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-rw-r--r--src/SMAPI.Installer/Framework/InstallerPaths.cs18
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs21
-rw-r--r--src/SMAPI.Installer/SMAPI.Installer.csproj15
-rw-r--r--src/SMAPI.Installer/assets/README.txt (renamed from src/SMAPI.Installer/README.txt)0
-rw-r--r--src/SMAPI.Installer/assets/System.Numerics.dllbin0 -> 54272 bytes
-rw-r--r--src/SMAPI.Installer/assets/System.Runtime.Caching.dllbin0 -> 71168 bytes
-rw-r--r--src/SMAPI.Installer/assets/unix-install.sh (renamed from src/SMAPI.Installer/unix-install.sh)0
-rw-r--r--src/SMAPI.Installer/assets/unix-launcher.sh (renamed from src/SMAPI.Installer/unix-launcher.sh)0
-rw-r--r--src/SMAPI.Installer/assets/windows-exe-config.xml (renamed from src/SMAPI.Installer/windows-exe-config.xml)0
-rw-r--r--src/SMAPI.Installer/assets/windows-install.bat (renamed from src/SMAPI.Installer/windows-install.bat)0
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj5
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs3
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec17
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs59
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs14
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs647
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs59
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs15
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs13
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs15
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs30
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs15
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/ModEntry.cs31
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj1
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs52
-rw-r--r--src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj1
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Tests/Utilities/SemanticVersionTests.cs208
-rw-r--r--src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs3
-rw-r--r--src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj3
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs22
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs16
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs12
-rw-r--r--src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs126
-rw-r--r--src/SMAPI.Toolkit/SMAPI.Toolkit.csproj5
-rw-r--r--src/SMAPI.Toolkit/SemanticVersion.cs72
-rw-r--r--src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs2
-rw-r--r--src/SMAPI.Web.LegacyRedirects/SMAPI.Web.LegacyRedirects.csproj2
-rw-r--r--src/SMAPI.Web/Controllers/ModsApiController.cs17
-rw-r--r--src/SMAPI.Web/Framework/Caching/Wiki/CachedWikiMod.cs8
-rw-r--r--src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs2
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs9
-rw-r--r--src/SMAPI.Web/Framework/VersionConstraint.cs28
-rw-r--r--src/SMAPI.Web/SMAPI.Web.csproj14
-rw-r--r--src/SMAPI.Web/ViewModels/ModModel.cs7
-rw-r--r--src/SMAPI.Web/Views/Index/Index.cshtml159
-rw-r--r--src/SMAPI.Web/Views/Mods/Index.cshtml7
-rw-r--r--src/SMAPI.Web/Views/Shared/_Layout.cshtml7
-rw-r--r--src/SMAPI.Web/wwwroot/Content/css/index.css35
-rw-r--r--src/SMAPI/Constants.cs10
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs1
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs99
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs36
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs1
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs48
-rw-r--r--src/SMAPI/Framework/Events/IManagedEvent.cs15
-rw-r--r--src/SMAPI/Framework/Events/ManagedEvent.cs58
-rw-r--r--src/SMAPI/Framework/GameVersion.cs30
-rw-r--r--src/SMAPI/Framework/InternalExtensions.cs70
-rw-r--r--src/SMAPI/Framework/ModHelpers/DataHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModLinked.cs29
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/AlertContext.cs34
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/AlertEntry.cs38
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/PeakEntry.cs35
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounter.cs125
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterCollection.cs205
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterEntry.cs30
-rw-r--r--src/SMAPI/Framework/PerformanceMonitoring/PerformanceMonitor.cs184
-rw-r--r--src/SMAPI/Framework/SCore.cs66
-rw-r--r--src/SMAPI/Framework/SGame.cs11
-rw-r--r--src/SMAPI/Framework/Serialization/PointConverter.cs2
-rw-r--r--src/SMAPI/Framework/Serialization/Vector2Converter.cs43
-rw-r--r--src/SMAPI/Framework/SnapshotListDiff.cs6
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs53
-rw-r--r--src/SMAPI/Patches/LoadErrorPatch.cs87
-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs86
-rw-r--r--src/SMAPI/Program.cs1
-rw-r--r--src/SMAPI/SMAPI.config.json6
-rw-r--r--src/SMAPI/SMAPI.csproj27
-rw-r--r--src/SMAPI/SemanticVersion.cs34
-rw-r--r--src/SMAPI/i18n/fr.json3
83 files changed, 2726 insertions, 556 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs
index 9393e14f..ac6c3a8e 100644
--- a/src/SMAPI.Installer/Framework/InstallerPaths.cs
+++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs
@@ -8,6 +8,9 @@ namespace StardewModdingAPI.Installer.Framework
/*********
** Accessors
*********/
+ /****
+ ** Main folders
+ ****/
/// <summary>The directory path containing the files to copy into the game folder.</summary>
public DirectoryInfo BundleDir { get; }
@@ -17,9 +20,18 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The directory into which to install mods.</summary>
public DirectoryInfo ModsDir { get; }
+ /****
+ ** Installer paths
+ ****/
/// <summary>The full path to directory path containing the files to copy into the game folder.</summary>
public string BundlePath => this.BundleDir.FullName;
+ /// <summary>The full path to the backup API user settings folder, if applicable.</summary>
+ public string BundleApiUserConfigPath { get; }
+
+ /****
+ ** Game paths
+ ****/
/// <summary>The full path to the directory containing the installed game.</summary>
public string GamePath => this.GameDir.FullName;
@@ -29,6 +41,9 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The full path to SMAPI's internal configuration file.</summary>
public string ApiConfigPath { get; }
+ /// <summary>The full path to the user's config overrides file.</summary>
+ public string ApiUserConfigPath { get; }
+
/// <summary>The full path to the installed SMAPI executable file.</summary>
public string ExecutablePath { get; }
@@ -55,11 +70,14 @@ namespace StardewModdingAPI.Installer.Framework
this.GameDir = gameDir;
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));
+ this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json");
+
this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName);
this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley");
this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original");
this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json");
+ this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json");
}
}
}
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 964300ac..2d58baf0 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -352,6 +352,12 @@ namespace StardewModdingApi.Installer
Console.WriteLine();
/****
+ ** Back up user settings
+ ****/
+ if (File.Exists(paths.ApiUserConfigPath))
+ File.Copy(paths.ApiUserConfigPath, paths.BundleApiUserConfigPath);
+
+ /****
** Always uninstall old files
****/
// restore game launcher
@@ -373,6 +379,21 @@ namespace StardewModdingApi.Installer
this.InteractivelyDelete(path);
}
+ // move global save data folder (changed in 3.2)
+ {
+ string dataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
+ DirectoryInfo oldDir = new DirectoryInfo(Path.Combine(dataPath, "Saves", ".smapi"));
+ DirectoryInfo newDir = new DirectoryInfo(Path.Combine(dataPath, ".smapi"));
+
+ if (oldDir.Exists)
+ {
+ if (newDir.Exists)
+ this.InteractivelyDelete(oldDir.FullName);
+ else
+ oldDir.MoveTo(newDir.FullName);
+ }
+ }
+
/****
** Install new files
****/
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj
index 3f01c8fe..79e19d89 100644
--- a/src/SMAPI.Installer/SMAPI.Installer.csproj
+++ b/src/SMAPI.Installer/SMAPI.Installer.csproj
@@ -8,7 +8,6 @@
<LangVersion>latest</LangVersion>
<OutputType>Exe</OutputType>
<PlatformTarget>x86</PlatformTarget>
- <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Installer</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -17,19 +16,7 @@
</ItemGroup>
<ItemGroup>
- <None Update="README.txt">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Include="windows-exe-config.xml">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Include="windows-install.bat">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Include="unix-install.sh">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Include="unix-launcher.sh">
+ <None Update="assets\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
diff --git a/src/SMAPI.Installer/README.txt b/src/SMAPI.Installer/assets/README.txt
index 0da49a46..0da49a46 100644
--- a/src/SMAPI.Installer/README.txt
+++ b/src/SMAPI.Installer/assets/README.txt
diff --git a/src/SMAPI.Installer/assets/System.Numerics.dll b/src/SMAPI.Installer/assets/System.Numerics.dll
new file mode 100644
index 00000000..fed0f92c
--- /dev/null
+++ b/src/SMAPI.Installer/assets/System.Numerics.dll
Binary files differ
diff --git a/src/SMAPI.Installer/assets/System.Runtime.Caching.dll b/src/SMAPI.Installer/assets/System.Runtime.Caching.dll
new file mode 100644
index 00000000..a062391d
--- /dev/null
+++ b/src/SMAPI.Installer/assets/System.Runtime.Caching.dll
Binary files differ
diff --git a/src/SMAPI.Installer/unix-install.sh b/src/SMAPI.Installer/assets/unix-install.sh
index 6d0c86ce..6d0c86ce 100644
--- a/src/SMAPI.Installer/unix-install.sh
+++ b/src/SMAPI.Installer/assets/unix-install.sh
diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh
index b72eed22..b72eed22 100644
--- a/src/SMAPI.Installer/unix-launcher.sh
+++ b/src/SMAPI.Installer/assets/unix-launcher.sh
diff --git a/src/SMAPI.Installer/windows-exe-config.xml b/src/SMAPI.Installer/assets/windows-exe-config.xml
index 386c7f1a..386c7f1a 100644
--- a/src/SMAPI.Installer/windows-exe-config.xml
+++ b/src/SMAPI.Installer/assets/windows-exe-config.xml
diff --git a/src/SMAPI.Installer/windows-install.bat b/src/SMAPI.Installer/assets/windows-install.bat
index d02dd4c6..d02dd4c6 100644
--- a/src/SMAPI.Installer/windows-install.bat
+++ b/src/SMAPI.Installer/assets/windows-install.bat
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
index 7e3ce7d4..c1d5626f 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
@@ -9,7 +9,10 @@
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
- <PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
+ <PackageReference Include="NUnit3TestAdapter" Version="3.16.1">
+ <PrivateAssets>all</PrivateAssets>
+ <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
+ </PackageReference>
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index a852f133..f0363a3e 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -156,6 +156,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// release zips
this.EqualsInvariant(file.Extension, ".zip")
+ // Harmony (bundled into SMAPI)
+ || this.EqualsInvariant(file.Name, "0Harmony.dll")
+
// Json.NET (bundled into SMAPI)
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.dll")
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.pdb")
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 846f438d..afb03cec 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
- <version>3.0.0</version>
+ <version>3.1.0</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
@@ -14,18 +14,9 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
<releaseNotes>
- 3.0.0:
- - Updated for SMAPI 3.0 and Stardew Valley 1.4.
- - Added automatic support for 'assets' folders.
- - Added $(GameExecutableName) MSBuild variable.
- - Added support for projects using the simplified .csproj format.
- - Added option to disable game debugging config.
- - Added .pdb files to builds by default (to enable line numbers in error stack traces).
- - Added optional Harmony reference.
- - Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
- - Fixed &lt;IgnoreModFilePatterns&gt; not working for i18n files.
- - Dropped support for older versions of SMAPI and Visual Studio.
- - Migrated package icon to NuGet's new format.
+ 3.1.0:
+ - Added support for semantic versioning 2.0.
+ - 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI).
</releaseNotes>
</metadata>
<files>
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
index 10007b42..9c7082c9 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
@@ -1,6 +1,7 @@
-using System;
+using System;
using System.Collections;
using System.Collections.Generic;
+using System.Globalization;
using System.Linq;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
@@ -31,13 +32,6 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <param name="index">The zero-based index of the element to get.</param>
public string this[int index] => this.Args[index];
- /// <summary>A method which parses a string argument into the given value.</summary>
- /// <typeparam name="T">The expected argument type.</typeparam>
- /// <param name="input">The argument to parse.</param>
- /// <param name="output">The parsed value.</param>
- /// <returns>Returns whether the argument was successfully parsed.</returns>
- public delegate bool ParseDelegate<T>(string input, out T output);
-
/*********
** Public methods
@@ -113,6 +107,38 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
return true;
}
+ /// <summary>Try to read a decimal argument.</summary>
+ /// <param name="index">The argument index.</param>
+ /// <param name="name">The argument name for error messages.</param>
+ /// <param name="value">The parsed value.</param>
+ /// <param name="required">Whether to show an error if the argument is missing.</param>
+ /// <param name="min">The minimum value allowed.</param>
+ /// <param name="max">The maximum value allowed.</param>
+ public bool TryGetDecimal(int index, string name, out decimal value, bool required = true, decimal? min = null, decimal? max = null)
+ {
+ value = 0;
+
+ // get argument
+ if (!this.TryGet(index, name, out string raw, required))
+ return false;
+
+ // parse
+ if (!decimal.TryParse(raw, NumberStyles.Number, CultureInfo.InvariantCulture, out value))
+ {
+ this.LogDecimalFormatError(index, name, min, max);
+ return false;
+ }
+
+ // validate
+ if ((min.HasValue && value < min) || (max.HasValue && value > max))
+ {
+ this.LogDecimalFormatError(index, name, min, max);
+ return false;
+ }
+
+ return true;
+ }
+
/// <summary>Returns an enumerator that iterates through the collection.</summary>
/// <returns>An enumerator that can be used to iterate through the collection.</returns>
public IEnumerator<string> GetEnumerator()
@@ -154,5 +180,22 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
else
this.LogError($"Argument {index} ({name}) must be an integer.");
}
+
+ /// <summary>Print an error for an invalid decimal argument.</summary>
+ /// <param name="index">The argument index.</param>
+ /// <param name="name">The argument name for error messages.</param>
+ /// <param name="min">The minimum value allowed.</param>
+ /// <param name="max">The maximum value allowed.</param>
+ private void LogDecimalFormatError(int index, string name, decimal? min, decimal? max)
+ {
+ if (min.HasValue && max.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal between {min} and {max}.");
+ else if (min.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal and at least {min}.");
+ else if (max.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal and at most {max}.");
+ else
+ this.LogError($"Argument {index} ({name}) must be a decimal.");
+ }
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs
index a0b739f8..d4d36e5d 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ITrainerCommand.cs
@@ -12,8 +12,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <summary>The command description.</summary>
string Description { get; }
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- bool NeedsUpdate { get; }
+ /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary>
+ bool MayNeedUpdate { get; }
+
+ /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary>
+ bool MayNeedInput { get; }
/*********
@@ -27,6 +30,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- void Update(IMonitor monitor);
+ void OnUpdated(IMonitor monitor);
+
+ /// <summary>Perform any logic when input is received.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="button">The button that was pressed.</param>
+ void OnButtonPressed(IMonitor monitor, SButton button);
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs
new file mode 100644
index 00000000..63851c9d
--- /dev/null
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs
@@ -0,0 +1,647 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.PerformanceMonitoring;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
+{
+ /// <summary>A set of commands which displays or configures performance monitoring.</summary>
+ internal class PerformanceCounterCommand : TrainerCommand
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The name of the command.</summary>
+ private const string CommandName = "performance";
+
+ /// <summary>The available commands.</summary>
+ private enum SubCommand
+ {
+ Summary,
+ Detail,
+ Reset,
+ Trigger,
+ Enable,
+ Disable,
+ Help
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public PerformanceCounterCommand()
+ : base(CommandName, PerformanceCounterCommand.GetDescription()) { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ // parse args
+ SubCommand subcommand = SubCommand.Summary;
+ {
+ if (args.TryGet(0, "command", out string subcommandStr, false) && !Enum.TryParse(subcommandStr, ignoreCase: true, out subcommand))
+ {
+ this.LogUsageError(monitor, $"Unknown command {subcommandStr}");
+ return;
+ }
+ }
+
+ // handle
+ switch (subcommand)
+ {
+ case SubCommand.Summary:
+ this.HandleSummarySubCommand(monitor, args);
+ break;
+
+ case SubCommand.Detail:
+ this.HandleDetailSubCommand(monitor, args);
+ break;
+
+ case SubCommand.Reset:
+ this.HandleResetSubCommand(monitor, args);
+ break;
+
+ case SubCommand.Trigger:
+ this.HandleTriggerSubCommand(monitor, args);
+ break;
+
+ case SubCommand.Enable:
+ SCore.PerformanceMonitor.EnableTracking = true;
+ monitor.Log("Performance counter tracking is now enabled", LogLevel.Info);
+ break;
+
+ case SubCommand.Disable:
+ SCore.PerformanceMonitor.EnableTracking = false;
+ monitor.Log("Performance counter tracking is now disabled", LogLevel.Info);
+ break;
+
+ case SubCommand.Help:
+ this.OutputHelp(monitor, args.TryGet(1, "command", out _) ? subcommand : null as SubCommand?);
+ break;
+
+ default:
+ this.LogUsageError(monitor, $"Unknown command {subcommand}");
+ break;
+ }
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Handles the summary sub command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="args">The command arguments.</param>
+ private void HandleSummarySubCommand(IMonitor monitor, ArgumentParser args)
+ {
+ if (!this.AssertEnabled(monitor))
+ return;
+
+ IEnumerable<PerformanceCounterCollection> data = SCore.PerformanceMonitor.GetCollections();
+
+ double? threshold = null;
+ if (args.TryGetDecimal(1, "threshold", out decimal t, required: false))
+ threshold = (double?)t;
+
+ TimeSpan interval = TimeSpan.FromSeconds(60);
+
+ StringBuilder report = new StringBuilder();
+ report.AppendLine($"Summary over the last {interval.TotalSeconds} seconds:");
+ report.AppendLine(this.GetTableString(
+ data: data,
+ header: new[] { "Collection", "Avg Calls/s", "Avg Exec Time (Game)", "Avg Exec Time (Mods)", "Avg Exec Time (Game+Mods)", "Peak Exec Time" },
+ getRow: item => new[]
+ {
+ item.Name,
+ item.GetAverageCallsPerSecond().ToString(),
+ this.FormatMilliseconds(item.GetGameAverageExecutionTime(interval), threshold),
+ this.FormatMilliseconds(item.GetModsAverageExecutionTime(interval), threshold),
+ this.FormatMilliseconds(item.GetAverageExecutionTime(interval), threshold),
+ this.FormatMilliseconds(item.GetPeakExecutionTime(interval), threshold)
+ },
+ true
+ ));
+
+ monitor.Log(report.ToString(), LogLevel.Info);
+ }
+
+ /// <summary>Handles the detail sub command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="args">The command arguments.</param>
+ private void HandleDetailSubCommand(IMonitor monitor, ArgumentParser args)
+ {
+ if (!this.AssertEnabled(monitor))
+ return;
+
+ // parse args
+ double thresholdMilliseconds = 0;
+ if (args.TryGetDecimal(1, "threshold", out decimal t, required: false))
+ thresholdMilliseconds = (double)t;
+
+ // get collections
+ var collections = SCore.PerformanceMonitor.GetCollections();
+
+ // render
+ TimeSpan averageInterval = TimeSpan.FromSeconds(60);
+ StringBuilder report = new StringBuilder($"Showing details for performance counters of {thresholdMilliseconds}+ milliseconds:\n\n");
+ bool anyShown = false;
+ foreach (PerformanceCounterCollection collection in collections)
+ {
+ KeyValuePair<string, PerformanceCounter>[] data = collection.PerformanceCounters
+ .Where(p => p.Value.GetAverage(averageInterval) >= thresholdMilliseconds)
+ .ToArray();
+
+ if (data.Any())
+ {
+ anyShown = true;
+ report.AppendLine($"{collection.Name}:");
+ report.AppendLine(this.GetTableString(
+ data: data,
+ header: new[] { "Mod", $"Avg Exec Time (last {(int)averageInterval.TotalSeconds}s)", "Last Exec Time", "Peak Exec Time", $"Peak Exec Time (last {(int)averageInterval.TotalSeconds}s)" },
+ getRow: item => new[]
+ {
+ item.Key,
+ this.FormatMilliseconds(item.Value.GetAverage(averageInterval), thresholdMilliseconds),
+ this.FormatMilliseconds(item.Value.GetLastEntry()?.ElapsedMilliseconds),
+ this.FormatMilliseconds(item.Value.GetPeak()?.ElapsedMilliseconds),
+ this.FormatMilliseconds(item.Value.GetPeak(averageInterval)?.ElapsedMilliseconds)
+ },
+ true
+ ));
+ }
+ }
+
+ if (!anyShown)
+ report.AppendLine("No performance counters found.");
+
+ monitor.Log(report.ToString(), LogLevel.Info);
+ }
+
+ /// <summary>Handles the trigger sub command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="args">The command arguments.</param>
+ private void HandleTriggerSubCommand(IMonitor monitor, ArgumentParser args)
+ {
+ if (!this.AssertEnabled(monitor))
+ return;
+
+ if (args.TryGet(1, "mode", out string mode, false))
+ {
+ switch (mode)
+ {
+ case "list":
+ this.OutputAlertTriggers(monitor);
+ break;
+
+ case "collection":
+ if (args.TryGet(2, "name", out string collectionName))
+ {
+ if (args.TryGetDecimal(3, "threshold", out decimal threshold))
+ {
+ if (!args.TryGet(4, "source", out string source, required: false))
+ source = null;
+ this.ConfigureAlertTrigger(monitor, collectionName, source, threshold);
+ }
+ }
+ break;
+
+ case "pause":
+ SCore.PerformanceMonitor.PauseAlerts = true;
+ monitor.Log("Alerts are now paused.", LogLevel.Info);
+ break;
+
+ case "resume":
+ SCore.PerformanceMonitor.PauseAlerts = false;
+ monitor.Log("Alerts are now resumed.", LogLevel.Info);
+ break;
+
+ case "dump":
+ this.OutputAlertTriggers(monitor, true);
+ break;
+
+ case "clear":
+ this.ClearAlertTriggers(monitor);
+ break;
+
+ default:
+ this.LogUsageError(monitor, $"Unknown mode {mode}. See '{CommandName} help trigger' for usage.");
+ break;
+ }
+ }
+ else
+ this.OutputAlertTriggers(monitor);
+ }
+
+ /// <summary>Sets up an an alert trigger.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="collectionName">The name of the collection.</param>
+ /// <param name="sourceName">The name of the source, or null for all sources.</param>
+ /// <param name="threshold">The trigger threshold, or 0 to remove.</param>
+ private void ConfigureAlertTrigger(IMonitor monitor, string collectionName, string sourceName, decimal threshold)
+ {
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceMonitor.GetCollections())
+ {
+ if (collection.Name.ToLowerInvariant().Equals(collectionName.ToLowerInvariant()))
+ {
+ if (sourceName == null)
+ {
+ if (threshold != 0)
+ {
+ collection.EnableAlerts = true;
+ collection.AlertThresholdMilliseconds = (double)threshold;
+ monitor.Log($"Set up alert triggering for '{collectionName}' with '{this.FormatMilliseconds((double?)threshold)}'", LogLevel.Info);
+ }
+ else
+ {
+ collection.EnableAlerts = false;
+ monitor.Log($"Cleared alert triggering for '{collection}'.");
+ }
+
+ return;
+ }
+ else
+ {
+ foreach (var performanceCounter in collection.PerformanceCounters)
+ {
+ if (performanceCounter.Value.Source.ToLowerInvariant().Equals(sourceName.ToLowerInvariant()))
+ {
+ if (threshold != 0)
+ {
+ performanceCounter.Value.EnableAlerts = true;
+ performanceCounter.Value.AlertThresholdMilliseconds = (double)threshold;
+ monitor.Log($"Set up alert triggering for '{sourceName}' in collection '{collectionName}' with '{this.FormatMilliseconds((double?)threshold)}", LogLevel.Info);
+ }
+ else
+ performanceCounter.Value.EnableAlerts = false;
+ return;
+ }
+ }
+
+ monitor.Log($"Could not find the source '{sourceName}' in collection '{collectionName}'", LogLevel.Warn);
+ return;
+ }
+ }
+ }
+
+ monitor.Log($"Could not find the collection '{collectionName}'", LogLevel.Warn);
+ }
+
+
+ /// <summary>Clears alert triggering for all collections.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ private void ClearAlertTriggers(IMonitor monitor)
+ {
+ int clearedTriggers = 0;
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceMonitor.GetCollections())
+ {
+ if (collection.EnableAlerts)
+ {
+ collection.EnableAlerts = false;
+ clearedTriggers++;
+ }
+
+ foreach (var performanceCounter in collection.PerformanceCounters)
+ {
+ if (performanceCounter.Value.EnableAlerts)
+ {
+ performanceCounter.Value.EnableAlerts = false;
+ clearedTriggers++;
+ }
+ }
+
+ }
+
+ monitor.Log($"Cleared {clearedTriggers} alert triggers.", LogLevel.Info);
+ }
+
+ /// <summary>Lists all configured alert triggers.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="asDump">True to dump the triggers as commands.</param>
+ private void OutputAlertTriggers(IMonitor monitor, bool asDump = false)
+ {
+ StringBuilder report = new StringBuilder();
+ report.AppendLine("Configured triggers:");
+ report.AppendLine();
+ var collectionTriggers = new List<CollectionTrigger>();
+ var sourceTriggers = new List<SourceTrigger>();
+
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceMonitor.GetCollections())
+ {
+ if (collection.EnableAlerts)
+ collectionTriggers.Add(new CollectionTrigger(collection.Name, collection.AlertThresholdMilliseconds));
+
+ sourceTriggers.AddRange(
+ from counter in collection.PerformanceCounters
