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AgeCommit message (Expand)Author
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-19fix mod count in log parser metadataJesse Plamondon-Willard
2022-06-16Merge branch 'develop' into stableJesse Plamondon-Willard
2022-06-16prepare for releaseJesse Plamondon-Willard
2022-06-16fix case-sensitive mod ID checkJesse Plamondon-Willard
2022-06-12update compatibility listJesse Plamondon-Willard
2022-06-12patch PyTK temporarily to fix scale-up compatibility in SMAPI 3.15Jesse Plamondon-Willard
2022-06-10add image compatibility mode for PyTKJesse Plamondon-Willard
2022-06-10update PintailJesse Plamondon-Willard
2022-06-10update Newtonsoft.JsonJesse Plamondon-Willard
2022-06-10update unit test & web dependenciesJesse Plamondon-Willard
2022-06-10tweak new code, update release notesJesse Plamondon-Willard
2022-06-10Cleaning up and optimizing `ContentCache.cs`Ameisen
2022-06-10fix accidental case-sensitivity changeJesse Plamondon-Willard
2022-06-10use IRawTextureData instead of intermediate tupleJesse Plamondon-Willard
2022-06-10simplify asset type validaitonJesse Plamondon-Willard
2022-06-10apply style conventionsJesse Plamondon-Willard
2022-06-10Refactored ModContentManager.cs so it actually fit on my 1440p screens.Ameisen
2022-06-10simplify pixel conversion loopJesse Plamondon-Willard
2022-06-10encapsulate loading the raw image data for mod patchingJesse Plamondon-Willard
2022-06-10link to SMAPI 3.15 release highlightsJesse Plamondon-Willard
2022-06-10add validation error when loading XNB file as IRawTextureDataJesse Plamondon-Willard
2022-06-10update to Harmony 2.2.1Jesse Plamondon-Willard
2022-06-10drop support for pre-Pintail proxyingJesse Plamondon-Willard
2022-06-10enable raw image loading by default, rename settingJesse Plamondon-Willard
2022-06-10add IRawTextureData asset typeJesse Plamondon-Willard
2022-06-10add experimental image load rewriteJesse Plamondon-Willard
2022-06-10rework VerboseLogging option to allow enabling for specific modsJesse Plamondon-Willard
2022-06-08avoid NPC pathfinding rebuild if reachable locations didn't changeJesse Plamondon-Willard
2022-06-06simplify repeated hash set creationJesse Plamondon-Willard
2022-06-01Merge branch 'develop' into stableJesse Plamondon-Willard
2022-06-01prepare for releaseJesse Plamondon-Willard
2022-05-31add backwards compatibility for mods using now-unused dependenciesJesse Plamondon-Willard
2022-05-31replace MemoryCache with custom cacheJesse Plamondon-Willard
2022-05-31remove `System.Reflection.Metadata.MetadataUpdater.IsSupported: false` in run...Jesse Plamondon-Willard
2022-05-27Merge branch 'develop' into stableJesse Plamondon-Willard
2022-05-27prepare for releaseJesse Plamondon-Willard
2022-05-27fix typoJesse Plamondon-Willard
2022-05-24fix split-screen error when a mod provides a localized asset in one screen bu...Jesse Plamondon-Willard
2022-05-23fix readme headings for mod build packageJesse Plamondon-Willard
2022-05-23add watcher names to simplify troubleshootingJesse Plamondon-Willard
2022-05-23fix nullable annotations in NetListWatcherJesse Plamondon-Willard
2022-05-23use <inheritdoc/> in watchersJesse Plamondon-Willard
2022-05-23shortcut common cases in hot code pathsJesse Plamondon-Willard
2022-05-22Merge branch 'develop' into stableJesse Plamondon-Willard
2022-05-22 prepare for releaseJesse Plamondon-Willard
2022-05-21fix error when mod localizes an unlocalizable asset and then stops doing soJesse Plamondon-Willard
2022-05-20add tick cache to asset propagationJesse Plamondon-Willard
2022-05-19defer asset reload during propagation when possibleJesse Plamondon-Willard
2022-05-19tweak asset propagator to avoid assumption that assets must be reloadedJesse Plamondon-Willard