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Author
2017-02-23
minor cleanup
Jesse Plamondon-Willard
2017-02-23
make skipped-mod messages more user-friendly
Jesse Plamondon-Willard
2017-02-23
move incompatible mod logic into mod registry
Jesse Plamondon-Willard
2017-02-23
shorten mod path in error messages
Jesse Plamondon-Willard
2017-02-23
merge config files
Jesse Plamondon-Willard
2017-02-22
update for Stardew Valley 1.9 (#231)
Jesse Plamondon-Willard
2017-02-22
add rationale notes to incompatible-mods list (#231)
Jesse Plamondon-Willard
2017-02-21
fix new error when entering an empty command in SMAPI console
Jesse Plamondon-Willard
2017-02-19
make mod-not-compatible messages shorter
Jesse Plamondon-Willard
2017-02-19
mark another incompatible mod (#231)
Jesse Plamondon-Willard
2017-02-19
fix installer not recognising Linux/Mac paths starting with ~ or containing a...
Jesse Plamondon-Willard
2017-02-19
use more robust crossplatform path checks in installer
Jesse Plamondon-Willard
2017-02-19
fix installer not ignoring potential game folders that don't contain a Starde...
Jesse Plamondon-Willard
2017-02-19
fix on-post-render graphics event being raised after screen is rendered
Jesse Plamondon-Willard
2017-02-17
fix nullable enums not being written to JSON as string
Jesse Plamondon-Willard
2017-02-17
write XNA input enums to JSON as strings automatically
Jesse Plamondon-Willard
2017-02-17
fix issue where mod dependencies overrode SMAPI dependencies
Jesse Plamondon-Willard
2017-02-16
increase all notice deprecations to info, tweak deprecation message format
Jesse Plamondon-Willard
2017-02-16
remove unneeded property for number of mods loaded
Jesse Plamondon-Willard
2017-02-16
remove unneeded property for game exe path
Jesse Plamondon-Willard
2017-02-16
remove unneeded property for game exe path
Jesse Plamondon-Willard
2017-02-16
make SMAPI core non-static, eliminate direct access between core components
Jesse Plamondon-Willard
2017-02-15
mark more incompatible mods (#231)
Jesse Plamondon-Willard
2017-02-14
fix typo
Jesse Plamondon-Willard
2017-02-14
streamline startup a bit
Jesse Plamondon-Willard
2017-02-14
mark one constant internal
Jesse Plamondon-Willard
2017-02-14
mark two internal classes internal
Jesse Plamondon-Willard
2017-02-14
mark more incompatible mods (#231)
Jesse Plamondon-Willard
2017-02-13
update draw logic for Stardew Valley 1.2.6 (#231)
Jesse Plamondon-Willard
2017-02-13
mark Entoarox Framework incompatible up to 1.6.5 (#231)
Jesse Plamondon-Willard
2017-02-13
mark all Command methods deprecated (#199)
Jesse Plamondon-Willard
2017-02-13
update release notes (#199)
Jesse Plamondon-Willard
2017-02-13
migrate TrainerMod to new API (#199)
Jesse Plamondon-Willard
2017-02-13
add new console command API with backward compatibility (#199)
Jesse Plamondon-Willard
2017-02-13
move core JSON logic out of mod helper (#199)
Jesse Plamondon-Willard
2017-02-12
update release notes (#237)
Jesse Plamondon-Willard
2017-02-12
handle permissions & delays in installer's file/folder deletion code (#237)
Jesse Plamondon-Willard
2017-02-12
avoid special case in error printing (#237)
Jesse Plamondon-Willard
2017-02-12
encapsulate file & folder deletion (#237)
Jesse Plamondon-Willard
2017-02-12
mark another incompatible mod (#231)
Jesse Plamondon-Willard
2017-02-11
mark more incompatible mods (#231)
Jesse Plamondon-Willard
2017-02-11
fix world-ready events being raised before the game finishes loading the save...
Jesse Plamondon-Willard
2017-02-11
add TimeEvents.AfterDayStarted event (#236)
Jesse Plamondon-Willard
2017-02-11
remove esoteric & undocumented debug message queue & DrawDebug event
Jesse Plamondon-Willard
2017-02-11
don't write direct console output to log file (#233)
Jesse Plamondon-Willard
2017-02-11
delve into mod folders that only contain another folder (#208)
Jesse Plamondon-Willard
2017-02-11
redirect the game's debug messages into trace logs (#233)
Jesse Plamondon-Willard
2017-02-10
mark several mods incompatible with Stardew Valley 1.2+ (#231)
Jesse Plamondon-Willard
2017-02-10
tweak debug build config, update release notes
Jesse Plamondon-Willard
2017-02-10
Mac and Linux debug run works! 🙃
James Stine
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