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AgeCommit message (Collapse)Author
2016-03-20config all setup.Zoryn Aaron
2016-03-20don't ignore packages what's wrong with youZoryn Aaron
2016-03-20Zoryn returns. Added JSON. Added Config.cs.Zoryn Aaron
2016-03-12Updated readme. Switched on Optimise Code switch. It only have minimal ↵ClxS
impact in C#, but might as well.
2016-03-08Merge pull request #15 from Jtfinlay/masterCarl
Use choose to select build location
2016-03-07Perf improvementsJames Finlay
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably. - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07Use choose to select build locationJames Finlay
- Supports by reference & env var
2016-03-07Updated version, and stopped TrainerMod spamming the window with "Cyan"ClxS
2016-03-07Finished gamepad input eventsClxS
2016-03-07Partially completed events for gamepad inputClxS
2016-03-06Fixed mod content path not being set correctly. Fixed object draw code. ↵ClxS
Custom objects can now be placed and show up correctly.
2016-03-06Reverting GetFolderPath changeJames Finlay
2016-03-06Additional cleanupJames Finlay
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used
2016-03-06Quick fixesJames Finlay
2016-03-06MergeJames Finlay
2016-03-06Basic refactor of MainJames Finlay
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06Added KeyReleased eventClxS
2016-03-06Added version.csClxS
2016-03-06Readded Program.cs Logging commands but with Obsolete attributeClxS
2016-03-05Resolving conflictJames Finlay
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05Merge branch 'master' into releaseJames Finlay
2016-03-05Merge remote-tracking branch 'upstream/master'James Finlay
2016-03-05Removed StardewInjector. That'll go in it's own testing branch when we get ↵ClxS
around trying to integrate it.
2016-03-04Pulled Logs into new Log objectJames Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04Modify default steam pathJames Finlay
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04A few small clean ups and removed a lot of the readme until I think of what ↵ClxS
to put there
2016-03-04Added event handlers for each of the level up eventsClxS
2016-03-04Improved Inventory Changed command to show which items were ↵ClxS
added/removed/alteredQuantity
2016-03-04Fixed bug due to accidental early commitClxS
2016-03-04Added event for Inventory changeClxS
2016-03-04Refactored all of the events into their own categoriesClxS
2016-03-04Merged Zoryn4163/master into masterClxS
2016-03-04Deleted unwanted files. Ideally these would not be in source control.cjones
2016-03-03i can't find a way to support #14Zoryn Aaron
2016-03-03Merged Feature_AdditionalEventHandlersClxS
2016-03-03Added event for when item is placed on groundClxS
2016-03-03Merged Zoryn4163/master into masterClxS
2016-03-03resync for merge conflictsZoryn
2016-03-03Merge remote-tracking branch 'origin/master'Zoryn
# Conflicts: # Release/StardewModdingAPI.exe # StardewModdingAPI/Program.cs # StardewModdingAPI/StardewModdingAPI.csproj # StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt # TrainerMod/bin/Debug/TrainerMod.dll # TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03updates to change working locationZoryn
2016-03-03Forgot to remove unneeded BlankEventHandlerClxS
2016-03-03Resolved static analysis issuesClxS
Standardised event handlers so there's less hassle with future changes
2016-03-03updateZoryn
2016-03-03pu to work from another locationZoryn Aaron
2016-03-02we can have more than 2 args in a command, c'mon brainZoryn Aaron
2016-03-02more eventsZoryn Aaron
2016-03-02update for new event and other crapZoryn Aaron
2016-03-02fxies logging breaking?Zoryn Aaron
2016-03-01users shouldnt execute experimental codeZoryn Aaron
2016-03-01attempt to fix a few thingsZoryn Aaron