+ where counter.Value.EnableAlerts
+ select new SourceTrigger(collection.Name, counter.Value.Source, counter.Value.AlertThresholdMilliseconds)
+ );
+ }
+
+ if (collectionTriggers.Count > 0)
+ {
+ report.AppendLine("Collection Triggers:");
+ report.AppendLine();
+
+ if (asDump)
+ {
+ foreach (var item in collectionTriggers)
+ report.AppendLine($"{CommandName} trigger {item.CollectionName} {item.Threshold}");
+ }
+ else
+ {
+ report.AppendLine(this.GetTableString(
+ data: collectionTriggers,
+ header: new[] { "Collection", "Threshold" },
+ getRow: item => new[] { item.CollectionName, this.FormatMilliseconds(item.Threshold) },
+ true
+ ));
+ }
+
+ report.AppendLine();
+ }
+ else
+ report.AppendLine("No collection triggers.");
+
+ if (sourceTriggers.Count > 0)
+ {
+ report.AppendLine("Source Triggers:");
+ report.AppendLine();
+
+ if (asDump)
+ {
+ foreach (SourceTrigger item in sourceTriggers)
+ report.AppendLine($"{CommandName} trigger {item.CollectionName} {item.Threshold} {item.SourceName}");
+ }
+ else
+ {
+ report.AppendLine(this.GetTableString(
+ data: sourceTriggers,
+ header: new[] { "Collection", "Source", "Threshold" },
+ getRow: item => new[] { item.CollectionName, item.SourceName, this.FormatMilliseconds(item.Threshold) },
+ true
+ ));
+ }
+
+ report.AppendLine();
+ }
+ else
+ report.AppendLine("No source triggers.");
+
+ monitor.Log(report.ToString(), LogLevel.Info);
+ }
+
+ /// <summary>Handles the reset sub command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="args">The command arguments.</param>
+ private void HandleResetSubCommand(IMonitor monitor, ArgumentParser args)
+ {
+ if (!this.AssertEnabled(monitor))
+ return;
+
+ if (args.TryGet(1, "type", out string type, false, new[] { "category", "source" }))
+ {
+ args.TryGet(2, "name", out string name);
+
+ switch (type)
+ {
+ case "category":
+ SCore.PerformanceMonitor.ResetCollection(name);
+ monitor.Log($"All performance counters for category {name} are now cleared.", LogLevel.Info);
+ break;
+ case "source":
+ SCore.PerformanceMonitor.ResetSource(name);
+ monitor.Log($"All performance counters for source {name} are now cleared.", LogLevel.Info);
+ break;
+ }
+ }
+ else
+ {
+ SCore.PerformanceMonitor.Reset();
+ monitor.Log("All performance counters are now cleared.", LogLevel.Info);
+ }
+ }
+
+ /// <summary>Formats the given milliseconds value into a string format. Optionally
+ /// allows a threshold to return "-" if the value is less than the threshold.</summary>
+ /// <param name="milliseconds">The milliseconds to format. Returns "-" if null</param>
+ /// <param name="thresholdMilliseconds">The threshold. Any value below this is returned as "-".</param>
+ /// <returns>The formatted milliseconds.</returns>
+ private string FormatMilliseconds(double? milliseconds, double? thresholdMilliseconds = null)
+ {
+ thresholdMilliseconds ??= 1;
+ return milliseconds != null && milliseconds >= thresholdMilliseconds
+ ? ((double)milliseconds).ToString("F2")
+ : "-";
+ }
+
+ /// <summary>Shows detailed help for a specific sub command.</summary>
+ /// <param name="monitor">The output monitor.</param>
+ /// <param name="subcommand">The subcommand.</param>
+ private void OutputHelp(IMonitor monitor, SubCommand? subcommand)
+ {
+ StringBuilder report = new StringBuilder();
+ report.AppendLine();
+
+ switch (subcommand)
+ {
+ case SubCommand.Detail:
+ report.AppendLine($" {CommandName} detail <threshold>");
+ report.AppendLine();
+ report.AppendLine("Displays details for a specific collection.");
+ report.AppendLine();
+ report.AppendLine("Arguments:");
+ report.AppendLine(" <threshold> Optional. The threshold in milliseconds. Any average execution time below that");
+ report.AppendLine(" threshold is not reported.");
+ report.AppendLine();
+ report.AppendLine("Examples:");
+ report.AppendLine($"{CommandName} detail 5 Show counters exceeding an average of 5ms");
+ break;
+
+ case SubCommand.Summary:
+ report.AppendLine($"Usage: {CommandName} summary <threshold>");
+ report.AppendLine();
+ report.AppendLine("Displays the performance counter summary.");
+ report.AppendLine();
+ report.AppendLine("Arguments:");
+ report.AppendLine(" <threshold> Optional. Hides the actual execution time if it's below this threshold");
+ report.AppendLine();
+ report.AppendLine("Examples:");
+ report.AppendLine($"{CommandName} summary Show all events");
+ report.AppendLine($"{CommandName} summary 5 Shows events exceeding an average of 5ms");
+ break;
+
+ case SubCommand.Trigger:
+ report.AppendLine($"Usage: {CommandName} trigger <mode>");
+ report.AppendLine($"Usage: {CommandName} trigger collection <collectionName> <threshold>");
+ report.AppendLine($"Usage: {CommandName} trigger collection <collectionName> <threshold> <sourceName>");
+ report.AppendLine();
+ report.AppendLine("Manages alert triggers.");
+ report.AppendLine();
+ report.AppendLine("Arguments:");
+ report.AppendLine(" <mode> Optional. Specifies if a specific source or a specific collection should be triggered.");
+ report.AppendLine(" - list Lists current triggers");
+ report.AppendLine(" - collection Sets up a trigger for a collection");
+ report.AppendLine(" - clear Clears all trigger entries");
+ report.AppendLine(" - pause Pauses triggering of alerts");
+ report.AppendLine(" - resume Resumes triggering of alerts");
+ report.AppendLine(" - dump Dumps all triggers as commands for copy and paste");
+ report.AppendLine(" Defaults to 'list' if not specified.");
+ report.AppendLine();
+ report.AppendLine(" <collectionName> Required if the mode 'collection' is specified.");
+ report.AppendLine(" Specifies the name of the collection to be triggered. Must be an exact match.");
+ report.AppendLine();
+ report.AppendLine(" <sourceName> Optional. Specifies the name of a specific source. Must be an exact match.");
+ report.AppendLine();
+ report.AppendLine(" <threshold> Required if the mode 'collection' is specified.");
+ report.AppendLine(" Specifies the threshold in milliseconds (fractions allowed).");
+ report.AppendLine(" Specify '0' to remove the threshold.");
+ report.AppendLine();
+ report.AppendLine("Examples:");
+ report.AppendLine();
+ report.AppendLine($"{CommandName} trigger collection Display.Rendering 10");
+ report.AppendLine(" Sets up an alert trigger which writes on the console if the execution time of all performance counters in");
+ report.AppendLine(" the 'Display.Rendering' collection exceed 10 milliseconds.");
+ report.AppendLine();
+ report.AppendLine($"{CommandName} trigger collection Display.Rendering 5 Pathoschild.ChestsAnywhere");
+ report.AppendLine(" Sets up an alert trigger to write on the console if the execution time of Pathoschild.ChestsAnywhere in");
+ report.AppendLine(" the 'Display.Rendering' collection exceed 5 milliseconds.");
+ report.AppendLine();
+ report.AppendLine($"{CommandName} trigger collection Display.Rendering 0");
+ report.AppendLine(" Removes the threshold previously defined from the collection. Note that source-specific thresholds are left intact.");
+ report.AppendLine();
+ report.AppendLine($"{CommandName} trigger clear");
+ report.AppendLine(" Clears all previously setup alert triggers.");
+ break;
+
+ case SubCommand.Reset:
+ report.AppendLine($"Usage: {CommandName} reset <type> <name>");
+ report.AppendLine();
+ report.AppendLine("Resets performance counters.");
+ report.AppendLine();
+ report.AppendLine("Arguments:");
+ report.AppendLine(" <type> Optional. Specifies if a collection or source should be reset.");
+ report.AppendLine(" If omitted, all performance counters are reset.");
+ report.AppendLine();
+ report.AppendLine(" - source Clears performance counters for a specific source");
+ report.AppendLine(" - collection Clears performance counters for a specific collection");
+ report.AppendLine();
+ report.AppendLine(" <name> Required if a <type> is given. Specifies the name of either the collection");
+ report.AppendLine(" or the source. The name must be an exact match.");
+ report.AppendLine();
+ report.AppendLine("Examples:");
+ report.AppendLine($"{CommandName} reset Resets all performance counters");
+ report.AppendLine($"{CommandName} reset source Pathoschild.ChestsAnywhere Resets all performance for the source named Pathoschild.ChestsAnywhere");
+ report.AppendLine($"{CommandName} reset collection Display.Rendering Resets all performance for the collection named Display.Rendering");
+ break;
+ }
+
+ report.AppendLine();
+ monitor.Log(report.ToString(), LogLevel.Info);
+ }
+
+ /// <summary>Get the command description.</summary>
+ private static string GetDescription()
+ {
+ StringBuilder report = new StringBuilder();
+
+ report.AppendLine("Displays or configures performance monitoring to diagnose issues. Performance monitoring is disabled by default.");
+ report.AppendLine();
+ report.AppendLine("For example, the counter collection named 'Display.Rendered' contains one performance");
+ report.AppendLine("counter when the game executes the 'Display.Rendered' event, and another counter for each mod which handles it.");
+ report.AppendLine();
+ report.AppendLine($"Usage: {CommandName} <command> <action>");
+ report.AppendLine();
+ report.AppendLine("Commands:");
+ report.AppendLine();
+ report.AppendLine(" summary Show a summary of collections.");
+ report.AppendLine(" detail Show a summary for a given collection.");
+ report.AppendLine(" reset Reset all performance counters.");
+ report.AppendLine(" trigger Configure alert triggers.");
+ report.AppendLine(" enable Enable performance counter recording.");
+ report.AppendLine(" disable Disable performance counter recording.");
+ report.AppendLine(" help Show verbose help for the available commands.");
+ report.AppendLine();
+ report.AppendLine($"To get help for a specific command, use '{CommandName} help <command>', for example:");
+ report.AppendLine($"{CommandName} help summary");
+ report.AppendLine();
+ report.AppendLine("Defaults to summary if no command is given.");
+ report.AppendLine();
+
+ return report.ToString();
+ }
+
+ /// <summary>Log a warning if performance monitoring isn't enabled.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <returns>Returns whether performance monitoring is enabled.</returns>
+ private bool AssertEnabled(IMonitor monitor)
+ {
+ if (!SCore.PerformanceMonitor.EnableTracking)
+ {
+ monitor.Log($"Performance monitoring is currently disabled; enter '{CommandName} enable' to enable it.", LogLevel.Warn);
+ return false;
+ }
+
+ return true;
+ }
+
+
+ /*********
+ ** Private models
+ *********/
+ /// <summary>An alert trigger for a collection.</summary>
+ private class CollectionTrigger
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The collection name.</summary>
+ public string CollectionName { get; }
+
+ /// <summary>The trigger threshold.</summary>
+ public double Threshold { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="collectionName">The collection name.</param>
+ /// <param name="threshold">The trigger threshold.</param>
+ public CollectionTrigger(string collectionName, double threshold)
+ {
+ this.CollectionName = collectionName;
+ this.Threshold = threshold;
+ }
+ }
+
+ /// <summary>An alert triggered for a source.</summary>
+ private class SourceTrigger : CollectionTrigger
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The source name.</summary>
+ public string SourceName { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="collectionName">The collection name.</param>
+ /// <param name="sourceName">The source name.</param>
+ /// <param name="threshold">The trigger threshold.</param>
+ public SourceTrigger(string collectionName, string sourceName, double threshold)
+ : base(collectionName, threshold)
+ {
+ this.SourceName = sourceName;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs
new file mode 100644
index 00000000..11aa10c3
--- /dev/null
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/TestInputCommand.cs
@@ -0,0 +1,59 @@
+using System;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
+{
+ /// <summary>A command which logs the keys being pressed for 30 seconds once enabled.</summary>
+ internal class TestInputCommand : TrainerCommand
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The number of seconds for which to log input.</summary>
+ private readonly int LogSeconds = 30;
+
+ /// <summary>When the command should stop printing input, or <c>null</c> if currently disabled.</summary>
+ private long? ExpiryTicks;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public TestInputCommand()
+ : base("test_input", "Prints all input to the console for 30 seconds.", mayNeedUpdate: true, mayNeedInput: true) { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ this.ExpiryTicks = DateTime.UtcNow.Add(TimeSpan.FromSeconds(this.LogSeconds)).Ticks;
+ monitor.Log($"OK, logging all player input for {this.LogSeconds} seconds.", LogLevel.Info);
+ }
+
+ /// <summary>Perform any logic needed on update tick.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ public override void OnUpdated(IMonitor monitor)
+ {
+ // handle expiry
+ if (this.ExpiryTicks == null)
+ return;
+ if (this.ExpiryTicks <= DateTime.UtcNow.Ticks)
+ {
+ monitor.Log("No longer logging input.", LogLevel.Info);
+ this.ExpiryTicks = null;
+ return;
+ }
+ }
+
+ /// <summary>Perform any logic when input is received.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="button">The button that was pressed.</param>
+ public override void OnButtonPressed(IMonitor monitor, SButton button)
+ {
+ if (this.ExpiryTicks != null)
+ monitor.Log($"Pressed {button}", LogLevel.Info);
+ }
+ }
+}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
index 1abb82b5..59bda5dd 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
@@ -1,4 +1,4 @@
-using System.Linq;
+using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
@@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteHealth;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetHealthCommand()
- : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { }
+ : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.", mayNeedUpdate: true) { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
+ public override void OnUpdated(IMonitor monitor)
{
- if (this.InfiniteHealth)
+ if (this.InfiniteHealth && Context.IsWorldReady)
Game1.player.health = Game1.player.maxHealth;
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
index 1706bbc1..6e3d68b6 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
@@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteMoney;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetMoneyCommand()
- : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { }
+ : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.", mayNeedUpdate: true) { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
+ public override void OnUpdated(IMonitor monitor)
{
- if (this.InfiniteMoney)
+ if (this.InfiniteMoney && Context.IsWorldReady)
Game1.player.Money = 999999;
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
index 009cb1de..60a1dcb1 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
@@ -1,4 +1,4 @@
-using System.Linq;
+using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
@@ -14,18 +14,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteStamina;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetStaminaCommand()
- : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.") { }
+ : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", mayNeedUpdate: true) { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -62,9 +55,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
+ public override void OnUpdated(IMonitor monitor)
{
- if (this.InfiniteStamina)
+ if (this.InfiniteStamina && Context.IsWorldReady)
Game1.player.stamina = Game1.player.MaxStamina;
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs
index 466b8f6e..77a26c6a 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/TrainerCommand.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
@@ -16,8 +16,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <summary>The command description.</summary>
public string Description { get; }
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public virtual bool NeedsUpdate { get; } = false;
+ /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary>
+ public bool MayNeedInput { get; }
+
+ /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary>
+ public bool MayNeedUpdate { get; }
/*********
@@ -31,7 +34,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- public virtual void Update(IMonitor monitor) { }
+ public virtual void OnUpdated(IMonitor monitor) { }
+
+ /// <summary>Perform any logic when input is received.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="button">The button that was pressed.</param>
+ public virtual void OnButtonPressed(IMonitor monitor, SButton button) { }
/*********
@@ -40,10 +48,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <summary>Construct an instance.</summary>
/// <param name="name">The command name the user must type.</param>
/// <param name="description">The command description.</param>
- protected TrainerCommand(string name, string description)
+ /// <param name="mayNeedInput">Whether the command may need to perform logic when the player presses a button.</param>
+ /// <param name="mayNeedUpdate">Whether the command may need to perform logic when the game updates.</param>
+ protected TrainerCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false)
{
this.Name = name;
this.Description = description;
+ this.MayNeedInput = mayNeedInput;
+ this.MayNeedUpdate = mayNeedUpdate;
}
/// <summary>Log an error indicating incorrect usage.</summary>
@@ -66,7 +78,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
/// <param name="data">The data to display.</param>
/// <param name="header">The table header.</param>
/// <param name="getRow">Returns a set of fields for a data value.</param>
- protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
+ /// <param name="rightAlign">Whether to right-align the data.</param>
+ protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow, bool rightAlign = false)
{
// get table data
int[] widths = header.Select(p => p.Length).ToArray();
@@ -94,8 +107,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
return string.Join(
Environment.NewLine,
- lines.Select(line => string.Join(" | ", line.Select((field, i) => field.PadRight(widths[i], ' ')).ToArray())
- )
+ lines.Select(line => string.Join(" | ",
+ line.Select((field, i) => rightAlign ? field.PadRight(widths[i], ' ') : field.PadLeft(widths[i], ' '))
+ ))
);
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
index 6a7ab162..736a93a0 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
@@ -1,4 +1,4 @@
-using System.Linq;
+using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
@@ -17,18 +17,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
/*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.FreezeTime;
-
-
- /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public FreezeTimeCommand()
- : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { }
+ : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).", mayNeedUpdate: true) { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@@ -57,9 +50,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
+ public override void OnUpdated(IMonitor monitor)
{
- if (this.FreezeTime)
+ if (this.FreezeTime && Context.IsWorldReady)
Game1.timeOfDay = FreezeTimeCommand.FrozenTime;
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
index 4807c46d..5c4f3bba 100644
--- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using StardewModdingAPI.Events;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands;
namespace StardewModdingAPI.Mods.ConsoleCommands
@@ -14,6 +15,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
/// <summary>The commands to handle.</summary>
private ITrainerCommand[] Commands;
+ /// <summary>The commands which may need to handle update ticks.</summary>
+ private ITrainerCommand[] UpdateHandlers;
+
+ /// <summary>The commands which may need to handle input.</summary>
+ private ITrainerCommand[] InputHandlers;
+
/*********
** Public methods
@@ -27,27 +34,35 @@ namespace StardewModdingAPI.Mods.ConsoleCommands
foreach (ITrainerCommand command in this.Commands)
helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
+ // cache commands
+ this.InputHandlers = this.Commands.Where(p => p.MayNeedInput).ToArray();
+ this.UpdateHandlers = this.Commands.Where(p => p.MayNeedUpdate).ToArray();
+
// hook events
helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
+ helper.Events.Input.ButtonPressed += this.OnButtonPressed;
}
/*********
** Private methods
*********/
+ /// <summary>The method invoked when a button is pressed.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
+ {
+ foreach (ITrainerCommand command in this.InputHandlers)
+ command.OnButtonPressed(this.Monitor, e.Button);
+ }
+
/// <summary>The method invoked when the game updates its state.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnUpdateTicked(object sender, EventArgs e)
{
- if (!Context.IsWorldReady)
- return;
-
- foreach (ITrainerCommand command in this.Commands)
- {
- if (command.NeedsUpdate)
- command.Update(this.Monitor);
- }
+ foreach (ITrainerCommand command in this.UpdateHandlers)
+ command.OnUpdated(this.Monitor);
}
/// <summary>Handle a console command.</summary>
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index ce35bf73..526d406b 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -5,7 +5,6 @@
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
- <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 1e12e13e..0d0e4901 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.1.0",
+ "Version": "3.2.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.1.0"
+ "MinimumApiVersion": "3.2.0"
}
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index 3b47759b..8b139d8f 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -68,22 +68,21 @@ namespace StardewModdingAPI.Mods.SaveBackup
if (targetFile.Exists || fallbackDir.Exists)
return;
- // back up saves
- this.Monitor.Log($"Backing up saves to {targetFile.FullName}...", LogLevel.Trace);
- if (!this.TryCompress(Constants.SavesPath, targetFile, out Exception compressError))
+ // copy saves to fallback directory (ignore non-save files/folders)
+ this.Monitor.Log($"Backing up saves to {fallbackDir.FullName}...", LogLevel.Trace);
+ DirectoryInfo savesDir = new DirectoryInfo(Constants.SavesPath);
+ this.RecursiveCopy(savesDir, fallbackDir, entry => this.MatchSaveFolders(savesDir, entry), copyRoot: false);
+
+ // compress backup if possible
+ this.Monitor.Log("Compressing backup if possible...", LogLevel.Trace);
+ if (!this.TryCompress(fallbackDir.FullName, targetFile, out Exception compressError))
{
- // log error (expected on Android due to missing compression DLLs)
- if (Constants.TargetPlatform == GamePlatform.Android)
- this.Monitor.VerboseLog($"Compression isn't supported on Android:\n{compressError}");
- else
- {
- this.Monitor.Log("Couldn't zip the save backup, creating uncompressed backup instead.", LogLevel.Debug);
- this.Monitor.Log(compressError.ToString(), LogLevel.Trace);
- }
-
- // fallback to uncompressed
- this.RecursiveCopy(new DirectoryInfo(Constants.SavesPath), fallbackDir, copyRoot: false);
+ if (Constants.TargetPlatform != GamePlatform.Android) // expected to fail on Android
+ this.Monitor.Log($"Couldn't compress backup, leaving it uncompressed.\n{compressError}", LogLevel.Trace);
}
+ else
+ fallbackDir.Delete(recursive: true);
+
this.Monitor.Log("Backup done!", LogLevel.Trace);
}
catch (Exception ex)
@@ -198,12 +197,16 @@ namespace StardewModdingAPI.Mods.SaveBackup
/// <param name="source">The file or folder to copy.</param>
/// <param name="targetFolder">The folder to copy into.</param>
/// <param name="copyRoot">Whether to copy the root folder itself, or <c>false</c> to only copy its contents.</param>
+ /// <param name="filter">A filter which matches the files or directories to copy, or <c>null</c> to copy everything.</param>
/// <remarks>Derived from the SMAPI installer code.</remarks>
- private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, bool copyRoot = true)
+ private void RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, Func<FileSystemInfo, bool> filter, bool copyRoot = true)
{
if (!targetFolder.Exists)
targetFolder.Create();
+ if (filter?.Invoke(source) == false)
+ return;
+
switch (source)
{
case FileInfo sourceFile:
@@ -213,12 +216,29 @@ namespace StardewModdingAPI.Mods.SaveBackup
case DirectoryInfo sourceDir:
DirectoryInfo targetSubfolder = copyRoot ? new DirectoryInfo(Path.Combine(targetFolder.FullName, sourceDir.Name)) : targetFolder;
foreach (var entry in sourceDir.EnumerateFileSystemInfos())
- this.RecursiveCopy(entry, targetSubfolder);
+ this.RecursiveCopy(entry, targetSubfolder, filter);
break;
default:
throw new NotSupportedException($"Unknown filesystem info type '{source.GetType().FullName}'.");
}
}
+
+ /// <summary>A copy filter which matches save folders.</summary>
+ /// <param name="savesFolder">The folder containing save folders.</param>
+ /// <param name="entry">The current entry to check under <paramref name="savesFolder"/>.</param>
+ private bool MatchSaveFolders(DirectoryInfo savesFolder, FileSystemInfo entry)
+ {
+ // only need to filter top-level entries
+ string parentPath = (entry as FileInfo)?.DirectoryName ?? (entry as DirectoryInfo)?.Parent?.FullName;
+ if (parentPath != savesFolder.FullName)
+ return true;
+
+
+ // match folders with Name_ID format
+ return
+ entry is DirectoryInfo
+ && ulong.TryParse(entry.Name.Split('_').Last(), out _);
+ }
}
}
diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
index 2d031408..970ccea8 100644
--- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
+++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
@@ -5,7 +5,6 @@
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
<TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
- <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\SaveBackup</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 55af8f35..74256013 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.1.0",
+ "Version": "3.2.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.1.0"
+ "MinimumApiVersion": "3.2.0"
}
diff --git a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
index 48afcaa2..ac4ef39b 100644
--- a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
+++ b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs
@@ -17,7 +17,8 @@ namespace SMAPI.Tests.Utilities
/****
** Constructor
****/
- [Test(Description = "Assert that the constructor sets the expected values for all valid versions when constructed from a string.")]
