diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-01-16 00:15:03 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-01-16 00:15:03 -0500 |
commit | 00bd9d19a183635813376bd194333ea2b97ecfb3 (patch) | |
tree | 4d8587a37b03721faeb9dcfd12f815b7d1051a1b /docs | |
parent | 7e8d11ca3aff9a7e741127cd5fd35d073c381ec9 (diff) | |
download | SMAPI-00bd9d19a183635813376bd194333ea2b97ecfb3.tar.gz SMAPI-00bd9d19a183635813376bd194333ea2b97ecfb3.tar.bz2 SMAPI-00bd9d19a183635813376bd194333ea2b97ecfb3.zip |
bump min game version to 1.5.6
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 50eb416b..1a6f4078 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,6 +3,7 @@ # Release notes ## Upcoming release * For players: + * **Increased minimum game version to Stardew Valley 1.5.6.** * Added automatic fix for custom maps which don't have a required tilesheet. * Added automatic save recovery when the custom farm type isn't available anymore. * Added the new game build number to the SMAPI console + log. |