.Mods select mod); } /// <summary>Get the friendly name for the closest assembly registered as a source of deprecation warnings.</summary> diff --git a/src/StardewModdingAPI/Framework/GitRelease.cs b/src/StardewModdingAPI/Framework/Models/GitRelease.cs index 0da57efd..bc53468f 100644 --- a/src/StardewModdingAPI/Framework/GitRelease.cs +++ b/src/StardewModdingAPI/Framework/Models/GitRelease.cs @@ -1,6 +1,6 @@ using Newtonsoft.Json; -namespace StardewModdingAPI.Framework +namespace StardewModdingAPI.Framework.Models { /// <summary>Metadata about a GitHub release tag.</summary> internal class GitRelease diff --git a/src/StardewModdingAPI/Framework/Models/IncompatibleMod.cs b/src/StardewModdingAPI/Framework/Models/IncompatibleMod.cs new file mode 100644 index 00000000..9bf06552 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Models/IncompatibleMod.cs @@ -0,0 +1,47 @@ +using System.Text.RegularExpressions; + +namespace StardewModdingAPI.Framework.Models +{ + /// <summary>Contains abstract metadata about an incompatible mod.</summary> + internal class IncompatibleMod + { + /********* + ** Accessors + *********/ + /// <summary>The unique mod ID.</summary> + public string ID { get; set; } + + /// <summary>The mod name.</summary> + public string Name { get; set; } + + /// <summary>The most recent incompatible mod version.</summary> + public string Version { get; set; } + + /// <summary>The URL the user can check for an official updated version.</summary> + public string UpdateUrl { get; set; } + + /// <summary>The URL the user can check for an unofficial updated version.</summary> + public string UnofficialUpdateUrl { get; set; } + + /// <summary>A regular expression matching version strings to consider compatible, even if they technically precede <see cref="Version"/>.</summary> + public string ForceCompatibleVersion { get; set; } + + + /********* + ** Public methods + *********/ + /// <summary>Get whether the specified version is compatible according to this metadata.</summary> + /// <param name="version">The current version of the matching mod.</param> + public bool IsCompatible(ISemanticVersion version) + { + ISemanticVersion incompatibleVersion = new SemanticVersion(this.Version); + + // allow newer versions + if (version.IsNewerThan(incompatibleVersion)) + return true; + + // allow versions matching override + return !string.IsNullOrWhiteSpace(this.ForceCompatibleVersion) && Regex.IsMatch(version.ToString(), this.ForceCompatibleVersion, RegexOptions.IgnoreCase); + } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Framework/Models/UserSettings.cs b/src/StardewModdingAPI/Framework/Models/UserSettings.cs new file mode 100644 index 00000000..a0074f77 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Models/UserSettings.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Framework.Models +{ + /// <summary>Contains user settings from SMAPI's JSON configuration file.</summary> + internal class UserSettings + { + /********* + ** Accessors + *********/ + /// <summary>Whether to enable development features.</summary> + public bool DeveloperMode { get; set; } + + /// <summary>Whether to check if a newer version of SMAPI is available on startup.</summary> + public bool CheckForUpdates { get; set; } = true; + } +} diff --git a/src/StardewModdingAPI/Framework/Reflection/CacheEntry.cs b/src/StardewModdingAPI/Framework/Reflection/CacheEntry.cs new file mode 100644 index 00000000..30faca37 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Reflection/CacheEntry.cs @@ -0,0 +1,30 @@ +using System.Reflection; + +namespace StardewModdingAPI.Framework.Reflection +{ + /// <summary>A cached member reflection result.</summary> + internal struct CacheEntry + { + /********* + ** Accessors + *********/ + /// <summary>Whether the lookup found a valid match.</summary> + public bool IsValid; + + /// <summary>The reflection data for this member (or <c>null</c> if invalid).</summary> + public MemberInfo MemberInfo; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="isValid">Whether the lookup found a valid match.</param> + /// <param name="memberInfo">The reflection data for this member (or <c>null</c> if invalid).</param> + public CacheEntry(bool isValid, MemberInfo memberInfo) + { + this.IsValid = isValid; + this.MemberInfo = memberInfo; + } + } +} diff --git a/src/StardewModdingAPI/Framework/Reflection/ReflectionHelper.cs b/src/StardewModdingAPI/Framework/Reflection/ReflectionHelper.cs index 38b4e357..edf59b81 100644 --- a/src/StardewModdingAPI/Framework/Reflection/ReflectionHelper.cs +++ b/src/StardewModdingAPI/Framework/Reflection/ReflectionHelper.cs @@ -67,10 +67,17 @@ namespace StardewModdingAPI.Framework.Reflection /// <param name="obj">The object which has the field.</param> /// <param name="name">The field name.