+ /// <summary>Assert the parsed version when constructed from a standard string.</summary>
+ /// <param name="input">The version string to parse.</param>
[TestCase("1.0", ExpectedResult = "1.0.0")]
[TestCase("1.0.0", ExpectedResult = "1.0.0")]
[TestCase("3000.4000.5000", ExpectedResult = "3000.4000.5000")]
@@ -29,10 +30,76 @@ namespace SMAPI.Tests.Utilities
[TestCase("1.2+3.4.5-build.004", ExpectedResult = "1.2.0+3.4.5-build.004")]
public string Constructor_FromString(string input)
{
- return new SemanticVersion(input).ToString();
+ // act
+ ISemanticVersion version = new SemanticVersion(input);
+
+ // assert
+ return version.ToString();
}
- [Test(Description = "Assert that the constructor sets the expected values for all valid versions when constructed from the individual numbers.")]
+
+ /// <summary>Assert that the constructor rejects invalid values when constructed from a string.</summary>
+ /// <param name="input">The version string to parse.</param>
+ [Test(Description = "Assert that the constructor throws the expected exception for invalid versions.")]
+ [TestCase(null)]
+ [TestCase("")]
+ [TestCase(" ")]
+ [TestCase("1")]
+ [TestCase("01.0")]
+ [TestCase("1.05")]
+ [TestCase("1.5.06")] // leading zeros specifically prohibited by spec
+ [TestCase("1.2.3.4")]
+ [TestCase("1.apple")]
+ [TestCase("1.2.apple")]
+ [TestCase("1.2.3.apple")]
+ [TestCase("1..2..3")]
+ [TestCase("1.2.3-")]
+ [TestCase("1.2.3--some-tag")]
+ [TestCase("1.2.3-some-tag...")]
+ [TestCase("1.2.3-some-tag...4")]
+ [TestCase("1.2.3-some-tag.4+build...4")]
+ [TestCase("apple")]
+ [TestCase("-apple")]
+ [TestCase("-5")]
+ public void Constructor_FromString_WithInvalidValues(string input)
+ {
+ if (input == null)
+ this.AssertAndLogException<ArgumentNullException>(() => new SemanticVersion(input));
+ else
+ this.AssertAndLogException<FormatException>(() => new SemanticVersion(input));
+ }
+
+ /// <summary>Assert the parsed version when constructed from a non-standard string.</summary>
+ /// <param name="input">The version string to parse.</param>
+ [TestCase("1.2.3", ExpectedResult = "1.2.3")]
+ [TestCase("1.0.0.0", ExpectedResult = "1.0.0")]
+ [TestCase("1.0.0.5", ExpectedResult = "1.0.0.5")]
+ [TestCase("1.2.3.4-some-tag.4 ", ExpectedResult = "1.2.3.4-some-tag.4")]
+ public string Constructor_FromString_NonStandard(string input)
+ {
+ // act
+ ISemanticVersion version = new SemanticVersion(input, allowNonStandard: true);
+
+ // assert
+ return version.ToString();
+ }
+
+ /// <summary>Assert that the constructor rejects a non-standard string when the non-standard flag isn't set.</summary>
+ /// <param name="input">The version string to parse.</param>
+ [TestCase("1.0.0.0")]
+ [TestCase("1.0.0.5")]
+ [TestCase("1.2.3.4-some-tag.4 ")]
+ public void Constructor_FromString_Standard_DisallowsNonStandardVersion(string input)
+ {
+ Assert.Throws<FormatException>(() => new SemanticVersion(input));
+ }
+
+ /// <summary>Assert the parsed version when constructed from standard parts.</summary>
+ /// <param name="major">The major number.</param>
+ /// <param name="minor">The minor number.</param>
+ /// <param name="patch">The patch number.</param>
+ /// <param name="prerelease">The prerelease tag.</param>
+ /// <param name="build">The build metadata.</param>
[TestCase(1, 0, 0, null, null, ExpectedResult = "1.0.0")]
[TestCase(3000, 4000, 5000, null, null, ExpectedResult = "3000.4000.5000")]
[TestCase(1, 2, 3, "", null, ExpectedResult = "1.2.3")]
@@ -49,15 +116,43 @@ namespace SMAPI.Tests.Utilities
ISemanticVersion version = new SemanticVersion(major, minor, patch, prerelease, build);
// assert
- Assert.AreEqual(major, version.MajorVersion, "The major version doesn't match the given value.");
- Assert.AreEqual(minor, version.MinorVersion, "The minor version doesn't match the given value.");
- Assert.AreEqual(patch, version.PatchVersion, "The patch version doesn't match the given value.");
- Assert.AreEqual(string.IsNullOrWhiteSpace(prerelease) ? null : prerelease.Trim(), version.PrereleaseTag, "The prerelease tag doesn't match the given value.");
- Assert.AreEqual(string.IsNullOrWhiteSpace(build) ? null : build.Trim(), version.BuildMetadata, "The build metadata doesn't match the given value.");
+ this.AssertParts(version, major, minor, patch, prerelease, build, nonStandard: false);
return version.ToString();
}
- [Test(Description = "Assert that the constructor throws the expected exception for invalid versions when constructed from the individual numbers.")]
+ /// <summary>Assert the parsed version when constructed from parts including non-standard fields.</summary>
+ /// <param name="major">The major number.</param>
+ /// <param name="minor">The minor number.</param>
+ /// <param name="patch">The patch number.</param>
+ /// <param name="platformRelease">The non-standard platform release number.</param>
+ /// <param name="prerelease">The prerelease tag.</param>
+ /// <param name="build">The build metadata.</param>
+ [TestCase(1, 0, 0, 0, null, null, ExpectedResult = "1.0.0")]
+ [TestCase(3000, 4000, 5000, 6000, null, null, ExpectedResult = "3000.4000.5000.6000")]
+ [TestCase(1, 2, 3, 4, "", null, ExpectedResult = "1.2.3.4")]
+ [TestCase(1, 2, 3, 4, " ", null, ExpectedResult = "1.2.3.4")]
+ [TestCase(1, 2, 3, 4, "0", null, ExpectedResult = "1.2.3.4-0")]
+ [TestCase(1, 2, 3, 4, "some-tag.4", null, ExpectedResult = "1.2.3.4-some-tag.4")]
+ [TestCase(1, 2, 3, 4, "sOMe-TaG.4", null, ExpectedResult = "1.2.3.4-sOMe-TaG.4")]
+ [TestCase(1, 2, 3, 4, "some-tag.4 ", null, ExpectedResult = "1.2.3.4-some-tag.4")]
+ [TestCase(1, 2, 3, 4, "some-tag.4 ", "build.004", ExpectedResult = "1.2.3.4-some-tag.4+build.004")]
+ [TestCase(1, 2, 0, 4, null, "3.4.5-build.004", ExpectedResult = "1.2.0.4+3.4.5-build.004")]
+ public string Constructor_FromParts_NonStandard(int major, int minor, int patch, int platformRelease, string prerelease, string build)
+ {
+ // act
+ ISemanticVersion version = new SemanticVersion(major, minor, patch, platformRelease, prerelease, build);
+
+ // assert
+ this.AssertParts(version, major, minor, patch, prerelease, build, nonStandard: platformRelease != 0);
+ return version.ToString();
+ }
+
+ /// <summary>Assert that the constructor rejects invalid values when constructed from the individual numbers.</summary>
+ /// <param name="major">The major number.</param>
+ /// <param name="minor">The minor number.</param>
+ /// <param name="patch">The patch number.</param>
+ /// <param name="prerelease">The prerelease tag.</param>
+ /// <param name="build">The build metadata.</param>
[TestCase(0, 0, 0, null, null)]
[TestCase(-1, 0, 0, null, null)]
[TestCase(0, -1, 0, null, null)]
@@ -71,6 +166,10 @@ namespace SMAPI.Tests.Utilities
this.AssertAndLogException<FormatException>(() => new SemanticVersion(major, minor, patch, prerelease, build));
}
+ /// <summary>Assert the parsed version when constructed from an assembly version.</summary>
+ /// <param name="major">The major number.</param>
+ /// <param name="minor">The minor number.</param>
+ /// <param name="patch">The patch number.</param>
[Test(Description = "Assert that the constructor sets the expected values for all valid versions when constructed from an assembly version.")]
[TestCase(1, 0, 0, ExpectedResult = "1.0.0")]
[TestCase(1, 2, 3, ExpectedResult = "1.2.3")]
@@ -81,45 +180,16 @@ namespace SMAPI.Tests.Utilities
ISemanticVersion version = new SemanticVersion(new Version(major, minor, patch));
// assert
- Assert.AreEqual(major, version.MajorVersion, "The major version doesn't match the given value.");
- Assert.AreEqual(minor, version.MinorVersion, "The minor version doesn't match the given value.");
- Assert.AreEqual(patch, version.PatchVersion, "The patch version doesn't match the given value.");
+ this.AssertParts(version, major, minor, patch, null, null, nonStandard: false);
return version.ToString();
}
- [Test(Description = "Assert that the constructor throws the expected exception for invalid versions.")]
- [TestCase(null)]
- [TestCase("")]
- [TestCase(" ")]
- [TestCase("1")]
- [TestCase("01.0")]
- [TestCase("1.05")]
- [TestCase("1.5.06")] // leading zeros specifically prohibited by spec
- [TestCase("1.2.3.4")]
- [TestCase("1.apple")]
- [TestCase("1.2.apple")]
- [TestCase("1.2.3.apple")]
- [TestCase("1..2..3")]
- [TestCase("1.2.3-")]
- [TestCase("1.2.3--some-tag")]
- [TestCase("1.2.3-some-tag...")]
- [TestCase("1.2.3-some-tag...4")]
- [TestCase("1.2.3-some-tag.4+build...4")]
- [TestCase("apple")]
- [TestCase("-apple")]
- [TestCase("-5")]
- public void Constructor_FromString_WithInvalidValues(string input)
- {
- if (input == null)
- this.AssertAndLogException<ArgumentNullException>(() => new SemanticVersion(input));
- else
- this.AssertAndLogException<FormatException>(() => new SemanticVersion(input));
- }
-
/****
** CompareTo
****/
- [Test(Description = "Assert that version.CompareTo returns the expected value.")]
+ /// <summary>Assert that <see cref="ISemanticVersion.CompareTo"/> returns the expected value.</summary>
+ /// <param name="versionStrA">The left version.</param>
+ /// <param name="versionStrB">The right version.</param>
// equal
[TestCase("0.5.7", "0.5.7", ExpectedResult = 0)]
[TestCase("1.0", "1.0", ExpectedResult = 0)]
@@ -149,15 +219,20 @@ namespace SMAPI.Tests.Utilities
[TestCase("1.0-beta-10", "1.0-beta-2", ExpectedResult = 1)]
public int CompareTo(string versionStrA, string versionStrB)
{
+ // arrange
ISemanticVersion versionA = new SemanticVersion(versionStrA);
ISemanticVersion versionB = new SemanticVersion(versionStrB);
+
+ // assert
return versionA.CompareTo(versionB);
}
/****
** IsOlderThan
****/
- [Test(Description = "Assert that version.IsOlderThan returns the expected value.")]
+ /// <summary>Assert that <see cref="ISemanticVersion.IsOlderThan(string)"/> and <see cref="ISemanticVersion.IsOlderThan(ISemanticVersion)"/> return the expected value.</summary>
+ /// <param name="versionStrA">The left version.</param>
+ /// <param name="versionStrB">The right version.</param>
// keep test cases in sync with CompareTo for simplicity.
// equal
[TestCase("0.5.7", "0.5.7", ExpectedResult = false)]
@@ -187,15 +262,21 @@ namespace SMAPI.Tests.Utilities
[TestCase("1.0-beta-10", "1.0-beta-2", ExpectedResult = false)]
public bool IsOlderThan(string versionStrA, string versionStrB)
{
+ // arrange
ISemanticVersion versionA = new SemanticVersion(versionStrA);
ISemanticVersion versionB = new SemanticVersion(versionStrB);
+
+ // assert
+ Assert.AreEqual(versionA.IsOlderThan(versionB), versionA.IsOlderThan(versionB.ToString()), "The two signatures returned different results.");
return versionA.IsOlderThan(versionB);
}
/****
** IsNewerThan
****/
- [Test(Description = "Assert that version.IsNewerThan returns the expected value.")]
+ /// <summary>Assert that <see cref="ISemanticVersion.IsNewerThan(string)"/> and <see cref="ISemanticVersion.IsNewerThan(ISemanticVersion)"/> return the expected value.</summary>
+ /// <param name="versionStrA">The left version.</param>
+ /// <param name="versionStrB">The right version.</param>
// keep test cases in sync with CompareTo for simplicity.
// equal
[TestCase("0.5.7", "0.5.7", ExpectedResult = false)]
@@ -225,14 +306,22 @@ namespace SMAPI.Tests.Utilities
[TestCase("1.0-beta-10", "1.0-beta-2", ExpectedResult = true)]
public bool IsNewerThan(string versionStrA, string versionStrB)
{
+ // arrange
ISemanticVersion versionA = new SemanticVersion(versionStrA);
ISemanticVersion versionB = new SemanticVersion(versionStrB);
+
+ // assert
+ Assert.AreEqual(versionA.IsNewerThan(versionB), versionA.IsNewerThan(versionB.ToString()), "The two signatures returned different results.");
return versionA.IsNewerThan(versionB);
}
/****
** IsBetween
****/
+ /// <summary>Assert that <see cref="ISemanticVersion.IsBetween(string, string)"/> and <see cref="ISemanticVersion.IsBetween(ISemanticVersion, ISemanticVersion)"/> return the expected value.</summary>
+ /// <param name="versionStr">The main version.</param>
+ /// <param name="lowerStr">The lower version number.</param>
+ /// <param name="upperStr">The upper version number.</param>
[Test(Description = "Assert that version.IsNewerThan returns the expected value.")]
// is between
[TestCase("0.5.7-beta.3", "0.5.7-beta.3", "0.5.7-beta.3", ExpectedResult = true)]
@@ -250,17 +339,24 @@ namespace SMAPI.Tests.Utilities
[TestCase("1.0-beta-2", "1.0-beta-10", "1.0-beta-3", ExpectedResult = false)]
public bool IsBetween(string versionStr, string lowerStr, string upperStr)
{
+ // arrange
ISemanticVersion lower = new SemanticVersion(lowerStr);
ISemanticVersion upper = new SemanticVersion(upperStr);
ISemanticVersion version = new SemanticVersion(versionStr);
+
+ // assert
+ Assert.AreEqual(version.IsBetween(lower, upper), version.IsBetween(lower.ToString(), upper.ToString()), "The two signatures returned different results.");
return version.IsBetween(lower, upper);
}
/****
** Serializable
****/
- [Test(Description = "Assert that SemanticVersion can be round-tripped through JSON with no special configuration.")]
+ /// <summary>Assert that the version can be round-tripped through JSON with no special configuration.</summary>
+ /// <param name="versionStr">The semantic version.</param>
[TestCase("1.0.0")]
+ [TestCase("1.0.0-beta.400")]
+ [TestCase("1.0.0-beta.400+build")]
public void Serializable(string versionStr)
{
// act
@@ -272,10 +368,12 @@ namespace SMAPI.Tests.Utilities
Assert.AreEqual(versionStr, after.ToString(), "The semantic version after deserialization doesn't match the input version.");
}
+
/****
** GameVersion
****/
- [Test(Description = "Assert that the GameVersion subclass correctly parses legacy game versions.")]
