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Author
2021-03-30
prepare for release
Jesse Plamondon-Willard
2021-03-30
prepare mod build package for 64-bit SMAPI (#767)
Jesse Plamondon-Willard
2021-03-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-21
remove unused code (#767)
Jesse Plamondon-Willard
2021-03-21
simplify creating keybind list for single key
Jesse Plamondon-Willard
2021-03-21
fix double-localization issue in regenerated bundles
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
add console command to regenerate bundles
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-03-13
disable aggressive memory optimizations by default
Jesse Plamondon-Willard
2021-03-08
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-08
prepare for release
Jesse Plamondon-Willard
2021-03-08
fix installer error when Mods folder doesn't exist in 3.9.3 (#764)
Jesse Plamondon-Willard
2021-03-07
update the JSON schema for Content Patcher 1.21
Jesse Plamondon-Willard
2021-03-07
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-07
prepare for release
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-03-07
add descriptive error for PathTooLongException which crashes SMAPI or the ins...
Jesse Plamondon-Willard
2021-03-07
keep window open when installer crashes
Jesse Plamondon-Willard
2021-03-04
fix RewriteMods option ignored when rewriting mod for OS
Jesse Plamondon-Willard
2021-02-28
fix broken references to LoadStage enum in previously compiled mods
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ret...
Jesse Plamondon-Willard
2021-02-28
add ReturningToTitle stage
Jesse Plamondon-Willard
2021-02-28
fix mods with suppressed warnings counted for showing the log section
Jesse Plamondon-Willard
2021-02-28
add load stages immediately after game adds initial locations
Jesse Plamondon-Willard
2021-02-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-02-21
prepare for release
Jesse Plamondon-Willard
2021-02-21
update ambient light when setting game time
Jesse Plamondon-Willard
2021-02-21
add detailed error message when Stardew Valley.exe can't be loaded
Jesse Plamondon-Willard
2021-02-21
use 'mod authors' instead of 'modders' in release notes for clarity
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-02-19
fix errors parsing the mod compatibility list on the new wiki
Jesse Plamondon-Willard
2021-02-13
fix asset propagation for map seats
Jesse Plamondon-Willard
2021-02-08
add error details when an event command fails
Jesse Plamondon-Willard
2021-02-08
fix compat list error if mod has no name field due to wiki rendering issues
Jesse Plamondon-Willard
2021-02-06
add early detection of disposed assets in error handler mod
Jesse Plamondon-Willard
2021-02-06
improve ErrorHandler's error handling if it can't access log manager
Jesse Plamondon-Willard
2021-02-06
update schema for Content Patcher 1.20
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
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