summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-05-03Merge branch 'develop' into stableJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03fix installer leaving unneeded StardewModdingAPI-x64.exe file in installerJesse Plamondon-Willard
2021-05-03Merge branch 'develop' into stableJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-02add verbose logs for map tilesheet changesJesse Plamondon-Willard
2021-05-02add support for dot-ignoring local map tilesheet files (#732)Jesse Plamondon-Willard
2021-05-02fix new executable check in Linux launcher, update release notes (#775)Jesse Plamondon-Willard
2021-05-02rename variables in Linux launcher for clarityJesse Plamondon-Willard
2021-05-02use POSIX command directly in Linux launcherJesse Plamondon-Willard
2021-05-02Merge pull request #776 from kuesji/patch-1Jesse Plamondon-Willard
Fix strict Linux sandbox support in launcher
2021-05-02let user install to a custom path even if a game folder was detectedJesse Plamondon-Willard
2021-05-02launcher strict sandbox fix on linuxkuesji koesnu
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 )
2021-05-01add error-handling for seasonal tilesheet crashJesse Plamondon-Willard
2021-05-01match tilesheets without extension to .png files automatically if possibleJesse Plamondon-Willard
2021-04-30update web and unit test packagesJesse Plamondon-Willard
2021-04-30fix update subkeys for Nexus mods marked as adult contentJesse Plamondon-Willard
2021-04-24ignore *.ico files when scanning for mods (#773)Jesse Plamondon-Willard
2021-04-23add [64-bit] tag to window titles (#767)Jesse Plamondon-Willard
2021-04-23add 64-bit support to the SMAPI installer (#767)Jesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-22add SMAPI version and bitness to console title earlierJesse Plamondon-Willard
2021-04-17update schema for Content Patcher 1.22Jesse Plamondon-Willard
2021-04-17mark field readonlyJesse Plamondon-Willard
2021-04-15log Stardew64Installer patch version if applicable (#767)Jesse Plamondon-Willard
2021-04-04fix error when mod edits bundle data while a split-screen player is joiningJesse Plamondon-Willard
2021-04-04fix Context.IsMainPlayer incorrectly true when split-screen player is joiningJesse Plamondon-Willard
2021-04-04improve error-handling during asset propagationJesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-03log failed root dependencies in their own groupJesse Plamondon-Willard
2021-04-02fix asset key normalization for 64-bit hack (#767)Jesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-04-02remove unneeded compile switch (#767)Jesse Plamondon-Willard
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02fix asset propagation for localized movie dataJesse Plamondon-Willard
2021-04-02don't overwrite .bin.osx file unnecessarily to avoid resetting file ↵Jesse Plamondon-Willard
permissions (#768)
2021-04-02update resource clump logic for SDV 1.5 (#770)Jesse Plamondon-Willard
2021-03-30Merge branch 'develop' into stableJesse Plamondon-Willard
2021-03-30prepare for releaseJesse Plamondon-Willard
2021-03-30prepare mod build package for 64-bit SMAPI (#767)Jesse Plamondon-Willard
2021-03-21Merge branch 'develop' into stableJesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-21remove unused code (#767)Jesse Plamondon-Willard
2021-03-21simplify creating keybind list for single keyJesse Plamondon-Willard
2021-03-21fix double-localization issue in regenerated bundlesJesse Plamondon-Willard
2021-03-19update NPC pathfinding cache when map warps changeJesse Plamondon-Willard
2021-03-16add console command to regenerate bundlesJesse Plamondon-Willard
2021-03-16avoid asset propagation into the world if it's unloadedJesse Plamondon-Willard
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.