+ /// <summary>Assert that the GameVersion subclass correctly parses non-standard game versions.</summary>
+ /// <param name="versionStr">The raw version.</param>
[TestCase("1.0")]
[TestCase("1.01")]
[TestCase("1.02")]
@@ -307,6 +405,24 @@ namespace SMAPI.Tests.Utilities
/*********
** Private methods
*********/
+ /// <summary>Assert that the version matches the expected parts.</summary>
+ /// <param name="version">The version number.</param>
+ /// <param name="major">The major number.</param>
+ /// <param name="minor">The minor number.</param>
+ /// <param name="patch">The patch number.</param>
+ /// <param name="prerelease">The prerelease tag.</param>
+ /// <param name="build">The build metadata.</param>
+ /// <param name="nonStandard">Whether the version should be marked as non-standard.</param>
+ private void AssertParts(ISemanticVersion version, int major, int minor, int patch, string prerelease, string build, bool nonStandard)
+ {
+ Assert.AreEqual(major, version.MajorVersion, "The major version doesn't match.");
+ Assert.AreEqual(minor, version.MinorVersion, "The minor version doesn't match.");
+ Assert.AreEqual(patch, version.PatchVersion, "The patch version doesn't match.");
+ Assert.AreEqual(string.IsNullOrWhiteSpace(prerelease) ? null : prerelease.Trim(), version.PrereleaseTag, "The prerelease tag doesn't match.");
+ Assert.AreEqual(string.IsNullOrWhiteSpace(build) ? null : build.Trim(), version.BuildMetadata, "The build metadata doesn't match.");
+ Assert.AreEqual(nonStandard, version.IsNonStandard(), $"The version is incorrectly marked {(nonStandard ? "standard" : "non-standard")}.");
+ }
+
/// <summary>Assert that the expected exception type is thrown, and log the action output and thrown exception.</summary>
/// <typeparam name="T">The expected exception type.</typeparam>
/// <param name="action">The action which may throw the exception.</param>
diff --git a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
index b8572d50..b228b2d1 100644
--- a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
+++ b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs
@@ -61,5 +61,8 @@ namespace StardewModdingAPI
/// <summary>Get a string representation of the version.</summary>
string ToString();
+
+ /// <summary>Whether the version uses non-standard extensions, like four-part game versions on some platforms.</summary>
+ bool IsNonStandard();
}
}
diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
index 1b9c04ff..accc9175 100644
--- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
+++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
@@ -5,9 +5,8 @@
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
- <OutputPath>..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces</OutputPath>
- <DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
<LangVersion>latest</LangVersion>
+ <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
</PropertyGroup>
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs
index f1bcfccc..2f58a3f1 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModEntryModel.cs
@@ -1,5 +1,3 @@
-using System;
-
namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
/// <summary>Metadata about a mod.</summary>
@@ -17,26 +15,6 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <summary>Optional extended data which isn't needed for update checks.</summary>
public ModExtendedMetadataModel Metadata { get; set; }
- /// <summary>The main version.</summary>
- [Obsolete]
- public ModEntryVersionModel Main { get; set; }
-
- /// <summary>The latest optional version, if newer than <see cref="Main"/>.</summary>
- [Obsolete]
- public ModEntryVersionModel Optional { get; set; }
-
- /// <summary>The latest unofficial version, if newer than <see cref="Main"/> and <see cref="Optional"/>.</summary>
- [Obsolete]
- public ModEntryVersionModel Unofficial { get; set; }
-
- /// <summary>The latest unofficial version for the current Stardew Valley or SMAPI beta, if any (see <see cref="HasBetaInfo"/>).</summary>
- [Obsolete]
- public ModEntryVersionModel UnofficialForBeta { get; set; }
-
- /// <summary>Whether a Stardew Valley or SMAPI beta which affects mod compatibility is in progress. If this is true, <see cref="UnofficialForBeta"/> should be used for beta versions of SMAPI instead of <see cref="Unofficial"/>.</summary>
- [Obsolete]
- public bool? HasBetaInfo { get; set; }
-
/// <summary>The errors that occurred while fetching update data.</summary>
public string[] Errors { get; set; } = new string[0];
}
diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
index 4a697585..8c21e4e0 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs
@@ -55,7 +55,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <summary>The latest unofficial version, if newer than <see cref="Main"/> and <see cref="Optional"/>.</summary>
public ModEntryVersionModel Unofficial { get; set; }
- /// <summary>The latest unofficial version for the current Stardew Valley or SMAPI beta, if any (see <see cref="HasBetaInfo"/>).</summary>
+ /// <summary>The latest unofficial version for the current Stardew Valley or SMAPI beta, if any.</summary>
public ModEntryVersionModel UnofficialForBeta { get; set; }
/****
@@ -84,6 +84,15 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
/// <summary>The beta game or SMAPI version which broke this mod, if applicable.</summary>
public string BetaBrokeIn { get; set; }
+ /****
+ ** Version mappings
+ ****/
+ /// <summary>Maps local versions to a semantic version for update checks.</summary>
+ public IDictionary<string, string> MapLocalVersions { get; set; }
+
+ /// <summary>Maps remote versions to a semantic version for update checks.</summary>
+ public IDictionary<string, string> MapRemoteVersions { get; set; }
+
/*********
** Public methods
@@ -127,13 +136,16 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
this.BetaCompatibilityStatus = wiki.BetaCompatibility?.Status;
this.BetaCompatibilitySummary = wiki.BetaCompatibility?.Summary;
this.BetaBrokeIn = wiki.BetaCompatibility?.BrokeIn;
+
+ this.MapLocalVersions = wiki.MapLocalVersions;
+ this.MapRemoteVersions = wiki.MapRemoteVersions;
}
// internal DB data
if (db != null)
{
this.ID = this.ID.Union(db.FormerIDs).ToArray();
- this.Name = this.Name ?? db.DisplayName;
+ this.Name ??= db.DisplayName;
}
}
diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
index 384f23fc..c829c0f4 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiClient.cs
@@ -102,6 +102,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
string anchor = this.GetAttribute(node, "id");
string contentPackFor = this.GetAttribute(node, "data-content-pack-for");
string devNote = this.GetAttribute(node, "data-dev-note");
+ string pullRequestUrl = this.GetAttribute(node, "data-pr");
IDictionary<string, string> mapLocalVersions = this.GetAttributeAsVersionMapping(node, "data-map-local-versions");
IDictionary<string, string> mapRemoteVersions = this.GetAttributeAsVersionMapping(node, "data-map-remote-versions");
@@ -132,15 +133,6 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
}
}
- // parse links
- List<Tuple<Uri, string>> metadataLinks = new List<Tuple<Uri, string>>();
- foreach (HtmlNode linkElement in node.Descendants("td").Last().Descendants("a").Skip(1)) // skip anchor link
- {
- string text = linkElement.InnerText.Trim();
- Uri url = new Uri(linkElement.GetAttributeValue("href", ""));
- metadataLinks.Add(Tuple.Create(url, text));
- }
-
// yield model
yield return new WikiModEntry
{
@@ -159,7 +151,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
Compatibility = compatibility,
BetaCompatibility = betaCompatibility,
Warnings = warnings,
- MetadataLinks = metadataLinks.ToArray(),
+ PullRequestUrl = pullRequestUrl,
DevNote = devNote,
MapLocalVersions = mapLocalVersions,
MapRemoteVersions = mapRemoteVersions,
diff --git a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs
index 931dcd43..474dce3d 100644
--- a/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs
+++ b/src/SMAPI.Toolkit/Framework/Clients/Wiki/WikiModEntry.cs
@@ -57,8 +57,8 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
/// <summary>The human-readable warnings for players about this mod.</summary>
public string[] Warnings { get; set; }
- /// <summary>Extra metadata links (usually for open pull requests).</summary>
- public Tuple<Uri, string>[] MetadataLinks { get; set; }
+ /// <summary>The URL of the pull request which submits changes for an unofficial update to the author, if any.</summary>
+ public string PullRequestUrl { get; set; }
/// <summary>Special notes intended for developers who maintain unofficial updates or submit pull requests. </summary>
public string DevNote { get; set; }
diff --git a/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs
new file mode 100644
index 00000000..489e1c4d
--- /dev/null
+++ b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs
@@ -0,0 +1,126 @@
+namespace StardewModdingAPI.Toolkit.Framework
+{
+ /// <summary>Reads strings into a semantic version.</summary>
+ internal static class SemanticVersionReader
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Parse a semantic version string.</summary>
+ /// <param name="versionStr">The version string to parse.</param>
+ /// <param name="allowNonStandard">Whether to recognize non-standard semver extensions.</param>
+ /// <param name="major">The major version incremented for major API changes.</param>
+ /// <param name="minor">The minor version incremented for backwards-compatible changes.</param>
+ /// <param name="patch">The patch version for backwards-compatible fixes.</param>
+ /// <param name="platformRelease">The platform-specific version (if applicable).</param>
+ /// <param name="prereleaseTag">An optional prerelease tag.</param>
+ /// <param name="buildMetadata">Optional build metadata. This is ignored when determining version precedence.</param>
+ /// <returns>Returns whether the version was successfully parsed.</returns>
+ public static bool TryParse(string versionStr, bool allowNonStandard, out int major, out int minor, out int patch, out int platformRelease, out string prereleaseTag, out string buildMetadata)
+ {
+ // init
+ major = 0;
+ minor = 0;
+ patch = 0;
+ platformRelease = 0;
+ prereleaseTag = null;
+ buildMetadata = null;
+
+ // normalize
+ versionStr = versionStr?.Trim();
+ if (string.IsNullOrWhiteSpace(versionStr))
+ return false;
+ char[] raw = versionStr.ToCharArray();
+
+ // read major/minor version
+ int i = 0;
+ if (!TryParseVersionPart(raw, ref i, out major) || !TryParseLiteral(raw, ref i, '.') || !TryParseVersionPart(raw, ref i, out minor))
+ return false;
+
+ // read optional patch version
+ if (TryParseLiteral(raw, ref i, '.') && !TryParseVersionPart(raw, ref i, out patch))
+ return false;
+
+ // read optional non-standard platform release version
+ if (allowNonStandard && TryParseLiteral(raw, ref i, '.') && !TryParseVersionPart(raw, ref i, out platformRelease))
+ return false;
+
+ // read optional prerelease tag
+ if (TryParseLiteral(raw, ref i, '-') && !TryParseTag(raw, ref i, out prereleaseTag))
+ return false;
+
+ // read optional build tag
+ if (TryParseLiteral(raw, ref i, '+') && !TryParseTag(raw, ref i, out buildMetadata))
+ return false;
+
+ // validate
+ return i == versionStr.Length; // valid if we're at the end
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Try to parse the next characters in a queue as a numeric part.</summary>
+ /// <param name="raw">The raw characters to parse.</param>
+ /// <param name="index">The index of the next character to read.</param>
+ /// <param name="part">The parsed part.</param>
+ private static bool TryParseVersionPart(char[] raw, ref int index, out int part)
+ {
+ part = 0;
+
+ // take digits
+ string str = "";
+ for (int i = index; i < raw.Length && char.IsDigit(raw[i]); i++)
+ str += raw[i];
+
+ // validate
+ if (str.Length == 0)
+ return false;
+ if (str.Length > 1 && str[0] == '0')
+ return false; // can't have leading zeros
+
+ // parse
+ part = int.Parse(str);
+ index += str.Length;
+ return true;
+ }
+
+ /// <summary>Try to parse a literal character.</summary>
+ /// <param name="raw">The raw characters to parse.</param>
+ /// <param name="index">The index of the next character to read.</param>
+ /// <param name="ch">The expected character.</param>
+ private static bool TryParseLiteral(char[] raw, ref int index, char ch)
+ {
+ if (index >= raw.Length || raw[index] != ch)
+ return false;
+
+ index++;
+ return true;
+ }
+
+ /// <summary>Try to parse a tag.</summary>
+ /// <param name="raw">The raw characters to parse.</param>
+ /// <param name="index">The index of the next character to read.</param>
+ /// <param name="tag">The parsed tag.</param>
+ private static bool TryParseTag(char[] raw, ref int index, out string tag)
+ {
+ // read tag length
+ int length = 0;
+ for (int i = index; i < raw.Length && (char.IsLetterOrDigit(raw[i]) || raw[i] == '-' || raw[i] == '.'); i++)
+ length++;
+
+ // validate
+ if (length == 0)
+ {
+ tag = null;
+ return false;
+ }
+
+ // parse
+ tag = new string(raw, index, length);
+ index += length;
+ return true;
+ }
+ }
+}
diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
index 3bb7e313..16a97dbf 100644
--- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
+++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
@@ -5,15 +5,14 @@
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
- <OutputPath>..\..\bin\$(Configuration)\SMAPI.Toolkit</OutputPath>
- <DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile>
<LangVersion>latest</LangVersion>
+ <DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="HtmlAgilityPack" Version="1.11.16" />
+ <PackageReference Include="HtmlAgilityPack" Version="1.11.18" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="3.3.1" />
<PackageReference Include="System.Management" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT'" />
diff --git a/src/SMAPI.Toolkit/SemanticVersion.cs b/src/SMAPI.Toolkit/SemanticVersion.cs
index 4955dcae..5ead6dc8 100644
--- a/src/SMAPI.Toolkit/SemanticVersion.cs
+++ b/src/SMAPI.Toolkit/SemanticVersion.cs
@@ -1,5 +1,6 @@
using System;
using System.Text.RegularExpressions;
+using StardewModdingAPI.Toolkit.Framework;
namespace StardewModdingAPI.Toolkit
{
@@ -9,6 +10,8 @@ namespace StardewModdingAPI.Toolkit
/// - short-form "x.y" versions are supported (equivalent to "x.y.0");
/// - hyphens are synonymous with dots in prerelease tags and build metadata (like "-unofficial.3-pathoschild");
/// - and "-unofficial" in prerelease tags is always lower-precedence (e.g. "1.0-beta" is newer than "1.0-unofficial").
+ ///
+ /// This optionally also supports four-part versions, a non-standard extension used by Stardew Valley on ported platforms to represent platform-specific patches to a ported version, represented as a fourth number in the version string.
/// </remarks>
public class SemanticVersion : ISemanticVersion
{
@@ -16,14 +19,7 @@ namespace StardewModdingAPI.Toolkit
** Fields
*********/
/// <summary>A regex pattern matching a valid prerelease or build metadata tag.</summary>
- internal const string TagPattern = @"(?>[a-z0-9]+[\-\.]?)+";
-
- /// <summary>A regex pattern matching a version within a larger string.</summary>
- internal const string UnboundedVersionPattern = @"(?>(?<major>0|[1-9]\d*))\.(?>(?<minor>0|[1-9]\d*))(?>(?:\.(?<patch>0|[1-9]\d*))?)(?:-(?<prerelease>" + SemanticVersion.TagPattern + "))?(?:\\+(?<buildmetadata>" + SemanticVersion.TagPattern + "))?";
-
- /// <summary>A regular expression matching a semantic version string.</summary>
- /// <remarks>This pattern is derived from the BNF documentation in the <a href="https://github.com/mojombo/semver">semver repo</a>, with deviations to support the Stardew Valley mod conventions (see remarks on <see cref="SemanticVersion"/>).</remarks>
- internal static readonly Regex Regex = new Regex($@"^{SemanticVersion.UnboundedVersionPattern}$", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.Compiled | RegexOptions.ExplicitCapture);
+ private const string TagPattern = @"(?>[a-z0-9]+[\-\.]?)+";
/*********
@@ -38,6 +34,9 @@ namespace StardewModdingAPI.Toolkit
/// <summary>The patch version for backwards-compatible bug fixes.</summary>
public int PatchVersion { get; }
+ /// <summary>The platform release. This is a non-standard semver extension used by Stardew Valley on ported platforms to represent platform-specific patches to a ported version, represented as a fourth number in the version string.</summary>
+ public int PlatformRelease { get; }
+
/// <summary>An optional prerelease tag.</summary>
public string PrereleaseTag { get; }
@@ -52,13 +51,15 @@ namespace StardewModdingAPI.Toolkit
/// <param name="major">The major version incremented for major API changes.</param>
/// <param name="minor">The minor version incremented for backwards-compatible changes.</param>
/// <param name="patch">The patch version for backwards-compatible fixes.</param>
+ /// <param name="platformRelease">The platform-specific version (if applicable).</param>
/// <param name="prereleaseTag">An optional prerelease tag.</param>
/// <param name="buildMetadata">Optional build metadata. This is ignored when determining version precedence.</param>
- public SemanticVersion(int major, int minor, int patch, string prereleaseTag = null, string buildMetadata = null)
+ public SemanticVersion(int major, int minor, int patch, int platformRelease = 0, string prereleaseTag = null, string buildMetadata = null)
{
this.MajorVersion = major;
this.MinorVersion = minor;
this.PatchVersion = patch;
+ this.PlatformRelease = platformRelease;
this.PrereleaseTag = this.GetNormalizedTag(prereleaseTag);
this.BuildMetadata = this.GetNormalizedTag(buildMetadata);
@@ -82,23 +83,22 @@ namespace StardewModdingAPI.Toolkit
/// <summary>Construct an instance.</summary>
/// <param name="version">The semantic version string.</param>
+ /// <param name="allowNonStandard">Whether to recognize non-standard semver extensions.</param>
/// <exception cref="ArgumentNullException">The <paramref name="version"/> is null.</exception>
/// <exception cref="FormatException">The <paramref name="version"/> is not a valid semantic version.</exception>
- public SemanticVersion(string version)
+ public SemanticVersion(string version, bool allowNonStandard = false)
{
- // parse
if (version == null)
throw new ArgumentNullException(nameof(version), "The input version string can't be null.");
- var match = SemanticVersion.Regex.Match(version.Trim());
- if (!match.Success)
+ if (!SemanticVersionReader.TryParse(version, allowNonStandard, out int major, out int minor, out int patch, out int platformRelease, out string prereleaseTag, out string buildMetadata) || (!allowNonStandard && platformRelease != 0))
throw new FormatException($"The input '{version}' isn't a valid semantic version.");
- // initialize
- this.MajorVersion = int.Parse(match.Groups["major"].Value);
- this.MinorVersion = match.Groups["minor"].Success ? int.Parse(match.Groups["minor"].Value) : 0;
- this.PatchVersion = match.Groups["patch"].Success ? int.Parse(match.Groups["patch"].Value) : 0;
- this.PrereleaseTag = match.Groups["prerelease"].Success ? this.GetNormalizedTag(match.Groups["prerelease"].Value) : null;
- this.BuildMetadata = match.Groups["buildmetadata"].Success ? this.GetNormalizedTag(match.Groups["buildmetadata"].Value) : null;
+ this.MajorVersion = major;
+ this.MinorVersion = minor;
+ this.PatchVersion = patch;
+ this.PlatformRelease = platformRelease;
+ this.PrereleaseTag = prereleaseTag;
+ this.BuildMetadata = buildMetadata;
this.AssertValid();
}
@@ -110,7 +110,7 @@ namespace StardewModdingAPI.Toolkit
{
if (other == null)
throw new ArgumentNullException(nameof(other));
- return this.CompareTo(other.MajorVersion, other.MinorVersion, other.PatchVersion, other.PrereleaseTag);
+ return this.CompareTo(other.MajorVersion, other.MinorVersion, other.PatchVersion, (other as SemanticVersion)?.PlatformRelease ?? 0, other.PrereleaseTag);
}
/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
@@ -139,7 +139,7 @@ namespace StardewModdingAPI.Toolkit
/// <exception cref="FormatException">The specified version is not a valid semantic version.</exception>
public bool IsOlderThan(string other)
{
- return this.IsOlderThan(new SemanticVersion(other));
+ return this.IsOlderThan(new SemanticVersion(other, allowNonStandard: true));
}
/// <summary>Get whether this version is newer than the specified version.</summary>
@@ -154,7 +154,7 @@ namespace StardewModdingAPI.Toolkit
/// <exception cref="FormatException">The specified version is not a valid semantic version.</exception>
public bool IsNewerThan(string other)
{
- return this.IsNewerThan(new SemanticVersion(other));
+ return this.IsNewerThan(new SemanticVersion(other, allowNonStandard: true));
}
/// <summary>Get whether this version is between two specified versions (inclusively).</summary>
@@ -171,13 +171,15 @@ namespace StardewModdingAPI.Toolkit
/// <exception cref="FormatException">One of the specified versions is not a valid semantic version.</exception>
public bool IsBetween(string min, string max)
{
- return this.IsBetween(new SemanticVersion(min), new SemanticVersion(max));
+ return this.IsBetween(new SemanticVersion(min, allowNonStandard: true), new SemanticVersion(max, allowNonStandard: true));
}
/// <summary>Get a string representation of the version.</summary>
public override string ToString()
{
string version = $"{this.MajorVersion}.{this.MinorVersion}.{this.PatchVersion}";
+ if (this.PlatformRelease != 0)
+ version += $".{this.PlatformRelease}";
if (this.PrereleaseTag != null)
version += $"-{this.PrereleaseTag}";
if (this.BuildMetadata != null)
@@ -185,15 +187,30 @@ namespace StardewModdingAPI.Toolkit
return version;
}
+ /// <summary>Whether the version uses non-standard extensions, like four-part game versions on some platforms.</summary>
+ public bool IsNonStandard()
+ {
+ return this.PlatformRelease != 0;
+ }
+
/// <summary>Parse a version string without throwing an exception if it fails.</summary>
/// <param name="version">The version string.</param>
/// <param name="parsed">The parsed representation.</param>
/// <returns>Returns whether parsing the version succeeded.</returns>
public static bool TryParse(string version, out ISemanticVersion parsed)
{
+ return SemanticVersion.TryParseNonStandard(version, out parsed) && !parsed.IsNonStandard();
+ }
+
+ /// <summary>Parse a version string without throwing an exception if it fails, including support for non-standard extensions like <see cref="IPlatformSpecificVersion"/>.</summary>
+ /// <param name="version">The version string.</param>
+ /// <param name="parsed">The parsed representation.</param>
+ /// <returns>Returns whether parsing the version succeeded.</returns>
+ public static bool TryParseNonStandard(string version, out ISemanticVersion parsed)
+ {
try
{
- parsed = new SemanticVersion(version);
+ parsed = new SemanticVersion(version, true);
return true;
}
catch
@@ -219,8 +236,9 @@ namespace StardewModdingAPI.Toolkit
/// <param name="otherMajor">The major version to compare with this instance.</param>
/// <param name="otherMinor">The minor version to compare with this instance.</param>
/// <param name="otherPatch">The patch version to compare with this instance.</param>
+ /// <param name="otherPlatformRelease">The non-standard platform release to compare with this instance.</param>
/// <param name="otherTag">The prerelease tag to compare with this instance.</param>
- private int CompareTo(int otherMajor, int otherMinor, int otherPatch, string otherTag)
+ private int CompareTo(int otherMajor, int otherMinor, int otherPatch, int otherPlatformRelease, string otherTag)
{
const int same = 0;
const int curNewer = 1;
@@ -233,6 +251,8 @@ namespace StardewModdingAPI.Toolkit
return this.MinorVersion.CompareTo(otherMinor);
if (this.PatchVersion != otherPatch)
return this.PatchVersion.CompareTo(otherPatch);
+ if (this.PlatformRelease != otherPlatformRelease)
+ return this.PlatformRelease.CompareTo(otherPlatformRelease);
if (this.PrereleaseTag == otherTag)
return same;
@@ -274,7 +294,7 @@ namespace StardewModdingAPI.Toolkit
}
// fallback (this should never happen)
- return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherTag).ToString(), StringComparison.InvariantCultureIgnoreCase);
+ return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>Assert that the current version is valid.</summary>
diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
index ece4a72e..e1b9db1d 100644
--- a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
+++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs
@@ -68,7 +68,7 @@ namespace StardewModdingAPI.Toolkit.Serialization.Converters
int patch = obj.ValueIgnoreCase<int>(nameof(ISemanticVersion.PatchVersion));
string prereleaseTag = obj.ValueIgnoreCase<string>(nameof(ISemanticVersion.PrereleaseTag));
- return new SemanticVersion(major, minor, patch, prereleaseTag);
+ return new SemanticVersion(major, minor, patch, prereleaseTag: prereleaseTag);
}
/// <summary>Read a JSON string.</summary>
diff --git a/src/SMAPI.Web.LegacyRedirects/SMAPI.Web.LegacyRedirects.csproj b/src/SMAPI.Web.LegacyRedirects/SMAPI.Web.LegacyRedirects.csproj
index a3d5c2b6..36831961 100644
--- a/src/SMAPI.Web.LegacyRedirects/SMAPI.Web.LegacyRedirects.csproj
+++ b/src/SMAPI.Web.LegacyRedirects/SMAPI.Web.LegacyRedirects.csproj
@@ -9,7 +9,7 @@
</ItemGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="3.0.0" />
+ <PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="3.0.2" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="3.3.1" />
</ItemGroup>
diff --git a/src/SMAPI.Web/Controllers/ModsApiController.cs b/src/SMAPI.Web/Controllers/ModsApiController.cs
index 3e3b81c8..f194b4d0 100644
--- a/src/SMAPI.Web/Controllers/ModsApiController.cs
+++ b/src/SMAPI.Web/Controllers/ModsApiController.cs
@@ -94,8 +94,6 @@ namespace StardewModdingAPI.Web.Controllers
if (model?.Mods == null)
return new ModEntryModel[0];
- bool legacyMode = SemanticVersion.TryParse(version, out ISemanticVersion parsedVersion) && parsedVersion.IsOlderThan("3.0.0-beta.20191109");
-
// fetch wiki data
WikiModEntry[] wikiData = this.WikiCache.GetWikiMods().Select(p => p.GetModel()).ToArray();
IDictionary<string, ModEntryModel> mods = new Dictionary<string, ModEntryModel>(StringComparer.CurrentCultureIgnoreCase);
@@ -104,19 +102,8 @@ namespace StardewModdingAPI.Web.Controllers
if (string.IsNullOrWhiteSpace(mod.ID))
continue;
- ModEntryModel result = await this.GetModData(mod, wikiData, model.IncludeExtendedMetadata || legacyMode, model.ApiVersion);
- if (legacyMode)
- {
- result.Main = result.Metadata.Main;
- result.Optional = result.Metadata.Optional;
- result.Unofficial = result.Metadata.Unofficial;
- result.UnofficialForBeta = result.Metadata.UnofficialForBeta;
- result.HasBetaInfo = result.Metadata.BetaCompatibilityStatus != null;
- result.SuggestedUpdate = null;
- if (!model.IncludeExtendedMetadata)
- result.Metadata = null;
- }
- else if (!model.IncludeExtendedMetadata && (model.ApiVersion == null || mod.InstalledVersion == null))
+ ModEntryModel result = await this.GetModData(mod, wikiData, model.IncludeExtendedMetadata, model.ApiVersion);
+ if (!model.IncludeExtendedMetadata && (model.ApiVersion == null || mod.InstalledVersion == null))
{
var errors = new List<string>(result.Errors);
errors.Add($"This API can't suggest an update because {nameof(model.ApiVersion)} or {nameof(mod.InstalledVersion)} are null, and you didn't specify {nameof(model.IncludeExtendedMetadata)} to get other info. See the SMAPI technical docs for usage.");
diff --git a/src/SMAPI.Web/Framework/Caching/Wiki/CachedWikiMod.cs b/src/SMAPI.Web/Framework/Caching/Wiki/CachedWikiMod.cs
index 8569984a..7e7c99bc 100644
--- a/src/SMAPI.Web/Framework/Caching/Wiki/CachedWikiMod.cs
+++ b/src/SMAPI.Web/Framework/Caching/Wiki/CachedWikiMod.cs
@@ -67,8 +67,8 @@ namespace StardewModdingAPI.Web.Framework.Caching.Wiki
/// <summary>The human-readable warnings for players about this mod.</summary>
public string[] Warnings { get; set; }
- /// <summary>Extra metadata links (usually for open pull requests).</summary>
- public Tuple<Uri, string>[] MetadataLinks { get; set; }
+ /// <summary>The URL of the pull request which submits changes for an unofficial update to the author, if any.</summary>
+ public string PullRequestUrl { get; set; }
