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AgeCommit message (Collapse)Author
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-21remove unused code (#767)Jesse Plamondon-Willard
2021-03-21simplify creating keybind list for single keyJesse Plamondon-Willard
2021-03-21fix double-localization issue in regenerated bundlesJesse Plamondon-Willard
2021-03-19update NPC pathfinding cache when map warps changeJesse Plamondon-Willard
2021-03-16add console command to regenerate bundlesJesse Plamondon-Willard
2021-03-16avoid asset propagation into the world if it's unloadedJesse Plamondon-Willard
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-14add asset propagation for interior door spritesJesse Plamondon-Willard
2021-03-14fix some assets not reapplied correctly when playing in non-English and ↵Jesse Plamondon-Willard
returning to title
2021-03-13disable aggressive memory optimizations by defaultJesse Plamondon-Willard
2021-03-08Merge branch 'develop' into stableJesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-08fix installer error when Mods folder doesn't exist in 3.9.3 (#764)Jesse Plamondon-Willard
2021-03-07update the JSON schema for Content Patcher 1.21Jesse Plamondon-Willard
2021-03-07Merge branch 'develop' into stableJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-03-07get patcher names automatically if neededJesse Plamondon-Willard
2021-03-07add descriptive error for PathTooLongException which crashes SMAPI or the ↵Jesse Plamondon-Willard
installer
2021-03-07keep window open when installer crashesJesse Plamondon-Willard
2021-03-04fix RewriteMods option ignored when rewriting mod for OSJesse Plamondon-Willard
2021-02-28fix broken references to LoadStage enum in previously compiled modsJesse Plamondon-Willard
2021-02-28fix edge case for non-English farmhands where content coordinator handled ↵Jesse Plamondon-Willard
return to title too late
2021-02-28add ReturningToTitle stageJesse Plamondon-Willard
2021-02-28fix mods with suppressed warnings counted for showing the log sectionJesse Plamondon-Willard
2021-02-28add load stages immediately after game adds initial locationsJesse Plamondon-Willard
2021-02-21Merge branch 'develop' into stableJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-02-21update ambient light when setting game timeJesse Plamondon-Willard
2021-02-21add detailed error message when Stardew Valley.exe can't be loadedJesse Plamondon-Willard
2021-02-21use 'mod authors' instead of 'modders' in release notes for clarityJesse Plamondon-Willard
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-02-21reduce performance impact of new cache fixJesse Plamondon-Willard
2021-02-19fix errors parsing the mod compatibility list on the new wikiJesse Plamondon-Willard
2021-02-13fix asset propagation for map seatsJesse Plamondon-Willard
2021-02-08add error details when an event command failsJesse Plamondon-Willard
2021-02-08fix compat list error if mod has no name field due to wiki rendering issuesJesse Plamondon-Willard
2021-02-06add early detection of disposed assets in error handler modJesse Plamondon-Willard
2021-02-06improve ErrorHandler's error handling if it can't access log managerJesse Plamondon-Willard
2021-02-06update schema for Content Patcher 1.20Jesse Plamondon-Willard
2021-02-06fix edge case in non-English asset cache after returning to title screenJesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-31extend aggressive memory optimization to a few more common textures (#757)Jesse Plamondon-Willard
2021-01-31rework aggressive memory optimization to minimize mod impact (#757)Jesse Plamondon-Willard
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-28fix mod type defaulted incorrectly in SMAPI toolkitJesse Plamondon-Willard
2021-01-28fix error running 'install on Windows.bat' for one userJesse Plamondon-Willard
2021-01-25Merge branch 'develop' into stableJesse Plamondon-Willard