index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2022-06-16
prepare for release
Jesse Plamondon-Willard
2022-06-16
fix case-sensitive mod ID check
Jesse Plamondon-Willard
2022-06-12
update compatibility list
Jesse Plamondon-Willard
2022-06-12
patch PyTK temporarily to fix scale-up compatibility in SMAPI 3.15
Jesse Plamondon-Willard
2022-06-10
add image compatibility mode for PyTK
Jesse Plamondon-Willard
2022-06-10
update Pintail
Jesse Plamondon-Willard
2022-06-10
update Newtonsoft.Json
Jesse Plamondon-Willard
2022-06-10
update unit test & web dependencies
Jesse Plamondon-Willard
2022-06-10
tweak new code, update release notes
Jesse Plamondon-Willard
2022-06-10
Cleaning up and optimizing `ContentCache.cs`
Ameisen
2022-06-10
fix accidental case-sensitivity change
Jesse Plamondon-Willard
2022-06-10
use IRawTextureData instead of intermediate tuple
Jesse Plamondon-Willard
2022-06-10
simplify asset type validaiton
Jesse Plamondon-Willard
2022-06-10
apply style conventions
Jesse Plamondon-Willard
2022-06-10
Refactored ModContentManager.cs so it actually fit on my 1440p screens.
Ameisen
2022-06-10
simplify pixel conversion loop
Jesse Plamondon-Willard
2022-06-10
encapsulate loading the raw image data for mod patching
Jesse Plamondon-Willard
2022-06-10
link to SMAPI 3.15 release highlights
Jesse Plamondon-Willard
2022-06-10
add validation error when loading XNB file as IRawTextureData
Jesse Plamondon-Willard
2022-06-10
update to Harmony 2.2.1
Jesse Plamondon-Willard
2022-06-10
drop support for pre-Pintail proxying
Jesse Plamondon-Willard
2022-06-10
enable raw image loading by default, rename setting
Jesse Plamondon-Willard
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-06-10
add experimental image load rewrite
Jesse Plamondon-Willard
2022-06-10
rework VerboseLogging option to allow enabling for specific mods
Jesse Plamondon-Willard
2022-06-08
avoid NPC pathfinding rebuild if reachable locations didn't change
Jesse Plamondon-Willard
2022-06-06
simplify repeated hash set creation
Jesse Plamondon-Willard
2022-06-01
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-06-01
prepare for release
Jesse Plamondon-Willard
2022-05-31
add backwards compatibility for mods using now-unused dependencies
Jesse Plamondon-Willard
2022-05-31
replace MemoryCache with custom cache
Jesse Plamondon-Willard
2022-05-31
remove `System.Reflection.Metadata.MetadataUpdater.IsSupported: false` in run...
Jesse Plamondon-Willard
2022-05-27
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-27
prepare for release
Jesse Plamondon-Willard
2022-05-27
fix typo
Jesse Plamondon-Willard
2022-05-24
fix split-screen error when a mod provides a localized asset in one screen bu...
Jesse Plamondon-Willard
2022-05-23
fix readme headings for mod build package
Jesse Plamondon-Willard
2022-05-23
add watcher names to simplify troubleshooting
Jesse Plamondon-Willard
2022-05-23
fix nullable annotations in NetListWatcher
Jesse Plamondon-Willard
2022-05-23
use <inheritdoc/> in watchers
Jesse Plamondon-Willard
2022-05-23
shortcut common cases in hot code paths
Jesse Plamondon-Willard
2022-05-22
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-22
prepare for release
Jesse Plamondon-Willard
2022-05-21
fix error when mod localizes an unlocalizable asset and then stops doing so
Jesse Plamondon-Willard
2022-05-20
add tick cache to asset propagation
Jesse Plamondon-Willard
2022-05-19
defer asset reload during propagation when possible
Jesse Plamondon-Willard
2022-05-19
tweak asset propagator to avoid assumption that assets must be reloaded
Jesse Plamondon-Willard
2022-05-18
simplify asset propagation a bit to prepare for the upcoming SDV 1.6
Jesse Plamondon-Willard
2022-05-18
fix asset type when checking if a mod asset exists
Jesse Plamondon-Willard
2022-05-18
re-add internal content manager for asset propagation
Jesse Plamondon-Willard
[next]