/// <summary>Special notes intended for developers who maintain unofficial updates or submit pull requests. </summary>
public string DevNote { get; set; }
@@ -150,7 +150,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Wiki
this.CustomSourceUrl = mod.CustomSourceUrl;
this.CustomUrl = mod.CustomUrl;
this.ContentPackFor = mod.ContentPackFor;
- this.MetadataLinks = mod.MetadataLinks;
+ this.PullRequestUrl = mod.PullRequestUrl;
this.Warnings = mod.Warnings;
this.DevNote = mod.DevNote;
this.Anchor = mod.Anchor;
@@ -192,7 +192,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Wiki
CustomUrl = this.CustomUrl,
ContentPackFor = this.ContentPackFor,
Warnings = this.Warnings,
- MetadataLinks = this.MetadataLinks,
+ PullRequestUrl = this.PullRequestUrl,
DevNote = this.DevNote,
Anchor = this.Anchor,
diff --git a/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs b/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs
index 939c32c6..cdb281e2 100644
--- a/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs
+++ b/src/SMAPI.Web/Framework/Clients/Chucklefish/ChucklefishClient.cs
@@ -59,7 +59,7 @@ namespace StardewModdingAPI.Web.Framework.Clients.Chucklefish
string name = doc.DocumentNode.SelectSingleNode("//meta[@name='twitter:title']").Attributes["content"].Value;
if (name.StartsWith("[SMAPI] "))
name = name.Substring("[SMAPI] ".Length);
- string version = doc.DocumentNode.SelectSingleNode("//h1/span").InnerText;
+ string version = doc.DocumentNode.SelectSingleNode("//h1/span")?.InnerText;
// create model
return new ChucklefishMod
diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
index 1210f708..cc91ec51 100644
--- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
-using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Web.Framework.LogParsing.Models;
namespace StardewModdingAPI.Web.Framework.LogParsing
@@ -31,22 +30,22 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
/// <summary>A regex pattern matching an entry in SMAPI's mod list.</summary>
/// <remarks>The author name and description are optional.</remarks>
- private readonly Regex ModListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>" + SemanticVersion.UnboundedVersionPattern + @")(?: by (?<author>[^\|]+))?(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
+ private readonly Regex ModListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))?(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/// <summary>A regex pattern matching the start of SMAPI's content pack list.</summary>
private readonly Regex ContentPackListStartPattern = new Regex(@"^Loaded \d+ content packs:$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/// <summary>A regex pattern matching an entry in SMAPI's content pack list.</summary>
- private readonly Regex ContentPackListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>" + SemanticVersion.UnboundedVersionPattern + @")(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]+)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
+ private readonly Regex ContentPackListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]+)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/// <summary>A regex pattern matching the start of SMAPI's mod update list.</summary>
private readonly Regex ModUpdateListStartPattern = new Regex(@"^You can update \d+ mods?:$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/// <summary>A regex pattern matching an entry in SMAPI's mod update list.</summary>
- private readonly Regex ModUpdateListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>" + SemanticVersion.UnboundedVersionPattern + @"): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
+ private readonly Regex ModUpdateListEntryPattern = new Regex(@"^ (?<name>.+?) (?<version>[^\s]+): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/// <summary>A regex pattern matching SMAPI's update line.</summary>
- private readonly Regex SMAPIUpdatePattern = new Regex(@"^You can update SMAPI to (?<version>" + SemanticVersion.UnboundedVersionPattern + @"): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
+ private readonly Regex SMAPIUpdatePattern = new Regex(@"^You can update SMAPI to (?<version>[^\s]+): (?<link>.+)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
/*********
diff --git a/src/SMAPI.Web/Framework/VersionConstraint.cs b/src/SMAPI.Web/Framework/VersionConstraint.cs
index 2d6ec603..72f5ef84 100644
--- a/src/SMAPI.Web/Framework/VersionConstraint.cs
+++ b/src/SMAPI.Web/Framework/VersionConstraint.cs
@@ -1,16 +1,34 @@
-using Microsoft.AspNetCore.Routing.Constraints;
+using System;
+using Microsoft.AspNetCore.Http;
+using Microsoft.AspNetCore.Routing;
using StardewModdingAPI.Toolkit;
namespace StardewModdingAPI.Web.Framework
{
/// <summary>Constrains a route value to a valid semantic version.</summary>
- internal class VersionConstraint : RegexRouteConstraint
+ internal class VersionConstraint : IRouteConstraint
{
/*********
** Public methods
*********/
- /// <summary>Construct an instance.</summary>
- public VersionConstraint()
- : base(SemanticVersion.Regex) { }
+ /// <summary>Get whether the URL parameter contains a valid value for this constraint.</summary>
+ /// <param name="httpContext">An object that encapsulates information about the HTTP request.</param>
+ /// <param name="route">The router that this constraint belongs to.</param>
+ /// <param name="routeKey">The name of the parameter that is being checked.</param>
+ /// <param name="values">A dictionary that contains the parameters for the URL.</param>
+ /// <param name="routeDirection">An object that indicates whether the constraint check is being performed when an incoming request is being handled or when a URL is being generated.</param>
+ /// <returns><c>true</c> if the URL parameter contains a valid value; otherwise, <c>false</c>.</returns>
+ public bool Match(HttpContext httpContext, IRouter route, string routeKey, RouteValueDictionary values, RouteDirection routeDirection)
+ {
+ if (routeKey == null)
+ throw new ArgumentNullException(nameof(routeKey));
+ if (values == null)
+ throw new ArgumentNullException(nameof(values));
+
+ return
+ values.TryGetValue(routeKey, out object routeValue)
+ && routeValue is string routeStr
+ && SemanticVersion.TryParseNonStandard(routeStr, out _);
+ }
}
}
diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj
index 504254cd..148631a9 100644
--- a/src/SMAPI.Web/SMAPI.Web.csproj
+++ b/src/SMAPI.Web/SMAPI.Web.csproj
@@ -12,21 +12,21 @@
</ItemGroup>
<ItemGroup>
- <PackageReference Include="Azure.Storage.Blobs" Version="12.1.0" />
- <PackageReference Include="Hangfire.AspNetCore" Version="1.7.7" />
+ <PackageReference Include="Azure.Storage.Blobs" Version="12.2.0" />
+ <PackageReference Include="Hangfire.AspNetCore" Version="1.7.9" />
<PackageReference Include="Hangfire.MemoryStorage" Version="1.6.3" />
- <PackageReference Include="Hangfire.Mongo" Version="0.6.5" />
- <PackageReference Include="HtmlAgilityPack" Version="1.11.16" />
+ <PackageReference Include="Hangfire.Mongo" Version="0.6.6" />
+ <PackageReference Include="HtmlAgilityPack" Version="1.11.18" />
<PackageReference Include="Humanizer.Core" Version="2.7.9" />
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3" />
- <PackageReference Include="Markdig" Version="0.18.0" />
+ <PackageReference Include="Markdig" Version="0.18.1" />
<PackageReference Include="Microsoft.AspNetCore" Version="2.2.0" />
<PackageReference Include="Microsoft.AspNetCore.Mvc" Version="2.2.0" />
<PackageReference Include="Microsoft.AspNetCore.Rewrite" Version="2.2.0" />
<PackageReference Include="Microsoft.AspNetCore.StaticFiles" Version="2.2.0" />
<PackageReference Include="Mongo2Go" Version="2.2.12" />
- <PackageReference Include="MongoDB.Driver" Version="2.9.3" />
- <PackageReference Include="Newtonsoft.Json.Schema" Version="3.0.11" />
+ <PackageReference Include="MongoDB.Driver" Version="2.10.1" />
+ <PackageReference Include="Newtonsoft.Json.Schema" Version="3.0.13" />
<PackageReference Include="Pathoschild.FluentNexus" Version="0.8.0" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="3.3.1" />
</ItemGroup>
diff --git a/src/SMAPI.Web/ViewModels/ModModel.cs b/src/SMAPI.Web/ViewModels/ModModel.cs
index 2b478c81..56316ab7 100644
--- a/src/SMAPI.Web/ViewModels/ModModel.cs
+++ b/src/SMAPI.Web/ViewModels/ModModel.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
@@ -38,8 +37,8 @@ namespace StardewModdingAPI.Web.ViewModels
/// <summary>The human-readable warnings for players about this mod.</summary>
public string[] Warnings { get; set; }
- /// <summary>Extra metadata links (usually for open pull requests).</summary>
- public Tuple<Uri, string>[] MetadataLinks { get; set; }
+ /// <summary>The URL of the pull request which submits changes for an unofficial update to the author, if any.</summary>
+ public string PullRequestUrl { get; set; }
/// <summary>Special notes intended for developers who maintain unofficial updates or submit pull requests. </summary>
public string DevNote { get; set; }
@@ -68,7 +67,7 @@ namespace StardewModdingAPI.Web.ViewModels
this.BetaCompatibility = entry.BetaCompatibility != null ? new ModCompatibilityModel(entry.BetaCompatibility) : null;
this.ModPages = this.GetModPageUrls(entry).ToArray();
this.Warnings = entry.Warnings;
- this.MetadataLinks = entry.MetadataLinks;
+ this.PullRequestUrl = entry.PullRequestUrl;
this.DevNote = entry.DevNote;
this.Slug = entry.Anchor;
}
diff --git a/src/SMAPI.Web/Views/Index/Index.cshtml b/src/SMAPI.Web/Views/Index/Index.cshtml
index 5d91dc84..eded9df3 100644
--- a/src/SMAPI.Web/Views/Index/Index.cshtml
+++ b/src/SMAPI.Web/Views/Index/Index.cshtml
@@ -1,4 +1,3 @@
-@using Markdig
@using Microsoft.Extensions.Options
@using StardewModdingAPI.Web.Framework
@using StardewModdingAPI.Web.Framework.ConfigModels
@@ -6,18 +5,22 @@
@model StardewModdingAPI.Web.ViewModels.IndexModel
@{
ViewData["Title"] = "SMAPI";
+ ViewData["ViewTitle"] = string.Empty;
}
@section Head {
- <link rel="stylesheet" href="~/Content/css/index.css?r=20190620" />
+ <link rel="stylesheet" href="~/Content/css/index.css?r=20200105" />
<script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script>
- <script src="~/Content/js/index.js?r=20190620"></script>
+ <script src="~/Content/js/index.js?r=20200105"></script>
}
-<p id="blurb">
- The mod loader for Stardew Valley. It works fine with GOG and Steam achievements, it's
- compatible with Linux/Mac/Windows, you can uninstall it anytime, and there's a friendly
- community if you need help. It's a cool pufferchick.
-</p>
+<h1>
+ SMAPI
+ <img id="pufferchick" src="Content/images/pufferchick.png" />
+</h1>
+<div id="blurb">
+ <p>The mod loader for Stardew Valley.</p>
+ <p>Compatible with GOG/Steam achievements and Linux/Mac/Windows, uninstall anytime, and there's a friendly community if you need help.</p>
+</div>
<div id="call-to-action">
<div class="cta-dropdown">
@@ -45,80 +48,84 @@
</div><br />
}
<div><a href="https://stardewvalleywiki.com/Modding:Player_Guide" class="secondary-cta">Player guide</a></div>
- <div class="sublinks">
- <a href="https://github.com/Pathoschild/SMAPI">source code</a> | <a href="@Url.PlainAction("Privacy", "Index")">privacy</a>
- </div>
- <img id="pufferchick" src="Content/images/pufferchick.png" />
</div>
-<h2 id="help">Get help</h2>
-<ul>
- <li><a href="@Url.PlainAction("Index", "Mods")">Mod compatibility list</a></li>
- <li>Get help <a href="https://smapi.io/community">on Discord or in the forums</a></li>
-</ul>
-
-@if (Model.BetaVersion == null)
-{
- <h2 id="whatsnew">What's new in SMAPI @Model.StableVersion.Version?</h2>
- <div class="github-description">
- @Html.Raw(Markdig.Markdown.ToHtml(Model.StableVersion.Description))
- </div>
- <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
-}
-else
-{
- <h2 id="whatsnew">What's new in...</h2>
- <h3>SMAPI @Model.StableVersion.Version?</h3>
- <div class="github-description">
- @Html.Raw(Markdig.Markdown.ToHtml(Model.StableVersion.Description))
- </div>
- <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
+<div class="area">
+ <h2 id="help">Get help</h2>
+ <ul>
+ <li><a href="https://smapi.io/community">Ask on Discord</a></li>
+ <li><a href="https://reddit.com/r/SMAPI">Ask on Reddit</a></li>
+ <li><a href="@Url.PlainAction("Index", "Mods")">Mod compatibility list</a></li>
+ </ul>
+ (Or join the community!)
+</div>
- <h3>SMAPI @Model.BetaVersion.Version?</h3>
- <div class="github-description">
- @Html.Raw(Markdig.Markdown.ToHtml(Model.BetaVersion.Description))
- </div>
- <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
-}
+<div class="area">
+ @if (Model.BetaVersion == null)
+ {
+ <h2 id="whatsnew">What's new</h2>
+ <div class="github-description">
+ @Html.Raw(Markdig.Markdown.ToHtml(Model.StableVersion.Description))
+ </div>
+ <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
+ }
+ else
+ {
+ <h2 id="whatsnew">What's new in...</h2>
+ <h3>SMAPI @Model.StableVersion.Version?</h3>
+ <div class="github-description">
+ @Html.Raw(Markdig.Markdown.ToHtml(Model.StableVersion.Description))
+ </div>
+ <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
-<h2 id="donate">Support SMAPI ♥</h2>
-<p>
- SMAPI is an open-source project by Pathoschild. It will always be free, but donations
- are much appreciated to help pay for development, server hosting, domain fees, coffee, etc.
-</p>
+ <h3>SMAPI @Model.BetaVersion.Version?</h3>
+ <div class="github-description">
+ @Html.Raw(Markdig.Markdown.ToHtml(Model.BetaVersion.Description))
+ </div>
+ <p>See the <a href="https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#release-notes">release notes</a> and <a href="@Url.PlainAction("Index", "Mods")">mod compatibility list</a> for more info.</p>
+ }
+</div>
-<ul id="donate-links">
- <li>
- <a href="https://www.patreon.com/pathoschild" class="donate-button">
- <img src="Content/images/patreon.png" /> Become a patron
- </a>
- </li>
- <li>
- <a href="https://ko-fi.com/pathoschild" class="donate-button">
- <img src="Content/images/ko-fi.png" /> Buy me a coffee
- </a>
- </li>
- <li>
- <a href="https://www.paypal.me/pathoschild" class="donate-button">
- <img src="Content/images/paypal.png" /> Donate via PayPal
- </a>
- </li>
-</ul>
+<div class="area">
+ <h2 id="donate">Support SMAPI ♥</h2>
+ <p>
+ SMAPI is an open-source project by Pathoschild. It will always be free, but donations
+ are much appreciated to help pay for development, server hosting, domain fees, coffee, etc.
+ </p>
-@if (!string.IsNullOrWhiteSpace(Model.SupporterList))
-{
- @Html.Raw(Markdig.Markdown.ToHtml(
- $"Special thanks to {Model.SupporterList}, and a few anonymous users for their ongoing support on Patreon; you're awesome!"
- ))
-}
+ <ul id="donate-links">
+ <li>
+ <a href="https://www.patreon.com/pathoschild" class="donate-button">
+ <img src="Content/images/patreon.png" /> Become a patron
+ </a>
+ </li>
+ <li>
+ <a href="https://ko-fi.com/pathoschild" class="donate-button">
+ <img src="Content/images/ko-fi.png" /> Buy me a coffee
+ </a>
+ </li>
+ <li>
+ <a href="https://www.paypal.me/pathoschild" class="donate-button">
+ <img src="Content/images/paypal.png" /> Donate via PayPal
+ </a>
+ </li>
+ </ul>
-<h2 id="modcreators">For mod creators</h2>
-<ul>
- <li><a href="@Model.StableVersion.DevDownloadUrl">SMAPI @Model.StableVersion.Version for developers</a> (includes <a href="https://docs.microsoft.com/en-us/visualstudio/ide/using-intellisense">intellisense</a> and full console output)</li>
- @if (Model.BetaVersion != null)
+ @if (!string.IsNullOrWhiteSpace(Model.SupporterList))
{
- <li><a href="@Model.BetaVersion.DevDownloadUrl">SMAPI @Model.BetaVersion.Version for developers</a> (includes <a href="https://docs.microsoft.com/en-us/visualstudio/ide/using-intellisense">intellisense</a> and full console output)</li>
+ @Html.Raw(Markdig.Markdown.ToHtml(
+ $"Special thanks to {Model.SupporterList}, and a few anonymous users for their ongoing support on Patreon; you're awesome!"
+ ))
}
- <li><a href="https://stardewvalleywiki.com/Modding:Index">Modding documentation</a></li>
- <li>Need help? Come <a href="https://smapi.io/community">chat on Discord</a>.</li>
-</ul>
+</div>
+
+ <h2 id="modcreators">For mod creators</h2>
+ <ul>
+ <li><a href="@Model.StableVersion.DevDownloadUrl">SMAPI @Model.StableVersion.Version for developers</a> (includes <a href="https://docs.microsoft.com/en-us/visualstudio/ide/using-intellisense">intellisense</a> and full console output)</li>
+ @if (Model.BetaVersion != null)
+ {
+ <li><a href="@Model.BetaVersion.DevDownloadUrl">SMAPI @Model.BetaVersion.Version for developers</a> (includes <a href="https://docs.microsoft.com/en-us/visualstudio/ide/using-intellisense">intellisense</a> and full console output)</li>
+ }
+ <li><a href="https://stardewvalleywiki.com/Modding:Index">Modding documentation</a></li>
+ <li><a href="https://github.com/Pathoschild/SMAPI">Source code</a></li>
+ </ul>
diff --git a/src/SMAPI.Web/Views/Mods/Index.cshtml b/src/SMAPI.Web/Views/Mods/Index.cshtml
index 50b59b45..5b310d55 100644
--- a/src/SMAPI.Web/Views/Mods/Index.cshtml
+++ b/src/SMAPI.Web/Views/Mods/Index.cshtml
@@ -110,11 +110,8 @@ else
<small>
<a v-bind:href="'#' + mod.Slug">#</a>
<span v-show="showAdvanced">
- <template v-for="(link, i) in mod.MetadataLinks">
- <a v-bind:href="link.Item1">{{link.Item2}}</a>
- </template>
-
- <abbr v-bind:title="mod.DevNote" v-show="mod.DevNote">[dev note]</abbr>
+ <a v-bind:href="mod.PullRequestUrl" v-if="mod.PullRequestUrl">PR</a>
+ <abbr v-bind:title="mod.DevNote" v-if="mod.DevNote">[dev note]</abbr>
</span>
</small>
</td>
diff --git a/src/SMAPI.Web/Views/Shared/_Layout.cshtml b/src/SMAPI.Web/Views/Shared/_Layout.cshtml
index 17f1f673..2d06ceb1 100644
--- a/src/SMAPI.Web/Views/Shared/_Layout.cshtml
+++ b/src/SMAPI.Web/Views/Shared/_Layout.cshtml
@@ -29,12 +29,15 @@
</div>
<div id="content-column">
<div id="content">
- <h1>@(ViewData["ViewTitle"] ?? ViewData["Title"])</h1>
+ @if (ViewData["ViewTitle"] != string.Empty)
+ {
+ <h1>@(ViewData["ViewTitle"] ?? ViewData["Title"])</h1>
+ }
@RenderBody()
</div>
<div id="footer">
<div id="license">
- Hi! You can <a href="https://github.com/pathoschild/SMAPI" title="view source">view the source code</a> or <a href="https://github.com/pathoschild/SMAPI/issues" title="report issue">report a bug or suggestion</a>.
+ Hi! See the <a href="@Url.PlainAction("Privacy", "Index")">privacy page</a>, <a href="https://github.com/pathoschild/SMAPI" title="view source">SMAPI's source code</a>, or <a href="https://smapi.io/community" title="community pages">ask questions</a>.
</div>
</div>
</div>
diff --git a/src/SMAPI.Web/wwwroot/Content/css/index.css b/src/SMAPI.Web/wwwroot/Content/css/index.css
index 93a85bed..1cf8d261 100644
--- a/src/SMAPI.Web/wwwroot/Content/css/index.css
+++ b/src/SMAPI.Web/wwwroot/Content/css/index.css
@@ -21,12 +21,10 @@ h1 {
#call-to-action a.main-cta,
#call-to-action a.secondary-cta {
box-shadow: #caefab 0 1px 0 0 inset;
- background: linear-gradient(#77d42a 5%, #5cb811 100%) #77d42a;
border-radius: 6px;
border: 1px solid #268a16;
display: inline-block;
cursor: pointer;
- color: #306108;
font-weight: bold;
margin-bottom: 1em;
padding: 6px 24px;
@@ -34,10 +32,16 @@ h1 {
text-shadow: #aade7c 0 1px 0;
}
+#call-to-action a.main-cta {
+ background: linear-gradient(#77d42a 5%, #5cb811 75%) #77d42a;
+ font-size: 1.5em;
+ color: #306108;
+}
+
#call-to-action a.secondary-cta {
background: #768d87;
border: 1px solid #566963;
- color: #ffffff;
+ color: #eee;
text-shadow: #2b665e 0 1px 0;
}
@@ -101,9 +105,24 @@ h1 {
/*********
** Subsections
*********/
-.github-description {
- border-left: 0.25em solid #dfe2e5;
- padding-left: 1em;
+.area {
+ background: rgba(0, 170, 0, 0.2);
+ padding: 0 1em 1em 1em;
+ margin-bottom: 1em;
+}
+
+.area > ul,
+.area > div,
+.area > p {
+ margin-left: 3em;
+}
+
+.area > ul {
+ padding-left: 0;
+}
+
+.area > h2 {
+ border: 0;
}
#donate-links li {
@@ -114,12 +133,12 @@ h1 {
#donate-links .donate-button {
display: inline-block;
min-width: 10em;
- background: #2A413B;
+ background: #2a413b;
padding: 6px 12px;
font-family: Quicksand, Helvetica, Century Gothic, sans-serif;
text-decoration: none;
font-weight: 700;
- color: #FFF;
+ color: #fff;
border-radius: 8px;
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 97204d86..201d3166 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -20,10 +20,10 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.1.0");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.2.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
- public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.0");
+ public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
/// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null;
@@ -55,12 +55,18 @@ namespace StardewModdingAPI
/// <summary>The URL of the SMAPI home page.</summary>
internal const string HomePageUrl = "https://smapi.io";
+ /// <summary>The default performance counter name for unknown event handlers.</summary>
+ internal const string GamePerformanceCounterName = "<StardewValley>";
+
/// <summary>The absolute path to the folder containing SMAPI's internal files.</summary>
internal static readonly string InternalFilesPath = Program.DllSearchPath;
/// <summary>The file path for the SMAPI configuration file.</summary>
internal static string ApiConfigPath => Path.Combine(Constants.InternalFilesPath, "config.json");
+ /// <summary>The file path for the overrides file for <see cref="ApiConfigPath"/>, which is applied over it.</summary>
+ internal static string ApiUserConfigPath => Path.Combine(Constants.InternalFilesPath, "config.user.json");
+
/// <summary>The file path for the SMAPI metadata file.</summary>
internal static string ApiMetadataPath => Path.Combine(Constants.InternalFilesPath, "metadata.json");
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index f33ff84d..b0933ac6 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -4,7 +4,6 @@ using System.Diagnostics.Contracts;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Internal;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 82d3805b..2fd31263 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
+using System.Threading;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
@@ -48,6 +50,10 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the content coordinator has been disposed.</summary>
private bool IsDisposed;
+ /// <summary>A lock used to prevent asynchronous changes to the content manager list.</summary>
+ /// <remarks>The game may adds content managers in asynchronous threads (e.g. when populating the load screen).</remarks>
+ private readonly ReaderWriterLockSlim ContentManagerLock = new ReaderWriterLockSlim();
+
/*********
** Accessors
@@ -59,10 +65,10 @@ namespace StardewModdingAPI.Framework
public LocalizedContentManager.LanguageCode Language => this.MainContentManager.Language;
/// <summary>Interceptors which provide the initial versions of matching assets.</summary>
- public IDictionary<IModMetadata, IList<IAssetLoader>> Loaders { get; } = new Dictionary<IModMetadata, IList<IAssetLoader>>();
+ public IList<ModLinked<IAssetLoader>> Loaders { get; } = new List<ModLinked<IAssetLoader>>();
/// <summary>Interceptors which edit matching assets after they're loaded.</summary>
- public IDictionary<IModMetadata, IList<IAssetEditor>> Editors { get; } = new Dictionary<IModMetadata, IList<IAssetEditor>>();
+ public IList<ModLinked<IAssetEditor>> Editors { get; } = new List<ModLinked<IAssetEditor>>();
/// <summary>The absolute path to the <see cref="ContentManager.RootDirectory"/>.</summary>
public string FullRootDirectory { get; }
@@ -96,9 +102,12 @@ namespace StardewModdingAPI.Framework
/// <param name="name">A name for the mod manager. Not guaranteed to be unique.</param>
public GameContentManager CreateGameContentManager(string name)
{
- GameContentManager manager = new GameContentManager(name, this.MainContentManager.ServiceProvider, this.MainContentManager.RootDirectory, this.MainContentManager.CurrentCulture, this, this.Monitor, this.Reflection, this.OnDisposing, this.OnLoadingFirstAsset);
- this.ContentManagers.Add(manager);
- return manager;
+ return this.ContentManagerLock.InWriteLock(() =>
+ {
+ GameContentManager manager = new GameContentManager(name, this.MainContentManager.ServiceProvider, this.MainContentManager.RootDirectory, this.MainContentManager.CurrentCulture, this, this.Monitor, this.Reflection, this.OnDisposing, this.OnLoadingFirstAsset);
+ this.ContentManagers.Add(manager);
+ return manager;
+ });
}
/// <summary>Get a new content manager which handles reading files from a SMAPI mod folder with support for unpacked files.</summary>
@@ -107,20 +116,23 @@ namespace StardewModdingAPI.Framework
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
public ModContentManager CreateModContentManager(string name, string rootDirectory, IContentManager gameContentManager)
{
- ModContentManager manager = new ModContentManager(
- name: name,
- gameContentManager: gameContentManager,
- serviceProvider: this.MainContentManager.ServiceProvider,
- rootDirectory: rootDirectory,
- currentCulture: this.MainContentManager.CurrentCulture,
- coordinator: this,
- monitor: this.Monitor,
- reflection: this.Reflection,
- jsonHelper: this.JsonHelper,
- onDisposing: this.OnDisposing
- );
- this.ContentManagers.Add(manager);
- return manager;
+ return this.ContentManagerLock.InWriteLock(() =>
+ {
+ ModContentManager manager = new ModContentManager(
+ name: name,
+ gameContentManager: gameContentManager,
+ serviceProvider: this.MainContentManager.ServiceProvider,
+ rootDirectory: rootDirectory,
+ currentCulture: this.MainContentManager.CurrentCulture,
+ coordinator: this,
+ monitor: this.Monitor,
+ reflection: this.Reflection,
+ jsonHelper: this.JsonHelper,
+ onDisposing: this.OnDisposing
+ );
+ this.ContentManagers.Add(manager);
+ return manager;
+ });
}
/// <summary>Get the current content locale.</summary>
@@ -132,8 +144,11 @@ namespace StardewModdingAPI.Framework
/// <summary>Perform any cleanup needed when the locale changes.</summary>
public void OnLocaleChanged()
{
- foreach (IContentManager contentManager in this.ContentManagers)
- contentManager.OnLocaleChanged();
+ this.ContentManagerLock.InReadLock(() =>
+ {
+ foreach (IContentManager contentManager in this.ContentManagers)
+ contentManager.OnLocaleChanged();
+ });
}
/// <summary>Get whether this asset is mapped to a mod folder.</summary>
@@ -180,7 +195,9 @@ namespace StardewModdingAPI.Framework
public T LoadManagedAsset<T>(string contentManagerID, string relativePath)
{
// get content manager
- IContentManager contentManager = this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID);
+ IContentManager contentManager = this.ContentManagerLock.InReadLock(() =>
+ this.ContentManagers.FirstOrDefault(p => p.IsNamespaced && p.Name == contentManagerID)
+ );
if (contentManager == null)
throw new InvalidOperationException($"The '{contentManagerID}' prefix isn't handled by any mod.");
@@ -210,15 +227,18 @@ namespace StardewModdingAPI.Framework
{
// invalidate cache & track removed assets
IDictionary<string, ISet<object>> removedAssets = new Dictionary<string, ISet<object>>(StringComparer.InvariantCultureIgnoreCase);
- foreach (IContentManager contentManager in this.ContentManagers)
+ this.ContentManagerLock.InReadLock(() =>
{
- foreach (var entry in contentManager.InvalidateCache(predicate, dispose))
+ foreach (IContentManager contentManager in this.ContentManagers)
{
- if (!removedAssets.TryGetValue(entry.Key, out ISet<object> assets))
- removedAssets[entry.Key] = assets = new HashSet<object>(new ObjectReferenceComparer<object>());
- assets.Add(entry.Value);
+ foreach (var entry in contentManager.InvalidateCache(predicate, dispose))
+ {
+ if (!removedAssets.TryGetValue(entry.Key, out ISet<object> assets))
+ removedAssets[entry.Key] = assets = new HashSet<object>(new ObjectReferenceComparer<object>());
+ assets.Add(entry.Value);
+ }
}
- }
+ });
// reload core game assets
if (removedAssets.Any())
@@ -232,6 +252,23 @@ namespace StardewModdingAPI.Framework
return removedAssets.Keys;
}
+ /// <summary>Get all loaded instances of an asset name.</summary>
+ /// <param name="assetName">The asset name.</param>
+ [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "This method is provided for Content Patcher.")]