</param> /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks> + /// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns> + /// <remarks> + /// This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>. + /// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(object,string,bool)" /> instead. + /// </remarks> public TValue GetPrivateValue<TValue>(object obj, string name, bool required = true) { - return this.GetPrivateField<TValue>(obj, name, required).GetValue(); + IPrivateField<TValue> field = this.GetPrivateField<TValue>(obj, name, required); + return field != null + ? field.GetValue() + : default(TValue); } /// <summary>Get the value of a private static field.</summary> @@ -78,10 +85,17 @@ namespace StardewModdingAPI.Framework.Reflection /// <param name="type">The type which has the field.</param> /// <param name="name">The field name.</param> /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks> + /// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns> + /// <remarks> + /// This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>. + /// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(Type,string,bool)" /> instead. + /// </remarks> public TValue GetPrivateValue<TValue>(Type type, string name, bool required = true) { - return this.GetPrivateField<TValue>(type, name, required).GetValue(); + IPrivateField<TValue> field = this.GetPrivateField<TValue>(type, name, required); + return field != null + ? field.GetValue() + : default(TValue); } /**** @@ -228,12 +242,18 @@ namespace StardewModdingAPI.Framework.Reflection { // get from cache if (this.Cache.Contains(key)) - return (TMemberInfo)this.Cache[key]; + { + CacheEntry entry = (CacheEntry)this.Cache[key]; + return entry.IsValid + ? (TMemberInfo)entry.MemberInfo + : default(TMemberInfo); + } // fetch & cache new value TMemberInfo result = fetch(); - this.Cache.Add(key, result, new CacheItemPolicy { SlidingExpiration = this.SlidingCacheExpiry }); + CacheEntry cacheEntry = new CacheEntry(result != null, result); + this.Cache.Add(key, cacheEntry, new CacheItemPolicy { SlidingExpiration = this.SlidingCacheExpiry }); return result; } } -}
\ No newline at end of file +} diff --git a/src/StardewModdingAPI/Framework/UpdateHelper.cs b/src/StardewModdingAPI/Framework/UpdateHelper.cs index ddd1d840..e01e55c8 100644 --- a/src/StardewModdingAPI/Framework/UpdateHelper.cs +++ b/src/StardewModdingAPI/Framework/UpdateHelper.cs @@ -3,6 +3,7 @@ using System.Net; using System.Reflection; using System.Threading.Tasks; using Newtonsoft.Json; +using StardewModdingAPI.Framework.Models; namespace StardewModdingAPI.Framework { diff --git a/src/StardewModdingAPI/Framework/UserSettings.cs b/src/StardewModdingAPI/Framework/UserSettings.cs deleted file mode 100644 index 199d19b3..00000000 --- a/src/StardewModdingAPI/Framework/UserSettings.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace StardewModdingAPI.Framework -{ - /// <summary>Contains user settings from SMAPI's JSON configuration file.</summary> - internal class UserSettings - { - /// <summary>Whether to enable development features.</summary> - public bool DeveloperMode { get; set; } - } -} diff --git a/src/StardewModdingAPI/IManifest.cs b/src/StardewModdingAPI/IManifest.cs new file mode 100644 index 00000000..3e4b7513 --- /dev/null +++ b/src/StardewModdingAPI/IManifest.cs @@ -0,0 +1,27 @@ +namespace StardewModdingAPI +{ + /// <summary>A manifest which describes a mod for SMAPI.</summary> + public interface IManifest + { + /// <summary>The mod name.</summary> + string Name { get; set; } + + /// <summary>A brief description of the mod.</summary> + string Description { get; set; } + + /// <summary>The mod author's name.</summary> + string Author { get; } + + /// <summary>The mod version.</summary> + ISemanticVersion Version { get; set; } + + /// <summary>The minimum SMAPI version required by this mod, if any.</summary> + string MinimumApiVersion { get; set; } + + /// <summary>The unique mod ID.</summary> + string UniqueID { get; set; } + + /// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary> + string EntryDll { get; set; } + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/IMod.cs b/src/StardewModdingAPI/IMod.cs new file mode 100644 index 00000000..35ac7c0f --- /dev/null +++ b/src/StardewModdingAPI/IMod.cs @@ -0,0 +1,26 @@ +namespace StardewModdingAPI +{ + /// <summary>The implementation for a Stardew Valley mod.</summary> + public interface IMod + { + /********* + ** Accessors + *********/ + /// <summary>Provides simplified APIs for writing mods.</summary> + IModHelper Helper { get; } + + /// <summary>Writes messages to the console and log file.</summary> + IMonitor Monitor { get; } + + /// <summary>The mod's manifest.</summary> + IManifest ModManifest { get; } + + + /********* + ** Public methods + *********/ + /// <summary>The mod entry point, called after the mod is first loaded.</summary> + /// <param name="helper">Provides simplified APIs for writing mods.</param> + void Entry(IModHelper helper); + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/ISemanticVersion.cs b/src/StardewModdingAPI/ISemanticVersion.cs new file mode 100644 index 00000000..3b9bdb44 --- /dev/null +++ b/src/StardewModdingAPI/ISemanticVersion.cs @@ -0,0 +1,38 @@ +using System; + +namespace StardewModdingAPI +{ + /// <summary>A semantic version with an optional release tag.