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2021-09-01adjust rewriter for backport to Stardew Valley 1.5.4Jesse Plamondon-Willard
2021-09-01tweak new codeJesse Plamondon-Willard
2021-09-01Rewrite 32-bit assemblies for 64-bitChase Warrington
2021-09-01add hurry_all console commandJesse Plamondon-Willard
2021-08-26Merge branch 'develop' into stableJesse Plamondon-Willard
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-26only check 64-bit compatibility if an assembly fails to loadJesse Plamondon-Willard
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game.
2021-08-25Merge branch 'develop' into stableJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25add failsafe when loading symbolsJesse Plamondon-Willard
2021-08-25fix assembly resolver not tracking loaded mods correctlyJesse Plamondon-Willard
2021-08-25Merge branch 'develop' into stableJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25migrate web project to .NET 5Jesse Plamondon-Willard
2021-08-25update release notesJesse Plamondon-Willard
2021-08-25Merge pull request #801 from spacechase0/fix-crash-rewritten-assembliesJesse Plamondon-Willard
Fix assembly rewriting causing VS to error/crash when debugging
2021-08-25fix error when no symbols are foundJesse Plamondon-Willard
2021-08-25fix error when reading a duplicate assemblyJesse Plamondon-Willard
2021-08-25minor refactoring in new symbol codeJesse Plamondon-Willard
2021-08-25reorganize new classesJesse Plamondon-Willard
2021-08-25Fix for loading both types of PDBsChase Warrington
2021-08-25Fix assembly rewriting causing VS to error/crash when debuggingChase Warrington
2021-08-25fix beta label in web UIJesse Plamondon-Willard
2021-08-25fix console encoding issues (#798)Jesse Plamondon-Willard
2021-08-25add 64-bit compatibility check before loading modsJesse Plamondon-Willard
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
2021-08-25fix update checks not recommending prerelease mod versions for SMAPI betaJesse Plamondon-Willard
2021-08-25fix some installer errors not showing info headerJesse Plamondon-Willard
2021-08-25fix prerelease update alerts shown for non-prerelease playersJesse Plamondon-Willard
2021-08-25no longer abort input thread when exitingJesse Plamondon-Willard
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits.
2021-08-25fix data helper's WriteJsonFile not deleting file if data is null (#799)Jesse Plamondon-Willard
2021-08-25expand data helper docs (#799)Jesse Plamondon-Willard
2021-08-25add GetInAllLocales to translation APIJesse Plamondon-Willard
2021-08-08enable parallel analyzer executionJesse Plamondon-Willard
2021-08-08fix edge case where Netcode references aren't rewritten correctlyJesse Plamondon-Willard
2021-08-08move assembly resolver setup into Constants to centralize hardcoded logicJesse Plamondon-Willard
2021-08-05prevent weird null reference exception in error-handlingJesse Plamondon-Willard
2021-08-05correct release dateJesse Plamondon-Willard
2021-08-05Merge branch 'develop' into stableJesse Plamondon-Willard
2021-08-04prepare for releaseJesse Plamondon-Willard
2021-08-04fix error when error-handling invalid ReflectionTypeLoadException errorsJesse Plamondon-Willard
2021-08-04undo Constants.Save* changes in 3.12.1Jesse Plamondon-Willard
2021-08-03Merge branch 'develop' into stableJesse Plamondon-Willard
2021-08-03prepare for releaseJesse Plamondon-Willard
2021-08-03add PlatoTK to compatibility listJesse Plamondon-Willard
2021-08-03fix Mono.Cecil failing to resolve references to SMAPI in some edge casesJesse Plamondon-Willard
2021-08-03update compatibility listJesse Plamondon-Willard
2021-08-03increase software conflict message to warning level to simplify troubleshootingJesse Plamondon-Willard
2021-08-02update compatibility listJesse Plamondon-Willard
2021-08-02use more reliable method to get save folder nameJesse Plamondon-Willard
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
2021-08-01Merge branch 'develop' into stableJesse Plamondon-Willard