+ public IEnumerable<object> GetLoadedValues(string assetName)
+ {
+ return this.ContentManagerLock.InReadLock(() =>
+ {
+ List<object> values = new List<object>();
+ foreach (IContentManager content in this.ContentManagers.Where(p => !p.IsNamespaced && p.IsLoaded(assetName)))
+ {
+ object value = content.Load<object>(assetName, this.Language, useCache: true);
+ values.Add(value);
+ }
+ return values;
+ });
+ }
+
/// <summary>Dispose held resources.</summary>
public void Dispose()
{
@@ -244,6 +281,8 @@ namespace StardewModdingAPI.Framework
contentManager.Dispose();
this.ContentManagers.Clear();
this.MainContentManager = null;
+
+ this.ContentManagerLock.Dispose();
}
@@ -257,7 +296,9 @@ namespace StardewModdingAPI.Framework
if (this.IsDisposed)
return;
- this.ContentManagers.Remove(contentManager);
+ this.ContentManagerLock.InWriteLock(() =>
+ this.ContentManagers.Remove(contentManager)
+ );
}
}
}
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 8930267d..eecdda74 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.ContentManagers
private readonly ContextHash<string> AssetsBeingLoaded = new ContextHash<string>();
/// <summary>Interceptors which provide the initial versions of matching assets.</summary>
- private IDictionary<IModMetadata, IList<IAssetLoader>> Loaders => this.Coordinator.Loaders;
+ private IList<ModLinked<IAssetLoader>> Loaders => this.Coordinator.Loaders;
/// <summary>Interceptors which edit matching assets after they're loaded.</summary>
- private IDictionary<IModMetadata, IList<IAssetEditor>> Editors => this.Coordinator.Editors;
+ private IList<ModLinked<IAssetEditor>> Editors => this.Coordinator.Editors;
/// <summary>A lookup which indicates whether the asset is localizable (i.e. the filename contains the locale), if previously loaded.</summary>
private readonly IDictionary<string, bool> IsLocalizableLookup;
@@ -278,16 +278,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
private IAssetData ApplyLoader<T>(IAssetInfo info)
{
// find matching loaders
- var loaders = this.GetInterceptors(this.Loaders)
+ var loaders = this.Loaders
.Where(entry =>
{
try
{
- return entry.Value.CanLoad<T>(info);
+ return entry.Data.CanLoad<T>(info);
}
catch (Exception ex)
{
- entry.Key.LogAsMod($"Mod failed when checking whether it could load asset '{info.AssetName}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
+ entry.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{info.AssetName}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
return false;
}
})
@@ -298,14 +298,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
return null;
if (loaders.Length > 1)
{
- string[] loaderNames = loaders.Select(p => p.Key.DisplayName).ToArray();
+ string[] loaderNames = loaders.Select(p => p.Mod.DisplayName).ToArray();
this.Monitor.Log($"Multiple mods want to provide the '{info.AssetName}' asset ({string.Join(", ", loaderNames)}), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use {typeof(IAssetEditor)} instead to avoid conflicts.)", LogLevel.Warn);
return null;
}
// fetch asset from loader
- IModMetadata mod = loaders[0].Key;
- IAssetLoader loader = loaders[0].Value;
+ IModMetadata mod = loaders[0].Mod;
+ IAssetLoader loader = loaders[0].Data;
T data;
try
{
@@ -338,11 +338,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName);
// edit asset
- foreach (var entry in this.GetInterceptors(this.Editors))
+ foreach (var entry in this.Editors)
{
// check for match
- IModMetadata mod = entry.Key;
- IAssetEditor editor = entry.Value;
+ IModMetadata mod = entry.Mod;
+ IAssetEditor editor = entry.Data;
try
{
if (!editor.CanEdit<T>(info))
@@ -382,19 +382,5 @@ namespace StardewModdingAPI.Framework.ContentManagers
// return result
return asset;
}
-
- /// <summary>Get all registered interceptors from a list.</summary>
- private IEnumerable<KeyValuePair<IModMetadata, T>> GetInterceptors<T>(IDictionary<IModMetadata, IList<T>> entries)
- {
- foreach (var entry in entries)
- {
- IModMetadata mod = entry.Key;
- IList<T> interceptors = entry.Value;
-
- // registered editors
- foreach (T interceptor in interceptors)
- yield return new KeyValuePair<IModMetadata, T>(mod, interceptor);
- }
- }
}
}
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index fdf76b24..0a526fc8 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -154,6 +154,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// unpacked map
case ".tbin":
+ case ".tmx":
{
// validate
if (typeof(T) != typeof(Map))
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 892cbc7b..a9dfda97 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -1,5 +1,8 @@
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework.PerformanceMonitoring;
namespace StardewModdingAPI.Framework.Events
{
@@ -173,28 +176,32 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Writes messages to the log.</param>
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
- public EventManager(IMonitor monitor, ModRegistry modRegistry)
+ /// <param name="performanceMonitor">Tracks performance metrics.</param>
+ public EventManager(IMonitor monitor, ModRegistry modRegistry, PerformanceMonitor performanceMonitor)
{
// create shortcut initializers
- ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry);
+ ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName, bool isPerformanceCritical = false)
+ {
+ return new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry, performanceMonitor, isPerformanceCritical);
+ }
// init events (new)
this.MenuChanged = ManageEventOf<MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged));
- this.Rendering = ManageEventOf<RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering));
- this.Rendered = ManageEventOf<RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered));
- this.RenderingWorld = ManageEventOf<RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld));
- this.RenderedWorld = ManageEventOf<RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld));
- this.RenderingActiveMenu = ManageEventOf<RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu));
- this.RenderedActiveMenu = ManageEventOf<RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu));
- this.RenderingHud = ManageEventOf<RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud));
- this.RenderedHud = ManageEventOf<RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud));
+ this.Rendering = ManageEventOf<RenderingEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendering), isPerformanceCritical: true);
+ this.Rendered = ManageEventOf<RenderedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.Rendered), isPerformanceCritical: true);
+ this.RenderingWorld = ManageEventOf<RenderingWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingWorld), isPerformanceCritical: true);
+ this.RenderedWorld = ManageEventOf<RenderedWorldEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedWorld), isPerformanceCritical: true);
+ this.RenderingActiveMenu = ManageEventOf<RenderingActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingActiveMenu), isPerformanceCritical: true);
+ this.RenderedActiveMenu = ManageEventOf<RenderedActiveMenuEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedActiveMenu), isPerformanceCritical: true);
+ this.RenderingHud = ManageEventOf<RenderingHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderingHud), isPerformanceCritical: true);
+ this.RenderedHud = ManageEventOf<RenderedHudEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.RenderedHud), isPerformanceCritical: true);
this.WindowResized = ManageEventOf<WindowResizedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.WindowResized));
this.GameLaunched = ManageEventOf<GameLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.GameLaunched));
- this.UpdateTicking = ManageEventOf<UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking));
- this.UpdateTicked = ManageEventOf<UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked));
- this.OneSecondUpdateTicking = ManageEventOf<OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking));
- this.OneSecondUpdateTicked = ManageEventOf<OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked));
+ this.UpdateTicking = ManageEventOf<UpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicking), isPerformanceCritical: true);
+ this.UpdateTicked = ManageEventOf<UpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.UpdateTicked), isPerformanceCritical: true);
+ this.OneSecondUpdateTicking = ManageEventOf<OneSecondUpdateTickingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicking), isPerformanceCritical: true);
+ this.OneSecondUpdateTicked = ManageEventOf<OneSecondUpdateTickedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.OneSecondUpdateTicked), isPerformanceCritical: true);
this.SaveCreating = ManageEventOf<SaveCreatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreating));
this.SaveCreated = ManageEventOf<SaveCreatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.SaveCreated));
this.Saving = ManageEventOf<SavingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Saving));
@@ -207,7 +214,7 @@ namespace StardewModdingAPI.Framework.Events
this.ButtonPressed = ManageEventOf<ButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed));
this.ButtonReleased = ManageEventOf<ButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased));
- this.CursorMoved = ManageEventOf<CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved));
+ this.CursorMoved = ManageEventOf<CursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved), isPerformanceCritical: true);
this.MouseWheelScrolled = ManageEventOf<MouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled));
this.PeerContextReceived = ManageEventOf<PeerContextReceivedEventArgs>(nameof(IModEvents.Multiplayer), nameof(IMultiplayerEvents.PeerContextReceived));
@@ -228,8 +235,15 @@ namespace StardewModdingAPI.Framework.Events
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged));
- this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking));
- this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked));
+ this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking), isPerformanceCritical: true);
+ this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked), isPerformanceCritical: true);
+ }
+
+ /// <summary>Get all managed events.</summary>
+ public IEnumerable<IManagedEvent> GetAllEvents()
+ {
+ foreach (FieldInfo field in this.GetType().GetFields())
+ yield return (IManagedEvent)field.GetValue(this);
}
}
}
diff --git a/src/SMAPI/Framework/Events/IManagedEvent.cs b/src/SMAPI/Framework/Events/IManagedEvent.cs
new file mode 100644
index 00000000..e4e3ca08
--- /dev/null
+++ b/src/SMAPI/Framework/Events/IManagedEvent.cs
@@ -0,0 +1,15 @@
+namespace StardewModdingAPI.Framework.Events
+{
+ /// <summary>Metadata for an event raised by SMAPI.</summary>
+ internal interface IManagedEvent
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A human-readable name for the event.</summary>
+ string EventName { get; }
+
+ /// <summary>Whether the event is typically called at least once per second.</summary>
+ bool IsPerformanceCritical { get; }
+ }
+}
diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs
index 2afe7a03..118b73ac 100644
--- a/src/SMAPI/Framework/Events/ManagedEvent.cs
+++ b/src/SMAPI/Framework/Events/ManagedEvent.cs
@@ -1,12 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using StardewModdingAPI.Framework.PerformanceMonitoring;
namespace StardewModdingAPI.Framework.Events
{
/// <summary>An event wrapper which intercepts and logs errors in handler code.</summary>
/// <typeparam name="TEventArgs">The event arguments type.</typeparam>
- internal class ManagedEvent<TEventArgs>
+ internal class ManagedEvent<TEventArgs> : IManagedEvent
{
/*********
** Fields
@@ -14,9 +15,6 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>The underlying event.</summary>
private event EventHandler<TEventArgs> Event;
- /// <summary>A human-readable name for the event.</summary>
- private readonly string EventName;
-
/// <summary>Writes messages to the log.</summary>
private readonly IMonitor Monitor;
@@ -29,6 +27,19 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>The cached invocation list.</summary>
private EventHandler<TEventArgs>[] CachedInvocationList;
+ /// <summary>Tracks performance metrics.</summary>
+ private readonly PerformanceMonitor PerformanceMonitor;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A human-readable name for the event.</summary>
+ public string EventName { get; }
+
+ /// <summary>Whether the event is typically called at least once per second.</summary>
+ public bool IsPerformanceCritical { get; }
+
/*********
** Public methods
@@ -37,11 +48,15 @@ namespace StardewModdingAPI.Framework.Events
/// <param name="eventName">A human-readable name for the event.</param>
/// <param name="monitor">Writes messages to the log.</param>
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
- public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry)
+ /// <param name="performanceMonitor">Tracks performance metrics.</param>
+ /// <param name="isPerformanceCritical">Whether the event is typically called at least once per second.</param>
+ public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry, PerformanceMonitor performanceMonitor, bool isPerformanceCritical = false)
{
this.EventName = eventName;
this.Monitor = monitor;
this.ModRegistry = modRegistry;
+ this.PerformanceMonitor = performanceMonitor;
+ this.IsPerformanceCritical = isPerformanceCritical;
}
/// <summary>Get whether anything is listening to the event.</summary>
@@ -81,17 +96,21 @@ namespace StardewModdingAPI.Framework.Events
if (this.Event == null)
return;
- foreach (EventHandler<TEventArgs> handler in this.CachedInvocationList)
+
+ this.PerformanceMonitor.Track(this.EventName, () =>
{
- try
+ foreach (EventHandler<TEventArgs> handler in this.CachedInvocationList)
{
- handler.Invoke(null, args);
- }
- catch (Exception ex)
- {
- this.LogError(handler, ex);
+ try
+ {
+ this.PerformanceMonitor.Track(this.EventName, this.GetModNameForPerformanceCounters(handler), () => handler.Invoke(null, args));
+ }
+ catch (Exception ex)
+ {
+ this.LogError(handler, ex);
+ }
}
- }
+ });
}
/// <summary>Raise the event and notify all handlers.</summary>
@@ -122,6 +141,19 @@ namespace StardewModdingAPI.Framework.Events
/*********
** Private methods
*********/
+ /// <summary>Get the mod name for a given event handler to display in performance monitoring reports.</summary>
+ /// <param name="handler">The event handler.</param>
+ private string GetModNameForPerformanceCounters(EventHandler<TEventArgs> handler)
+ {
+ IModMetadata mod = this.GetSourceMod(handler);
+ if (mod == null)
+ return Constants.GamePerformanceCounterName;
+
+ return mod.HasManifest()
+ ? mod.Manifest.UniqueID
+ : mod.DisplayName;
+ }
+
/// <summary>Track an event handler.</summary>
/// <param name="mod">The mod which added the handler.</param>
/// <param name="handler">The event handler.</param>
diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs
index 29cfbc39..07957624 100644
--- a/src/SMAPI/Framework/GameVersion.cs
+++ b/src/SMAPI/Framework/GameVersion.cs
@@ -3,8 +3,8 @@ using System.Collections.Generic;
namespace StardewModdingAPI.Framework
{
- /// <summary>An implementation of <see cref="ISemanticVersion"/> that correctly handles the non-semantic versions used by older Stardew Valley releases.</summary>
- internal class GameVersion : SemanticVersion
+ /// <summary>An extension of <see cref="ISemanticVersion"/> that correctly handles non-semantic versions used by Stardew Valley.</summary>
+ internal class GameVersion : Toolkit.SemanticVersion
{
/*********
** Private methods
@@ -18,11 +18,11 @@ namespace StardewModdingAPI.Framework
["1.03"] = "1.0.3",
["1.04"] = "1.0.4",
["1.05"] = "1.0.5",
- ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes.