</summary> + public interface ISemanticVersion : IComparable<ISemanticVersion> + { + /********* + ** Accessors + *********/ + /// <summary>The major version incremented for major API changes.</summary> + int MajorVersion { get; } + + /// <summary>The minor version incremented for backwards-compatible changes.</summary> + int MinorVersion { get; } + + /// <summary>The patch version for backwards-compatible bug fixes.</summary> + int PatchVersion { get; } + + /// <summary>An optional build tag.</summary> + string Build { get; } + + + /********* + ** Accessors + *********/ + /// <summary>Get whether this version is older than the specified version.</summary> + /// <param name="other">The version to compare with this instance.</param> + bool IsOlderThan(ISemanticVersion other); + + /// <summary>Get whether this version is newer than the specified version.</summary> + /// <param name="other">The version to compare with this instance.</param> + bool IsNewerThan(ISemanticVersion other); + + /// <summary>Get a string representation of the version.</summary> + string ToString(); + } +}
\ No newline at end of file diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index f70d0696..16803a73 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -913,11 +913,17 @@ namespace StardewModdingAPI.Inheritance // raise menu changed if (Game1.activeClickableMenu != this.PreviousActiveMenu) { + // raise events + IClickableMenu previousMenu = this.PreviousActiveMenu; + IClickableMenu newMenu = Game1.activeClickableMenu; if (Game1.activeClickableMenu != null) - MenuEvents.InvokeMenuChanged(this.Monitor, this.PreviousActiveMenu, Game1.activeClickableMenu); + MenuEvents.InvokeMenuChanged(this.Monitor, previousMenu, newMenu); else - MenuEvents.InvokeMenuClosed(this.Monitor, this.PreviousActiveMenu); - this.PreviousActiveMenu = Game1.activeClickableMenu; + MenuEvents.InvokeMenuClosed(this.Monitor, previousMenu); + + // update previous menu + // (if the menu was changed in one of the handlers, deliberately defer detection until the next update so mods can be notified of the new menu change) + this.PreviousActiveMenu = newMenu; } // raise location list changed diff --git a/src/StardewModdingAPI/Inheritance/SObject.cs b/src/StardewModdingAPI/Inheritance/SObject.cs index 4a218f33..eae5424d 100644 --- a/src/StardewModdingAPI/Inheritance/SObject.cs +++ b/src/StardewModdingAPI/Inheritance/SObject.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI.Inheritance *********/ public SObject() { - Program.DeprecationManager.Warn(nameof(SObject), "0.39.3", DeprecationLevel.Notice); + Program.DeprecationManager.Warn(nameof(SObject), "0.39.3", DeprecationLevel.Info); this.name = "Modded Item Name"; this.Description = "Modded Item Description"; diff --git a/src/StardewModdingAPI/LogWriter.cs b/src/StardewModdingAPI/LogWriter.cs index 11bcf5f3..058fa649 100644 --- a/src/StardewModdingAPI/LogWriter.cs +++ b/src/StardewModdingAPI/LogWriter.cs @@ -55,7 +55,7 @@ namespace StardewModdingAPI /// <summary>Raise a deprecation warning.</summary> private void WarnDeprecated() { - Program.DeprecationManager.Warn($"the {nameof(LogWriter)} class", "1.0", DeprecationLevel.Notice); + Program.DeprecationManager.Warn($"the {nameof(LogWriter)} class", "1.0", DeprecationLevel.Info); } } }
\ No newline at end of file diff --git a/src/StardewModdingAPI/Manifest.cs b/src/StardewModdingAPI/Manifest.cs index bfc66c43..018b31ae 100644 --- a/src/StardewModdingAPI/Manifest.cs +++ b/src/StardewModdingAPI/Manifest.cs @@ -3,21 +3,52 @@ using Newtonsoft.Json; namespace StardewModdingAPI { + /// <summary>Wraps <see cref="Manifest"/> so it can implement <see cref="IManifest"/> without breaking backwards compatibility.</summary> + [Obsolete("Use " + nameof(IManifest) + " or " + nameof(Mod) + "." + nameof(Mod.ModManifest) + " instead")] + internal class ManifestImpl : Manifest, IManifest + { + /// <summary>The mod version.</summary> + public new ISemanticVersion Version + { + get { return base.Version; } + set { base.Version = (Version)value; } + } + } + /// <summary>A manifest which describes a mod for SMAPI.</summary> public class Manifest { /********* ** Accessors *********/ - /// <summary>Whether the manifest defined the deprecated <see cref="Authour"/> field.</summary> - [JsonIgnore] - internal bool UsedAuthourField { get; private set; } - /// <summary>The mod name.</summary> - public virtual string Name { get; set; } = ""; + public string Name { get; set; } + + /// <summary>A brief description of the mod.</summary> + public string Description { get; set; } /// <summary>The mod author's name.</summary> - public virtual string Author { get; set; } = ""; + public string Author { get; set; } + + /// <summary>The mod version.</summary> + public Version Version { get; set; } = new Version(0, 0, 0, "", suppressDeprecationWarning: true); + + /// <summary>The minimum SMAPI version required by this mod, if any.</summary |
