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2021-05-09
fix version zero validation
Jesse Plamondon-Willard
2021-05-03
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-03
fix installer leaving unneeded StardewModdingAPI-x64.exe file in installer
Jesse Plamondon-Willard
2021-05-03
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-02
fix new executable check in Linux launcher, update release notes (#775)
Jesse Plamondon-Willard
2021-05-02
rename variables in Linux launcher for clarity
Jesse Plamondon-Willard
2021-05-02
use POSIX command directly in Linux launcher
Jesse Plamondon-Willard
2021-05-02
Merge pull request #776 from kuesji/patch-1
Jesse Plamondon-Willard
2021-05-02
let user install to a custom path even if a game folder was detected
Jesse Plamondon-Willard
2021-05-02
launcher strict sandbox fix on linux
kuesji koesnu
2021-05-01
add error-handling for seasonal tilesheet crash
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
2021-04-30
update web and unit test packages
Jesse Plamondon-Willard
2021-04-30
fix update subkeys for Nexus mods marked as adult content
Jesse Plamondon-Willard
2021-04-24
ignore *.ico files when scanning for mods (#773)
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-23
add 64-bit support to the SMAPI installer (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-22
add SMAPI version and bitness to console title earlier
Jesse Plamondon-Willard
2021-04-17
update schema for Content Patcher 1.22
Jesse Plamondon-Willard
2021-04-17
mark field readonly
Jesse Plamondon-Willard
2021-04-15
log Stardew64Installer patch version if applicable (#767)
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-03
log failed root dependencies in their own group
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-04-02
remove unneeded compile switch (#767)
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-04-02
don't overwrite .bin.osx file unnecessarily to avoid resetting file permissio...
Jesse Plamondon-Willard
2021-04-02
update resource clump logic for SDV 1.5 (#770)
Jesse Plamondon-Willard
2021-03-30
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-30
prepare for release
Jesse Plamondon-Willard
2021-03-30
prepare mod build package for 64-bit SMAPI (#767)
Jesse Plamondon-Willard
2021-03-21
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-21
remove unused code (#767)
Jesse Plamondon-Willard
2021-03-21
simplify creating keybind list for single key
Jesse Plamondon-Willard
2021-03-21
fix double-localization issue in regenerated bundles
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
add console command to regenerate bundles
Jesse Plamondon-Willard
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