- ["1.051b"] = "1.0.6-prerelease2",
+ ["1.051"] = "1.0.5.1",
+ ["1.051b"] = "1.0.5.2",
["1.06"] = "1.0.6",
["1.07"] = "1.0.7",
- ["1.07a"] = "1.0.8-prerelease1",
+ ["1.07a"] = "1.0.7.1",
["1.08"] = "1.0.8",
["1.1"] = "1.1.0",
["1.2"] = "1.2.0",
@@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="version">The game version string.</param>
public GameVersion(string version)
- : base(GameVersion.GetSemanticVersionString(version)) { }
+ : base(GameVersion.GetSemanticVersionString(version), allowNonStandard: true) { }
/// <summary>Get a string representation of the version.</summary>
public override string ToString()
@@ -53,33 +53,21 @@ namespace StardewModdingAPI.Framework
private static string GetSemanticVersionString(string gameVersion)
{
// mapped version
- if (GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion))
- return semanticVersion;
-
- // special case: four-part versions
- string[] parts = gameVersion.Split('.');
- if (parts.Length == 4)
- return $"{parts[0]}.{parts[1]}.{parts[2]}+{parts[3]}";
-
- return gameVersion;
+ return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
+ ? semanticVersion
+ : gameVersion;
}
/// <summary>Convert a semantic version string to the equivalent game version string.</summary>
/// <param name="semanticVersion">The semantic version string.</param>
private static string GetGameVersionString(string semanticVersion)
{
- // mapped versions
foreach (var mapping in GameVersion.VersionMap)
{
if (mapping.Value.Equals(semanticVersion, StringComparison.InvariantCultureIgnoreCase))
return mapping.Key;
}
- // special case: four-part versions
- string[] parts = semanticVersion.Split('.', '+');
- if (parts.Length == 4)
- return $"{parts[0]}.{parts[1]}.{parts[2]}.{parts[3]}";
-
return semanticVersion;
}
}
diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs
index c3155b1c..8b45e196 100644
--- a/src/SMAPI/Framework/InternalExtensions.cs
+++ b/src/SMAPI/Framework/InternalExtensions.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
+using System.Threading;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Reflection;
@@ -84,6 +85,75 @@ namespace StardewModdingAPI.Framework
}
/****
+ ** ReaderWriterLockSlim
+ ****/
+ /// <summary>Run code within a read lock.</summary>
+ /// <param name="lock">The lock to set.</param>
+ /// <param name="action">The action to perform.</param>
+ public static void InReadLock(this ReaderWriterLockSlim @lock, Action action)
+ {
+ @lock.EnterReadLock();
+ try
+ {
+ action();
+ }
+ finally
+ {
+ @lock.ExitReadLock();
+ }
+ }
+
+ /// <summary>Run code within a read lock.</summary>
+ /// <typeparam name="TReturn">The action's return value.</typeparam>
+ /// <param name="lock">The lock to set.</param>
+ /// <param name="action">The action to perform.</param>
+ public static TReturn InReadLock<TReturn>(this ReaderWriterLockSlim @lock, Func<TReturn> action)
+ {
+ @lock.EnterReadLock();
+ try
+ {
+ return action();
+ }
+ finally
+ {
+ @lock.ExitReadLock();
+ }
+ }
+
+ /// <summary>Run code within a write lock.</summary>
+ /// <param name="lock">The lock to set.</param>
+ /// <param name="action">The action to perform.</param>
+ public static void InWriteLock(this ReaderWriterLockSlim @lock, Action action)
+ {
+ @lock.EnterWriteLock();
+ try
+ {
+ action();
+ }
+ finally
+ {
+ @lock.ExitWriteLock();
+ }
+ }
+
+ /// <summary>Run code within a write lock.</summary>
+ /// <typeparam name="TReturn">The action's return value.</typeparam>
+ /// <param name="lock">The lock to set.</param>
+ /// <param name="action">The action to perform.</param>
+ public static TReturn InWriteLock<TReturn>(this ReaderWriterLockSlim @lock, Func<TReturn> action)
+ {
+ @lock.EnterWriteLock();
+ try
+ {
+ return action();
+ }
+ finally
+ {
+ @lock.ExitWriteLock();
+ }
+ }
+
+ /****
** Sprite batch
****/
/// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
index 3d43c539..6cde849c 100644
--- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
@@ -177,7 +177,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
private string GetGlobalDataPath(string key)
{
this.AssertSlug(key, nameof(key));
- return Path.Combine(Constants.SavesPath, ".smapi", "mod-data", this.ModID.ToLower(), $"{key}.json".ToLower());
+ return Path.Combine(Constants.DataPath, ".smapi", "mod-data", this.ModID.ToLower(), $"{key}.json".ToLower());
}
/// <summary>Assert that a key contains only characters that are safe in all contexts.</summary>
diff --git a/src/SMAPI/Framework/ModLinked.cs b/src/SMAPI/Framework/ModLinked.cs
new file mode 100644
index 00000000..8cfe6f5f
--- /dev/null
+++ b/src/SMAPI/Framework/ModLinked.cs
@@ -0,0 +1,29 @@
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A generic tuple which links something to a mod.</summary>
+ /// <typeparam name="T">The interceptor type.</typeparam>
+ internal class ModLinked<T>
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod metadata.</summary>
+ public IModMetadata Mod { get; }
+
+ /// <summary>The instance linked to the mod.</summary>
+ public T Data { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod metadata.</param>
+ /// <param name="data">The instance linked to the mod.</param>
+ public ModLinked(IModMetadata mod, T data)
+ {
+ this.Mod = mod;
+ this.Data = data;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/AlertContext.cs b/src/SMAPI/Framework/PerformanceMonitoring/AlertContext.cs
new file mode 100644
index 00000000..01197f74
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/AlertContext.cs
@@ -0,0 +1,34 @@
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>The context for an alert.</summary>
+ internal struct AlertContext
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The source which triggered the alert.</summary>
+ public string Source { get; }
+
+ /// <summary>The elapsed milliseconds.</summary>
+ public double Elapsed { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="source">The source which triggered the alert.</param>
+ /// <param name="elapsed">The elapsed milliseconds.</param>
+ public AlertContext(string source, double elapsed)
+ {
+ this.Source = source;
+ this.Elapsed = elapsed;
+ }
+
+ /// <summary>Get a human-readable text form of this instance.</summary>
+ public override string ToString()
+ {
+ return $"{this.Source}: {this.Elapsed:F2}ms";
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/AlertEntry.cs b/src/SMAPI/Framework/PerformanceMonitoring/AlertEntry.cs
new file mode 100644
index 00000000..f5b80189
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/AlertEntry.cs
@@ -0,0 +1,38 @@
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>A single alert entry.</summary>
+ internal struct AlertEntry
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The collection in which the alert occurred.</summary>
+ public PerformanceCounterCollection Collection { get; }
+
+ /// <summary>The actual execution time in milliseconds.</summary>
+ public double ExecutionTimeMilliseconds { get; }
+
+ /// <summary>The configured alert threshold in milliseconds.</summary>
+ public double ThresholdMilliseconds { get; }
+
+ /// <summary>The sources involved in exceeding the threshold.</summary>
+ public AlertContext[] Context { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="collection">The collection in which the alert occurred.</param>
+ /// <param name="executionTimeMilliseconds">The actual execution time in milliseconds.</param>
+ /// <param name="thresholdMilliseconds">The configured alert threshold in milliseconds.</param>
+ /// <param name="context">The sources involved in exceeding the threshold.</param>
+ public AlertEntry(PerformanceCounterCollection collection, double executionTimeMilliseconds, double thresholdMilliseconds, AlertContext[] context)
+ {
+ this.Collection = collection;
+ this.ExecutionTimeMilliseconds = executionTimeMilliseconds;
+ this.ThresholdMilliseconds = thresholdMilliseconds;
+ this.Context = context;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/PeakEntry.cs b/src/SMAPI/Framework/PerformanceMonitoring/PeakEntry.cs
new file mode 100644
index 00000000..cff502ad
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/PeakEntry.cs
@@ -0,0 +1,35 @@
+using System;
+
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>A peak invocation time.</summary>
+ internal struct PeakEntry
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The actual execution time in milliseconds.</summary>
+ public double ExecutionTimeMilliseconds { get; }
+
+ /// <summary>When the entry occurred.</summary>
+ public DateTime EventTime { get; }
+
+ /// <summary>The sources involved in exceeding the threshold.</summary>
+ public AlertContext[] Context { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="executionTimeMilliseconds">The actual execution time in milliseconds.</param>
+ /// <param name="eventTime">When the entry occurred.</param>
+ /// <param name="context">The sources involved in exceeding the threshold.</param>
+ public PeakEntry(double executionTimeMilliseconds, DateTime eventTime, AlertContext[] context)
+ {
+ this.ExecutionTimeMilliseconds = executionTimeMilliseconds;
+ this.EventTime = eventTime;
+ this.Context = context;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounter.cs b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounter.cs
new file mode 100644
index 00000000..3cf668ee
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounter.cs
@@ -0,0 +1,125 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Harmony;
+
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>Tracks metadata about a particular code event.</summary>
+ internal class PerformanceCounter
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The size of the ring buffer.</summary>
+ private readonly int MaxEntries = 16384;
+
+ /// <summary>The collection to which this performance counter belongs.</summary>
+ private readonly PerformanceCounterCollection ParentCollection;
+
+ /// <summary>The performance counter entries.</summary>
+ private readonly Stack<PerformanceCounterEntry> Entries;
+
+ /// <summary>The entry with the highest execution time.</summary>
+ private PerformanceCounterEntry? PeakPerformanceCounterEntry;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The name of the source.</summary>
+ public string Source { get; }
+
+ /// <summary>The alert threshold in milliseconds</summary>
+ public double AlertThresholdMilliseconds { get; set; }
+
+ /// <summary>If alerting is enabled or not</summary>
+ public bool EnableAlerts { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="parentCollection">The collection to which this performance counter belongs.</param>
+ /// <param name="source">The name of the source.</param>
+ public PerformanceCounter(PerformanceCounterCollection parentCollection, string source)
+ {
+ this.ParentCollection = parentCollection;
+ this.Source = source;
+ this.Entries = new Stack<PerformanceCounterEntry>(this.MaxEntries);
+ }
+
+ /// <summary>Add a performance counter entry to the list, update monitoring, and raise alerts if needed.</summary>
+ /// <param name="entry">The entry to add.</param>
+ public void Add(PerformanceCounterEntry entry)
+ {
+ // add entry
+ if (this.Entries.Count > this.MaxEntries)
+ this.Entries.Pop();
+ this.Entries.Add(entry);
+
+ // update metrics
+ if (this.PeakPerformanceCounterEntry == null || entry.ElapsedMilliseconds > this.PeakPerformanceCounterEntry.Value.ElapsedMilliseconds)
+ this.PeakPerformanceCounterEntry = entry;
+
+ // raise alert
+ if (this.EnableAlerts && entry.ElapsedMilliseconds > this.AlertThresholdMilliseconds)
+ this.ParentCollection.AddAlert(entry.ElapsedMilliseconds, this.AlertThresholdMilliseconds, new AlertContext(this.Source, entry.ElapsedMilliseconds));
+ }
+
+ /// <summary>Clear all performance counter entries and monitoring.</summary>
+ public void Reset()
+ {
+ this.Entries.Clear();
+ this.PeakPerformanceCounterEntry = null;
+ }
+
+ /// <summary>Get the peak entry.</summary>
+ public PerformanceCounterEntry? GetPeak()
+ {
+ return this.PeakPerformanceCounterEntry;
+ }
+
+ /// <summary>Get the entry with the highest execution time.</summary>
+ /// <param name="range">The time range to search.</param>
+ /// <param name="endTime">The end time for the <paramref name="range"/>, or null for the current time.</param>
+ public PerformanceCounterEntry? GetPeak(TimeSpan range, DateTime? endTime = null)
+ {
+ endTime ??= DateTime.UtcNow;
+ DateTime startTime = endTime.Value.Subtract(range);
+
+ return this.Entries
+ .Where(entry => entry.EventTime >= startTime && entry.EventTime <= endTime)
+ .OrderByDescending(x => x.ElapsedMilliseconds)
+ .FirstOrDefault();
+ }
+
+ /// <summary>Get the last entry added to the list.</summary>
+ public PerformanceCounterEntry? GetLastEntry()
+ {
+ if (this.Entries.Count == 0)
+ return null;
+
+ return this.Entries.Peek();
+ }
+
+ /// <summary>Get the average over a given time span.</summary>
+ /// <param name="range">The time range to search.</param>
+ /// <param name="endTime">The end time for the <paramref name="range"/>, or null for the current time.</param>
+ public double GetAverage(TimeSpan range, DateTime? endTime = null)
+ {
+ endTime ??= DateTime.UtcNow;
+ DateTime startTime = endTime.Value.Subtract(range);
+
+ double[] entries = this.Entries
+ .Where(entry => entry.EventTime >= startTime && entry.EventTime <= endTime)
+ .Select(p => p.ElapsedMilliseconds)
+ .ToArray();
+
+ return entries.Length > 0
+ ? entries.Average()
+ : 0;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterCollection.cs b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterCollection.cs
new file mode 100644
index 00000000..0bb78c74
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterCollection.cs
@@ -0,0 +1,205 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ internal class PerformanceCounterCollection
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The number of peak invocations to keep.</summary>
+ private readonly int MaxEntries = 16384;
+
+ /// <summary>The sources involved in exceeding alert thresholds.</summary>
+ private readonly List<AlertContext> TriggeredPerformanceCounters = new List<AlertContext>();
+
+ /// <summary>The stopwatch used to track the invocation time.</summary>
+ private readonly Stopwatch InvocationStopwatch = new Stopwatch();
+
+ /// <summary>The performance counter manager.</summary>
+ private readonly PerformanceMonitor PerformanceMonitor;
+
+ /// <summary>The time to calculate average calls per second.</summary>
+ private DateTime CallsPerSecondStart = DateTime.UtcNow;
+
+ /// <summary>The number of invocations.</summary>
+ private long CallCount;
+
+ /// <summary>The peak invocations.</summary>
+ private readonly Stack<PeakEntry> PeakInvocations;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The associated performance counters.</summary>
+ public IDictionary<string, PerformanceCounter> PerformanceCounters { get; } = new Dictionary<string, PerformanceCounter>();
+
+ /// <summary>The name of this collection.</summary>
+ public string Name { get; }
+
+ /// <summary>Whether the source is typically invoked at least once per second.</summary>
+ public bool IsPerformanceCritical { get; }
+
+ /// <summary>The alert threshold in milliseconds.</summary>
+ public double AlertThresholdMilliseconds { get; set; }
+
+ /// <summary>Whether alerts are enabled.</summary>
+ public bool EnableAlerts { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="performanceMonitor">The performance counter manager.</param>
+ /// <param name="name">The name of this collection.</param>
+ /// <param name="isPerformanceCritical">Whether the source is typically invoked at least once per second.</param>
+ public PerformanceCounterCollection(PerformanceMonitor performanceMonitor, string name, bool isPerformanceCritical = false)
+ {
+ this.PeakInvocations = new Stack<PeakEntry>(this.MaxEntries);
+ this.Name = name;
+ this.PerformanceMonitor = performanceMonitor;
+ this.IsPerformanceCritical = isPerformanceCritical;
+ }
+
+ /// <summary>Track a single invocation for a named source.</summary>
+ /// <param name="source">The name of the source.</param>
+ /// <param name="entry">The entry.</param>
+ public void Track(string source, PerformanceCounterEntry entry)
+ {
+ // add entry
+ if (!this.PerformanceCounters.ContainsKey(source))
+ this.PerformanceCounters.Add(source, new PerformanceCounter(this, source));
+ this.PerformanceCounters[source].Add(entry);
+
+ // raise alert
+ if (this.EnableAlerts)
+ this.TriggeredPerformanceCounters.Add(new AlertContext(source, entry.ElapsedMilliseconds));
+ }
+
+ /// <summary>Get the average execution time for all non-game internal sources in milliseconds.</summary>
+ /// <param name="interval">The interval for which to get the average, relative to now</param>
+ public double GetModsAverageExecutionTime(TimeSpan interval)
+ {
+ return this.PerformanceCounters
+ .Where(entry => entry.Key != Constants.GamePerformanceCounterName)
+ .Sum(entry => entry.Value.GetAverage(interval));
+ }
+
+ /// <summary>Get the overall average execution time in milliseconds.</summary>
+ /// <param name="interval">The interval for which to get the average, relative to now</param>
+ public double GetAverageExecutionTime(TimeSpan interval)
+ {
+ return this.PerformanceCounters
+ .Sum(entry => entry.Value.GetAverage(interval));
+ }
+
+ /// <summary>Get the average execution time for game-internal sources in milliseconds.</summary>
+ public double GetGameAverageExecutionTime(TimeSpan interval)
+ {
+ return this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter gameExecTime)
+ ? gameExecTime.GetAverage(interval)
+ : 0;
+ }
+
+ /// <summary>Get the peak execution time in milliseconds.</summary>
+ /// <param name="range">The time range to search.</param>
+ /// <param name="endTime">The end time for the <paramref name="range"/>, or null for the current time.</param>
+ public double GetPeakExecutionTime(TimeSpan range, DateTime? endTime = null)
+ {
+ if (this.PeakInvocations.Count == 0)
+ return 0;
+
+ endTime ??= DateTime.UtcNow;
+ DateTime startTime = endTime.Value.Subtract(range);
+
+ return this.PeakInvocations
+ .Where(entry => entry.EventTime >= startTime && entry.EventTime <= endTime)
+ .OrderByDescending(x => x.ExecutionTimeMilliseconds)
+ .Select(p => p.ExecutionTimeMilliseconds)
+ .FirstOrDefault();
+ }
+
+ /// <summary>Start tracking the invocation of this collection.</summary>
+ public void BeginTrackInvocation()
+ {
+ this.TriggeredPerformanceCounters.Clear();
+ this.InvocationStopwatch.Reset();
+ this.InvocationStopwatch.Start();
+
+ this.CallCount++;
+ }
+
+ /// <summary>End tracking the invocation of this collection, and raise an alert if needed.</summary>
+ public void EndTrackInvocation()
+ {
+ this.InvocationStopwatch.Stop();
+
+ // add invocation
+ if (this.PeakInvocations.Count >= this.MaxEntries)
+ this.PeakInvocations.Pop();
+ this.PeakInvocations.Push(new PeakEntry(this.InvocationStopwatch.Elapsed.TotalMilliseconds, DateTime.UtcNow, this.TriggeredPerformanceCounters.ToArray()));
+
+ // raise alert
+ if (this.EnableAlerts && this.InvocationStopwatch.Elapsed.TotalMilliseconds >= this.AlertThresholdMilliseconds)
+ this.AddAlert(this.InvocationStopwatch.Elapsed.TotalMilliseconds, this.AlertThresholdMilliseconds, this.TriggeredPerformanceCounters.ToArray());
+ }
+
+ /// <summary>Add an alert.</summary>
+ /// <param name="executionTimeMilliseconds">The execution time in milliseconds.</param>
+ /// <param name="thresholdMilliseconds">The configured threshold.</param>
+ /// <param name="alerts">The sources involved in exceeding the threshold.</param>
+ public void AddAlert(double executionTimeMilliseconds, double thresholdMilliseconds, AlertContext[] alerts)
+ {
+ this.PerformanceMonitor.AddAlert(
+ new AlertEntry(this, executionTimeMilliseconds, thresholdMilliseconds, alerts)
+ );
+ }
+
+ /// <summary>Add an alert.</summary>
+ /// <param name="executionTimeMilliseconds">The execution time in milliseconds.</param>
+ /// <param name="thresholdMilliseconds">The configured threshold.</param>
+ /// <param name="alert">The source involved in exceeding the threshold.</param>
+ public void AddAlert(double executionTimeMilliseconds, double thresholdMilliseconds, AlertContext alert)
+ {
+ this.AddAlert(executionTimeMilliseconds, thresholdMilliseconds, new[] { alert });
+ }
+
+ /// <summary>Reset the calls per second counter.</summary>
+ public void ResetCallsPerSecond()
+ {
+ this.CallCount = 0;
+ this.CallsPerSecondStart = DateTime.UtcNow;
+ }
+
+ /// <summary>Reset all performance counters in this collection.</summary>
+ public void Reset()
+ {
+ this.PeakInvocations.Clear();
+ foreach (var counter in this.PerformanceCounters)
+ counter.Value.Reset();
+ }
+
+ /// <summary>Reset the performance counter for a specific source.</summary>
+ /// <param name="source">The source name.</param>
+ public void ResetSource(string source)
+ {
+ foreach (var i in this.PerformanceCounters)
+ if (i.Value.Source.Equals(source, StringComparison.InvariantCultureIgnoreCase))
+ i.Value.Reset();
+ }
+
+ /// <summary>Get the average calls per second.</summary>
+ public long GetAverageCallsPerSecond()
+ {
+ long runtimeInSeconds = (long)DateTime.UtcNow.Subtract(this.CallsPerSecondStart).TotalSeconds;
+ return runtimeInSeconds > 0
+ ? this.CallCount / runtimeInSeconds
+ : 0;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterEntry.cs b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterEntry.cs
new file mode 100644
index 00000000..8adbd88d
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceCounterEntry.cs
@@ -0,0 +1,30 @@
+using System;
+
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>A single performance counter entry.</summary>
+ internal struct PerformanceCounterEntry
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>When the entry occurred.</summary>
+ public DateTime EventTime { get; }
+
+ /// <summary>The elapsed milliseconds.</summary>
+ public double ElapsedMilliseconds { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="eventTime">When the entry occurred.</param>
+ /// <param name="elapsedMilliseconds">The elapsed milliseconds.</param>
+ public PerformanceCounterEntry(DateTime eventTime, double elapsedMilliseconds)
+ {
+ this.EventTime = eventTime;
+ this.ElapsedMilliseconds = elapsedMilliseconds;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceMonitoring/PerformanceMonitor.cs b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceMonitor.cs
new file mode 100644
index 00000000..dfc4f31a
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceMonitoring/PerformanceMonitor.cs
@@ -0,0 +1,184 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Text;
+using StardewModdingAPI.Framework.Events;
+
+namespace StardewModdingAPI.Framework.PerformanceMonitoring
+{
+ /// <summary>Tracks performance metrics.</summary>
+ internal class PerformanceMonitor
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The recorded alerts.</summary>
+ private readonly IList<AlertEntry> Alerts = new List<AlertEntry>();
+
+ /// <summary>The monitor for output logging.</summary>
+ private readonly IMonitor Monitor;
+
+ /// <summary>The invocation stopwatch.</summary>
+ private readonly Stopwatch InvocationStopwatch = new Stopwatch();
+
+ /// <summary>The underlying performance counter collections.</summary>
+ private readonly IDictionary<string, PerformanceCounterCollection> Collections = new Dictionary<string, PerformanceCounterCollection>(StringComparer.InvariantCultureIgnoreCase);
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether alerts are paused.</summary>
+ public bool PauseAlerts { get; set; }
+
+ /// <summary>Whether performance counter tracking is enabled.</summary>
+ public bool EnableTracking { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitor">The monitor for output logging.</param>
+ public PerformanceMonitor(IMonitor monitor)
+ {
+ this.Monitor = monitor;
+ }
+
+ /// <summary>Reset all performance counters in all collections.</summary>
+ public void Reset()
+ {
+ foreach (PerformanceCounterCollection collection in this.Collections.Values)
+ collection.Reset();
+ }
+
+ /// <summary>Track the invocation time for a collection.</summary>
+ /// <param name="collectionName">The name of the collection.</param>
+ /// <param name="action">The action to execute and track.</param>
+ public void Track(string collectionName, Action action)
+ {
+ if (!this.EnableTracking)
+ {
+ action();
+ return;
+ }
+
+ PerformanceCounterCollection collection = this.GetOrCreateCollectionByName(collectionName);
+ collection.BeginTrackInvocation();
+ try
+ {
+ action();
+ }
+ finally
+ {
+ collection.EndTrackInvocation();
+ }
+ }
+
+ /// <summary>Track a single performance counter invocation in a specific collection.</summary>
+ /// <param name="collectionName">The name of the collection.</param>
+ /// <param name="sourceName">The name of the source.</param>
+ /// <param name="action">The action to execute and track.</param>
+ public void Track(string collectionName, string sourceName, Action action)
+ {
+ if (!this.EnableTracking)
+ {
+ action();
+ return;
+ }
+
+ PerformanceCounterCollection collection = this.GetOrCreateCollectionByName(collectionName);
+ DateTime eventTime = DateTime.UtcNow;
+ this.InvocationStopwatch.Reset();
+ this.InvocationStopwatch.Start();
+
+ try
+ {
+ action();
+ }
+ finally
+ {
+ this.InvocationStopwatch.Stop();
+ collection.Track(sourceName, new PerformanceCounterEntry(eventTime, this.InvocationStopwatch.Elapsed.TotalMilliseconds));
+ }
+ }
+
+ /// <summary>Reset the performance counters for a specific collection.</summary>
+ /// <param name="name">The collection name.</param>
+ public void ResetCollection(string name)
+ {
+ if (this.Collections.TryGetValue(name, out PerformanceCounterCollection collection))
+ {
+ collection.ResetCallsPerSecond();
+ collection.Reset();
+ }
+ }
+
+ /// <summary>Reset performance counters for a specific source.</summary>
+ /// <param name="name">The name of the source.</param>
+ public void ResetSource(string name)
+ {
+ foreach (PerformanceCounterCollection performanceCounterCollection in this.Collections.Values)
+ performanceCounterCollection.ResetSource(name);
+ }
+
+ /// <summary>Print any queued alerts.</summary>
+ public void PrintQueuedAlerts()
+ {
+ if (this.Alerts.Count == 0)
+ return;
+
+ StringBuilder report = new StringBuilder();
+
+ foreach (AlertEntry alert in this.Alerts)
+ {
+ report.AppendLine($"{alert.Collection.Name} took {alert.ExecutionTimeMilliseconds:F2}ms (exceeded threshold of {alert.ThresholdMilliseconds:F2}ms)");
+
+ foreach (AlertContext context in alert.Context.OrderByDescending(p => p.Elapsed))
+ report.AppendLine(context.ToString());
+ }
+
+ this.Alerts.Clear();
+ this.Monitor.Log(report.ToString(), LogLevel.Error);
+ }
+
+ /// <summary>Add an alert to the queue.</summary>
+ /// <param name="entry">The alert to add.</param>
+ public void AddAlert(AlertEntry entry)
+ {
+ if (!this.PauseAlerts)
+ this.Alerts.Add(entry);
+ }
+
+ /// <summary>Initialize the default performance counter collections.</summary>
+ /// <param name="eventManager">The event manager.</param>
+ public void InitializePerformanceCounterCollections(EventManager eventManager)
+ {
+ foreach (IManagedEvent @event in eventManager.GetAllEvents())
+ this.Collections[@event.EventName] = new PerformanceCounterCollection(this, @event.EventName, @event.IsPerformanceCritical);
+ }
+
+ /// <summary>Get the underlying performance counters.</summary>
+ public IEnumerable<PerformanceCounterCollection> GetCollections()
+ {
+ return this.Collections.Values;
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get a collection by name and creates it if it doesn't exist.</summary>
+ /// <param name="name">The name of the collection.</param>
+ private PerformanceCounterCollection GetOrCreateCollectionByName(string name)
+ {
+ if (!this.Collections.TryGetValue(name, out PerformanceCounterCollection collection))
+ {
+ collection = new PerformanceCounterCollection(this, name);
+ this.Collections[name] = collection;
+ }
+ return collection;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index dfd77e16..50e6ea1c 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -23,6 +23,7 @@ using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Framework.PerformanceMonitoring;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialization;
using StardewModdingAPI.Patches;
@@ -109,7 +110,7 @@ namespace StardewModdingAPI.Framework
"Oops! Steam achievements won't work because Steam isn't loaded. You can launch the game through Steam to fix that.",
#endif
logLevel: LogLevel.Error
- ),
+ ),
// save file not found error
new ReplaceLogPattern(
@@ -133,6 +134,10 @@ namespace StardewModdingAPI.Framework
/// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
+ /// <summary>Manages performance counters.</summary>
+ /// <remarks>This is initialized after the game starts. This is non-private for use by Console Commands.</remarks>
+ internal static PerformanceMonitor PerformanceMonitor { get; private set; }
+
/*********
** Public methods
@@ -153,6 +158,9 @@ namespace StardewModdingAPI.Framework
// init basics
this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
+ if (File.Exists(Constants.ApiUserConfigPath))
+ JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings);
+
this.LogFile = new LogFileManager(logPath);
this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.Settings.ConsoleColors, this.Settings.VerboseLogging)
{
@@ -161,7 +169,11 @@ namespace StardewModdingAPI.Framework
ShowFullStampInConsole = this.Settings.DeveloperMode
};
this.MonitorForGame = this.GetSecondaryMonitor("game");
- this.EventManager = new EventManager(this.Monitor, this.ModRegistry);
+
+ SCore.PerformanceMonitor = new PerformanceMonitor(this.Monitor);
+ this.EventManager = new EventManager(this.Monitor, this.ModRegistry, SCore.PerformanceMonitor);
+ SCore.PerformanceMonitor.InitializePerformanceCounterCollections(this.EventManager);
+
SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
// redirect direct console output
@@ -193,7 +205,7 @@ namespace StardewModdingAPI.Framework
#else
if (Constants.Platform == Platform.Windows)
{
- this.Monitor.Log("Oops! You're running {Constants.Platform}, but this version of SMAPI is for Windows. Please reinstall SMAPI to fix this.", LogLevel.Error);
+ this.Monitor.Log($"Oops! You're running {Constants.Platform}, but this version of SMAPI is for Windows. Please reinstall SMAPI to fix this.", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
@@ -210,6 +222,7 @@ namespace StardewModdingAPI.Framework
JsonConverter[] converters = {
new ColorConverter(),
new PointConverter(),
+ new Vector2Converter(),
new RectangleConverter()
};
foreach (JsonConverter converter in converters)
@@ -222,7 +235,7 @@ namespace StardewModdingAPI.Framework
#endif
AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
- // add more lenient assembly resolvers
+ // add more lenient assembly resolver
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => AssemblyLoader.ResolveAssembly(e.Name);
// hook locale event
@@ -239,6 +252,7 @@ namespace StardewModdingAPI.Framework
jsonHelper: this.Toolkit.JsonHelper,
modRegistry: this.ModRegistry,
deprecationManager: SCore.DeprecationManager,
+ performanceMonitor: SCore.PerformanceMonitor,
onGameInitialized: this.InitializeAfterGameStart,
onGameExiting: this.Dispose,
cancellationToken: this.CancellationToken,
@@ -253,7 +267,8 @@ namespace StardewModdingAPI.Framework
new DialogueErrorPatch(this.MonitorForGame, this.Reflection),
new ObjectErrorPatch(),
new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged),
- new LoadErrorPatch(this.Monitor, this.GameInstance.OnSaveContentRemoved)
+ new LoadErrorPatch(this.Monitor, this.GameInstance.OnSaveContentRemoved),
+ new ScheduleErrorPatch(this.MonitorForGame)
);
// add exit handler
@@ -307,7 +322,7 @@ namespace StardewModdingAPI.Framework
// show details if game crashed during last session
if (File.Exists(Constants.FatalCrashMarker))
{
- this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error);
+ this.Monitor.Log("The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.", LogLevel.Error);
this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error);
this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info);
Console.ReadKey();
@@ -406,6 +421,17 @@ namespace StardewModdingAPI.Framework
return;
}
+ // init TMX support
+ try
+ {
+ xTile.Format.FormatManager.Instance.RegisterMapFormat(new TMXTile.TMXFormat(Game1.tileSize / Game1.pixelZoom, Game1.tileSize / Game1.pixelZoom, Game1.pixelZoom, Game1.pixelZoom));
+ }
+ catch (Exception ex)
+ {
+ this.Monitor.Log("SMAPI couldn't load TMX support. Some mods may not work correctly.", LogLevel.Warn);
+ this.Monitor.Log($"Technical details: {ex.GetLogSummary()}", LogLevel.Trace);
+ }
+
// load mod data
ModToolkit toolkit = new ModToolkit();
ModDatabase modDatabase = toolkit.GetModDatabase(Constants.ApiMetadataPath);
@@ -589,6 +615,8 @@ namespace StardewModdingAPI.Framework
else
this.Monitor.Log(" SMAPI okay.", LogLevel.Trace);
+ updateFound = response.SuggestedUpdate?.Version;
+
// show errors
if (response.Errors.Any())
{
@@ -791,13 +819,13 @@ namespace StardewModdingAPI.Framework
{
// ReSharper disable SuspiciousTypeConversion.Global
if (metadata.Mod is IAssetEditor editor)
- helper.ObservableAssetEditors.Add(editor);
+ this.ContentCore.Editors.Add(new ModLinked<IAssetEditor>(metadata, editor));
if (metadata.Mod is IAssetLoader loader)
- helper.ObservableAssetLoaders.Add(loader);
+ this.ContentCore.Loaders.Add(new ModLinked<IAssetLoader>(metadata, loader));
// ReSharper restore SuspiciousTypeConversion.Global
- this.ContentCore.Editors[metadata] = helper.ObservableAssetEditors;
- this.ContentCore.Loaders[metadata] = helper.ObservableAssetLoaders;
+ helper.ObservableAssetEditors.CollectionChanged += (sender, e) => this.OnInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetEditor>(), e.OldItems?.Cast<IAssetEditor>(), this.ContentCore.Editors);
+ helper.ObservableAssetLoaders.CollectionChanged += (sender, e) => this.OnInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetLoader>(), e.OldItems?.Cast<IAssetLoader>(), this.ContentCore.Loaders);
}
// call entry method
@@ -846,6 +874,24 @@ namespace StardewModdingAPI.Framework
this.ModRegistry.AreAllModsInitialized = true;
}
+ /// <summary>Handle a mod adding or removing asset interceptors.</summary>
+ /// <typeparam name="T">The asset interceptor type (one of <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/>).</typeparam>
+ /// <param name="mod">The mod metadata.</param>
+ /// <param name="added">The interceptors that were added.</param>
+ /// <param name="removed">The interceptors that were removed.</param>
+ /// <param name="list">The list to update.</param>
+ private void OnInterceptorsChanged<T>(IModMetadata mod, IEnumerable<T> added, IEnumerable<T> removed, IList<ModLinked<T>> list)
+ {
+ foreach (T interceptor in added ?? new T[0])
+ list.Add(new ModLinked<T>(mod, interceptor));
+
+ foreach (T interceptor in removed ?? new T[0])
+ {
+ foreach (ModLinked<T> entry in list.Where(p => p.Mod == mod && object.ReferenceEquals(p.Data, interceptor)).ToArray())
+ list.Remove(entry);
+ }
+ }
+
/// <summary>Load a given mod.</summary>
/// <param name="mod">The mod to load.</param>
/// <param name="mods">The mods being loaded.</param>
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index d6c3b836..4b346059 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -17,6 +17,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Networking;
+using StardewModdingAPI.Framework.PerformanceMonitoring;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Comparers;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
@@ -58,6 +59,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Manages deprecation warnings.</summary>
private readonly DeprecationManager DeprecationManager;
+ /// <summary>Tracks performance metrics.</summary>
+ private readonly PerformanceMonitor PerformanceMonitor;
+
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -152,11 +156,12 @@ namespace StardewModdingAPI.Framework
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
+ /// <param name="performanceMonitor">Tracks performance metrics.</param>
/// <param name="onGameInitialized">A callback to invoke after the game finishes initializing.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
/// <param name="cancellationToken">Propagates notification that SMAPI should exit.</param>
/// <param name="logNetworkTraffic">Whether to log network traffic.</param>
- internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, Translator translator, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
+ internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, Translator translator, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, PerformanceMonitor performanceMonitor, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
{
this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset;
SGame.ConstructorHack = null;
@@ -176,6 +181,7 @@ namespace StardewModdingAPI.Framework
this.Reflection = reflection;
this.Translator = translator;
this.DeprecationManager = deprecationManager;
+ this.PerformanceMonitor = performanceMonitor;
this.OnGameInitialized = onGameInitialized;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
@@ -307,6 +313,7 @@ namespace StardewModdingAPI.Framework
try
{
this.DeprecationManager.PrintQueued();
+ this.PerformanceMonitor.PrintQueuedAlerts();
/*********
** First-tick initialization
@@ -382,7 +389,7 @@ namespace StardewModdingAPI.Framework
// state while mods are running their code. This is risky, because data changes can
// conflict (e.g. collection changed during enumeration errors) and data may change
// unexpectedly from one mod instruction to the next.
