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-rw-r--r--src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj1
-rw-r--r--src/SMAPI.ModBuildConfig/release-notes.md28
2 files changed, 0 insertions, 29 deletions
diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
index 4b99f99c..3ca3cca8 100644
--- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
@@ -49,7 +49,6 @@
<None Include="package.nuspec">
<SubType>Designer</SubType>
</None>
- <None Include="release-notes.md" />
</ItemGroup>
<ItemGroup>
<Content Include="assets\nuget-icon.png" />
diff --git a/src/SMAPI.ModBuildConfig/release-notes.md b/src/SMAPI.ModBuildConfig/release-notes.md
deleted file mode 100644
index ff2734f8..00000000
--- a/src/SMAPI.ModBuildConfig/release-notes.md
+++ /dev/null
@@ -1,28 +0,0 @@
-## Release notes
-### 1.6
-* Added support for deploying mod files into `Mods` automatically.
-* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
-
-### 1.5
-* Added support for setting a custom game path globally.
-* Added default GOG path on Mac.
-
-### 1.4
-* Fixed detection of non-default game paths on 32-bit Windows.
-* Removed support for SilVerPLuM (discontinued).
-* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).
-
-### 1.3
-* Added support for non-default game paths on Windows.
-
-### 1.2
-* Exclude game binaries from mod build output.
-
-### 1.1
-* Added support for overriding the target platform.
-
-### 1.0
-* Initial release.
-* Added support for detecting the game path automatically.
-* Added support for injecting XNA/MonoGame references automatically based on the OS.
-* Added support for mod builders like SilVerPLuM.