Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-16 | rewrite fallback assembly resolution | Jesse Plamondon-Willard | |
* SMAPI now also searches the root game folder for unresolved assemblies. This fixes an issue resolving the game DLL when the player's DLL version doesn't match the one used to compile SMAPI. * The DLL search folders are now scanned once and cached to avoid repeated iterations on startup. | |||
2022-01-16 | fix typo | Jesse Plamondon-Willard | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | merge field rewriters to reduce rewrite iterations | Jesse Plamondon-Willard | |
2022-01-16 | bump min game version to 1.5.6 | Jesse Plamondon-Willard | |
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available. | |||
2022-01-15 | add Xbox app log instructions, redesign UI to fit | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2022-01-15 | fix JSON validator not recognizing manifest update subkeys | Jesse Plamondon-Willard | |
2022-01-15 | add save recovery for missing custom farm type | Jesse Plamondon-Willard | |
2022-01-15 | fix backspaces ignored on Linux/macOS in SDV 1.5.5+ | Jesse Plamondon-Willard | |
2022-01-15 | fix suppressed console output not suppressing newlines | Jesse Plamondon-Willard | |
2022-01-02 | add download option to log view | Jesse Plamondon-Willard | |
2022-01-02 | add Ukrainian translations (#823) | Jesse Plamondon-Willard | |
2022-01-02 | fix syntax, update release notes | Jesse Plamondon-Willard | |
2021-12-23 | fix uninstaller not removing StardewModdingAPI.deps.json file | Jesse Plamondon-Willard | |
2021-12-21 | add new game build number to the SMAPI log | Jesse Plamondon-Willard | |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard | |
2021-12-18 | simplify running SMAPI without a terminal on Linux/macOS | Jesse Plamondon-Willard | |
2021-12-18 | update Steam error message | Jesse Plamondon-Willard | |
2021-12-09 | update compatibility list | Jesse Plamondon-Willard | |
2021-12-09 | fix log parser handling when multiple mods have the exact same name | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-05 | mark UI Info Suite incompatible | Jesse Plamondon-Willard | |
2021-12-05 | add known issue to release notes for missing pufferchick icon | Jesse Plamondon-Willard | |
2021-12-05 | improve error when installer is pointed at a compatibility-branch game folder | Jesse Plamondon-Willard | |
2021-12-04 | improve error when installer is pointed at a SDV 1.5.4 folder | Jesse Plamondon-Willard | |
2021-12-04 | update JSON validator for Content Patcher's new .fnt support | Jesse Plamondon-Willard | |
2021-12-04 | migrate SMAPI to self-contained install | Jesse Plamondon-Willard | |
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder. | |||
2021-12-03 | update for Stardew Valley 1.5.5 hotfix | Jesse Plamondon-Willard | |
2021-12-03 | add build script to set the release version | Jesse Plamondon-Willard | |
2021-12-03 | make installer self-contained | Jesse Plamondon-Willard | |
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests. | |||
2021-12-02 | switch to scripted release package process | Jesse Plamondon-Willard | |
2021-12-01 | update mod build package release notes | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | improve installer's .NET 5 validation to explain how to fix it | Jesse Plamondon-Willard | |
2021-11-30 | fix error running installer from folder paths containing parentheses | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
2021-11-28 | keep installer window open if it crashes | Jesse Plamondon-Willard | |
2021-11-28 | add BundleExtraAssemblies package option for new .NET 5 reference model | Jesse Plamondon-Willard | |
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | add IgnoreModFilePaths option to package | Jesse Plamondon-Willard | |
2021-11-28 | update compatibility list | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-10-31 | update Content Patcher schema for 1.24.0 | Jesse Plamondon-Willard | |
2021-10-30 | add set_farm_type console command | Jesse Plamondon-Willard | |