- //
+ //
// Therefore we can just run Game1.Update here without raising any SMAPI events. There's
// a small chance that the task will finish after we defer but before the game checks,
// which means technically events should be raised, but the effects of missing one
diff --git a/src/SMAPI/Framework/Serialization/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs
index 8c2f3396..3481c9b2 100644
--- a/src/SMAPI/Framework/Serialization/PointConverter.cs
+++ b/src/SMAPI/Framework/Serialization/PointConverter.cs
@@ -6,7 +6,7 @@ using StardewModdingAPI.Toolkit.Serialization.Converters;
namespace StardewModdingAPI.Framework.Serialization
{
- /// <summary>Handles deserialization of <see cref="PointConverter"/> for crossplatform compatibility.</summary>
+ /// <summary>Handles deserialization of <see cref="Point"/> for crossplatform compatibility.</summary>
/// <remarks>
/// - Linux/Mac format: { "X": 1, "Y": 2 }
/// - Windows format: "1, 2"
diff --git a/src/SMAPI/Framework/Serialization/Vector2Converter.cs b/src/SMAPI/Framework/Serialization/Vector2Converter.cs
new file mode 100644
index 00000000..1d9b08e0
--- /dev/null
+++ b/src/SMAPI/Framework/Serialization/Vector2Converter.cs
@@ -0,0 +1,43 @@
+using System;
+using Microsoft.Xna.Framework;
+using Newtonsoft.Json.Linq;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Converters;
+
+namespace StardewModdingAPI.Framework.Serialization
+{
+ /// <summary>Handles deserialization of <see cref="Vector2"/> for crossplatform compatibility.</summary>
+ /// <remarks>
+ /// - Linux/Mac format: { "X": 1, "Y": 2 }
+ /// - Windows format: "1, 2"
+ /// </remarks>
+ internal class Vector2Converter : SimpleReadOnlyConverter<Vector2>
+ {
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Read a JSON object.</summary>
+ /// <param name="obj">The JSON object to read.</param>
+ /// <param name="path">The path to the current JSON node.</param>
+ protected override Vector2 ReadObject(JObject obj, string path)
+ {
+ float x = obj.ValueIgnoreCase<float>(nameof(Vector2.X));
+ float y = obj.ValueIgnoreCase<float>(nameof(Vector2.Y));
+ return new Vector2(x, y);
+ }
+
+ /// <summary>Read a JSON string.</summary>
+ /// <param name="str">The JSON string value.</param>
+ /// <param name="path">The path to the current JSON node.</param>
+ protected override Vector2 ReadString(string str, string path)
+ {
+ string[] parts = str.Split(',');
+ if (parts.Length != 2)
+ throw new SParseException($"Can't parse {typeof(Vector2).Name} from invalid value '{str}' (path: {path}).");
+
+ float x = Convert.ToSingle(parts[0]);
+ float y = Convert.ToSingle(parts[1]);
+ return new Vector2(x, y);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SnapshotListDiff.cs b/src/SMAPI/Framework/SnapshotListDiff.cs
index d4d5df50..2d0efa0d 100644
--- a/src/SMAPI/Framework/SnapshotListDiff.cs
+++ b/src/SMAPI/Framework/SnapshotListDiff.cs
@@ -42,10 +42,12 @@ namespace StardewModdingAPI.Framework
this.IsChanged = isChanged;
this.RemovedImpl.Clear();
- this.RemovedImpl.AddRange(removed);
+ if (removed != null)
+ this.RemovedImpl.AddRange(removed);
this.AddedImpl.Clear();
- this.AddedImpl.AddRange(added);
+ if (added != null)
+ this.AddedImpl.AddRange(added);
}
/// <summary>Update the snapshot.</summary>
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index b86a6790..7a58d52c 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -190,17 +190,9 @@ namespace StardewModdingAPI.Metadata
case "characters\\farmer\\farmer_base": // Farmer
case "characters\\farmer\\farmer_base_bald":
- if (Game1.player == null || !Game1.player.IsMale)
- return false;
- Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
- return true;
-
- case "characters\\farmer\\farmer_girl_base": // Farmer
+ case "characters\\farmer\\farmer_girl_base":
case "characters\\farmer\\farmer_girl_base_bald":
- if (Game1.player == null || Game1.player.IsMale)
- return false;
- Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
- return true;
+ return this.ReloadPlayerSprites(key);
case "characters\\farmer\\hairstyles": // Game1.LoadContent
FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key);
@@ -835,6 +827,27 @@ namespace StardewModdingAPI.Metadata
}
}
+ /// <summary>Reload the sprites for matching players.</summary>
+ /// <param name="key">The asset key to reload.</param>
+ private bool ReloadPlayerSprites(string key)
+ {
+ Farmer[] players =
+ (
+ from player in Game1.getOnlineFarmers()
+ where key == this.NormalizeAssetNameIgnoringEmpty(player.getTexture())
+ select player
+ )
+ .ToArray();
+
+ foreach (Farmer player in players)
+ {
+ this.Reflection.GetField<Dictionary<string, Dictionary<int, List<int>>>>(typeof(FarmerRenderer), "_recolorOffsets").GetValue().Remove(player.getTexture());
+ player.FarmerRenderer.MarkSpriteDirty();
+ }
+
+ return players.Any();
+ }
+
/// <summary>Reload tree textures.</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>
@@ -874,7 +887,11 @@ namespace StardewModdingAPI.Metadata
// update dialogue
foreach (NPC villager in villagers)
+ {
villager.resetSeasonalDialogue(); // doesn't only affect seasonal dialogue
+ villager.resetCurrentDialogue();
+ }
+
return true;
}
@@ -896,18 +913,16 @@ namespace StardewModdingAPI.Metadata
this.Reflection.GetField<bool>(villager, "_hasLoadedMasterScheduleData").SetValue(false);
this.Reflection.GetField<Dictionary<string, string>>(villager, "_masterScheduleData").SetValue(null);
villager.Schedule = villager.getSchedule(Game1.dayOfMonth);
- if (villager.Schedule == null)
- {
- this.Monitor.Log($"A mod set an invalid schedule for {villager.Name ?? key}, so the NPC may not behave correctly.", LogLevel.Warn);
- return true;
- }
// switch to new schedule if needed
- int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault();
- if (lastScheduleTime != 0)
+ if (villager.Schedule != null)
{
- villager.scheduleTimeToTry = NPC.NO_TRY; // use time that's passed in to checkSchedule
- villager.checkSchedule(lastScheduleTime);
+ int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault();
+ if (lastScheduleTime != 0)
+ {
+ villager.scheduleTimeToTry = NPC.NO_TRY; // use time that's passed in to checkSchedule
+ villager.checkSchedule(lastScheduleTime);
+ }
}
}
return true;
diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs
index eedb4164..c16ca7cc 100644
--- a/src/SMAPI/Patches/LoadErrorPatch.cs
+++ b/src/SMAPI/Patches/LoadErrorPatch.cs
@@ -3,8 +3,10 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Harmony;
+using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
+using StardewValley.Buildings;
using StardewValley.Locations;
namespace StardewModdingAPI.Patches
@@ -64,10 +66,24 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations)
{
+ bool removedAny =
+ LoadErrorPatch.RemoveInvalidLocations(gamelocations)
+ | LoadErrorPatch.RemoveBrokenBuildings(gamelocations)
+ | LoadErrorPatch.RemoveInvalidNpcs(gamelocations);
+
+ if (removedAny)
+ LoadErrorPatch.OnContentRemoved();
+
+ return true;
+ }
+
+ /// <summary>Remove locations which don't exist in-game.</summary>
+ /// <param name="locations">The current game locations.</param>
+ private static bool RemoveInvalidLocations(List<GameLocation> locations)
+ {
bool removedAny = false;
- // remove invalid locations
- foreach (GameLocation location in gamelocations.ToArray())
+ foreach (GameLocation location in locations.ToArray())
{
if (location is Cellar)
continue; // missing cellars will be added by the game code
@@ -75,23 +91,48 @@ namespace StardewModdingAPI.Patches
if (Game1.getLocationFromName(location.name) == null)
{
LoadErrorPatch.Monitor.Log($"Removed invalid location '{location.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom location mod?)", LogLevel.Warn);
- gamelocations.Remove(location);
+ locations.Remove(location);
removedAny = true;
}
}
- // get building interiors
- var interiors =
- (
- from location in gamelocations.OfType<BuildableGameLocation>()
- from building in location.buildings
- where building.indoors.Value != null
- select building.indoors.Value
- );
+ return removedAny;
+ }
+
+ /// <summary>Remove buildings which don't exist in the game data.</summary>
+ /// <param name="locations">The current game locations.</param>
+ private static bool RemoveBrokenBuildings(IEnumerable<GameLocation> locations)
+ {
+ bool removedAny = false;
+
+ foreach (BuildableGameLocation location in locations.OfType<BuildableGameLocation>())
+ {
+ foreach (Building building in location.buildings.ToArray())
+ {
+ try
+ {
+ BluePrint _ = new BluePrint(building.buildingType.Value);
+ }
+ catch (SContentLoadException)
+ {
+ LoadErrorPatch.Monitor.Log($"Removed invalid building type '{building.buildingType.Value}' in {location.Name} ({building.tileX}, {building.tileY}) to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom building mod?)", LogLevel.Warn);
+ location.buildings.Remove(building);
+ removedAny = true;
+ }
+ }
+ }
+
+ return removedAny;
+ }
+
+ /// <summary>Remove NPCs which don't exist in the game data.</summary>
+ /// <param name="locations">The current game locations.</param>
+ private static bool RemoveInvalidNpcs(IEnumerable<GameLocation> locations)
+ {
+ bool removedAny = false;
- // remove custom NPCs which no longer exist
IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\NPCDispositions");
- foreach (GameLocation location in gamelocations.Concat(interiors))
+ foreach (GameLocation location in LoadErrorPatch.GetAllLocations(locations))
{
foreach (NPC npc in location.characters.ToArray())
{
@@ -103,7 +144,7 @@ namespace StardewModdingAPI.Patches
}
catch
{
- LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn);
+ LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' in {location.Name} ({npc.getTileLocation()}) to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn);
location.characters.Remove(npc);
removedAny = true;
}
@@ -111,10 +152,22 @@ namespace StardewModdingAPI.Patches
}
}
- if (removedAny)
- LoadErrorPatch.OnContentRemoved();
+ return removedAny;
+ }
- return true;
+ /// <summary>Get all locations, including building interiors.</summary>
+ /// <param name="locations">The main game locations.</param>
+ private static IEnumerable<GameLocation> GetAllLocations(IEnumerable<GameLocation> locations)
+ {
+ foreach (GameLocation location in locations)
+ {
+ yield return location;
+ if (location is BuildableGameLocation buildableLocation)
+ {
+ foreach (GameLocation interior in buildableLocation.buildings.Select(p => p.indoors.Value).Where(p => p != null))
+ yield return interior;
+ }
+ }
}
}
}
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
new file mode 100644
index 00000000..a23aa645
--- /dev/null
+++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs
@@ -0,0 +1,86 @@
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
+using Harmony;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class ScheduleErrorPatch : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
+ private static IMonitor MonitorForGame;
+
+ /// <summary>Whether the target is currently being intercepted.</summary>
+ private static bool IsIntercepting;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A unique name for this patch.</summary>
+ public string Name => nameof(ScheduleErrorPatch);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
+ public ScheduleErrorPatch(IMonitor monitorForGame)
+ {
+ ScheduleErrorPatch.MonitorForGame = monitorForGame;
+ }
+
+ /// <summary>Apply the Harmony patch.</summary>
+ /// <param name="harmony">The Harmony instance.</param>
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
+ prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
+ /// <param name="rawData">The raw schedule data to parse.</param>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The patched method's return value.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
+ {
+ if (ScheduleErrorPatch.IsIntercepting)
+ return true;
+
+ try
+ {
+ ScheduleErrorPatch.IsIntercepting = true;
+ __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
+ __result = new Dictionary<int, SchedulePathDescription>();
+ return false;
+ }
+ finally
+ {
+ ScheduleErrorPatch.IsIntercepting = false;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 6bacf564..c26ae29a 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -11,6 +11,7 @@ using StardewModdingAPI.Framework;
using StardewModdingAPI.Toolkit.Utilities;
[assembly: InternalsVisibleTo("SMAPI.Tests")]
+[assembly: InternalsVisibleTo("ConsoleCommands")] // for performance monitoring commands
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
namespace StardewModdingAPI
{
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 824bb783..57b4f885 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -6,6 +6,12 @@ This file contains advanced configuration for SMAPI. You generally shouldn't cha
The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to log custom changes.
+This file is overwritten each time you update or reinstall SMAPI. To avoid losing custom settings,
+create a 'config.user.json' file in the same folder with *only* the settings you want to change.
+That file won't be overwritten, and any settings in it will override the default options. Don't
+copy all the settings, or you may cause bugs due to overridden changes in future SMAPI versions.
+
+
*/
{
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index 936c420d..c5d0f247 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -8,8 +8,7 @@
<LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget>
<OutputType>Exe</OutputType>
- <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath>
- <DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile>
+ <DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
@@ -20,6 +19,7 @@
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
<PackageReference Include="Mono.Cecil" Version="0.11.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
+ <PackageReference Include="Platonymous.TMXTile" Version="1.0.2" />
</ItemGroup>
<ItemGroup>
@@ -99,28 +99,7 @@
<Link>SMAPI.metadata.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
- <None Update="i18n\de.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\es.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\ja.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\default.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\pt.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\ru.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\tr.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="i18n\zh.json">
+ <None Update="i18n\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="steam_appid.txt">
diff --git a/src/SMAPI/SemanticVersion.cs b/src/SMAPI/SemanticVersion.cs
index 2a33ecef..4a175efe 100644
--- a/src/SMAPI/SemanticVersion.cs
+++ b/src/SMAPI/SemanticVersion.cs
@@ -39,18 +39,36 @@ namespace StardewModdingAPI
/// <param name="majorVersion">The major version incremented for major API changes.</param>
/// <param name="minorVersion">The minor version incremented for backwards-compatible changes.</param>
/// <param name="patchVersion">The patch version for backwards-compatible bug fixes.</param>
- /// <param name="prerelease">An optional prerelease tag.</param>
- /// <param name="build">Optional build metadata. This is ignored when determining version precedence.</param>
+ /// <param name="prereleaseTag">An optional prerelease tag.</param>
+ /// <param name="buildMetadata">Optional build metadata. This is ignored when determining version precedence.</param>
+ public SemanticVersion(int majorVersion, int minorVersion, int patchVersion, string prereleaseTag = null, string buildMetadata = null)
+ : this(majorVersion, minorVersion, patchVersion, 0, prereleaseTag, buildMetadata) { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="majorVersion">The major version incremented for major API changes.</param>
+ /// <param name="minorVersion">The minor version incremented for backwards-compatible changes.</param>
+ /// <param name="patchVersion">The patch version for backwards-compatible bug fixes.</param>
+ /// <param name="prereleaseTag">An optional prerelease tag.</param>
+ /// <param name="platformRelease">The platform-specific version (if applicable).</param>
+ /// <param name="buildMetadata">Optional build metadata. This is ignored when determining version precedence.</param>
[JsonConstructor]
- public SemanticVersion(int majorVersion, int minorVersion, int patchVersion, string prerelease = null, string build = null)
- : this(new Toolkit.SemanticVersion(majorVersion, minorVersion, patchVersion, prerelease, build)) { }
+ internal SemanticVersion(int majorVersion, int minorVersion, int patchVersion, int platformRelease, string prereleaseTag = null, string buildMetadata = null)
+ : this(new Toolkit.SemanticVersion(majorVersion, minorVersion, patchVersion, platformRelease, prereleaseTag, buildMetadata)) { }
/// <summary>Construct an instance.</summary>
/// <param name="version">The semantic version string.</param>
/// <exception cref="ArgumentNullException">The <paramref name="version"/> is null.</exception>
/// <exception cref="FormatException">The <paramref name="version"/> is not a valid semantic version.</exception>
public SemanticVersion(string version)
- : this(new Toolkit.SemanticVersion(version)) { }
+ : this(version, allowNonStandard: false) { }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The semantic version string.</param>
+ /// <param name="allowNonStandard">Whether to recognize non-standard semver extensions.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="version"/> is null.</exception>
+ /// <exception cref="FormatException">The <paramref name="version"/> is not a valid semantic version.</exception>
+ internal SemanticVersion(string version, bool allowNonStandard)
+ : this(new Toolkit.SemanticVersion(version, allowNonStandard)) { }
/// <summary>Construct an instance.</summary>
/// <param name="version">The assembly version.</param>
@@ -141,6 +159,12 @@ namespace StardewModdingAPI
return this.Version.ToString();
}
+ /// <summary>Whether the version uses non-standard extensions, like four-part game versions on some platforms.</summary>
+ public bool IsNonStandard()
+ {
+ return this.Version.IsNonStandard();
+ }
+
/// <summary>Parse a version string without throwing an exception if it fails.</summary>
/// <param name="version">The version string.</param>
/// <param name="parsed">The parsed representation.</param>
diff --git a/src/SMAPI/i18n/fr.json b/src/SMAPI/i18n/fr.json
new file mode 100644
index 00000000..6d051025
--- /dev/null
+++ b/src/SMAPI/i18n/fr.json
@@ -0,0 +1,3 @@
+{
+ "warn.invalid-content-removed": "Le contenu non valide a été supprimé afin d'éviter un plantage (voir la console de SMAPI pour plus d'informations)."
+}