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Author
2020-06-14
tweak build files
Jesse Plamondon-Willard
2019-11-23
drop mod build package change which sets the x86 platform
Jesse Plamondon-Willard
Visual Studio changes platform inconsistently when set through a NuGet package, which can cause confusing behavior. It's better to set it directly in the project file instead.
2019-09-14
update for SDV 1.4 build change on Linux/Mac (#638)
Jesse Plamondon-Willard
2019-09-14
group technical docs, add general shortcut for mod build package docs (#651)
Jesse Plamondon-Willard
2019-09-14
reduce duplication in mod build package
Jesse Plamondon-Willard
2019-09-14
add optional Harmony reference to mod build package
Jesse Plamondon-Willard
2019-09-14
keep true/false capitalisation consistent in mod build package
Jesse Plamondon-Willard
2019-09-14
update game-not-found error messages
Jesse Plamondon-Willard
2019-09-14
move <GamePath> logic into separate .targets file file for reuse
Jesse Plamondon-Willard
2019-09-14
remove temporary backwards-compat in mod build package
Jesse Plamondon-Willard
2019-09-14
move game detection into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
include PDB files in mod builds by default
Jesse Plamondon-Willard
2019-09-14
add temporary backwards compatibility for SDV 1.3.36 in mod build package
Jesse Plamondon-Willard
2019-09-14
add mod build features for new csproj format
Jesse Plamondon-Willard
2019-09-14
drop legacy options in mod build package
Jesse Plamondon-Willard
2019-09-14
update mods + mod build package for smapi-internal changes
Jesse Plamondon-Willard
2019-09-14
add new DLL to SMAPI references, support older game versions in package, fix ↵
Jesse Plamondon-Willard
name on Linux/Mac (#638)
2019-09-14
update for new DLL in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
drop support for old versions of SMAPI and Visual Studio in mod build package
Jesse Plamondon-Willard
2018-10-28
update mod build config package for release, support pre-2.8 compatibility
Jesse Plamondon-Willard
2018-08-26
add more default game install paths
Jesse Plamondon-Willard
2018-08-19
fix assembly reference in NuGet package (#582)
Jesse Plamondon-Willard
2018-08-19
move most SMAPI files into subfolder (#582)
Jesse Plamondon-Willard
2018-07-13
fixed some game paths not detected by NuGet package
Jesse Plamondon-Willard
2018-06-30
generalise NuGet package's non-mod project feature (#555)
Jesse Plamondon-Willard
2018-06-30
fix new DLL not referenced by build config package on Linux/Mac (#532)
Jesse Plamondon-Willard
2018-06-24
add mod build config option to ignore custom files by regex (#549)
Jesse Plamondon-Willard
2018-06-24
add project for toolkit interfaces visible to SMAPI mods (#532)
Jesse Plamondon-Willard
2018-04-25
add default GOG install path
Jesse Plamondon-Willard
2018-04-11
drop support for Stardew Valley 1.2 (#453)
Jesse Plamondon-Willard
2018-04-09
add support for build message URLs (#471)
Jesse Plamondon-Willard
2018-03-22
fix unit test check in build config package
Jesse Plamondon-Willard
2018-03-21
add unit test mode to mod build config package
Jesse Plamondon-Willard
2018-03-11
add initial compatibility with Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-01-16
fix typo
Jesse Plamondon-Willard
2017-10-11
rm artifact
Jesse Plamondon-Willard
2017-10-10
move validation back into .targets for MonoDevelop compatibility
Jesse Plamondon-Willard
2017-10-10
validate build context before build
Jesse Plamondon-Willard
2017-10-08
rewrite mod build package per new docs
Jesse Plamondon-Willard
2017-10-08
move zip logic into method
Jesse Plamondon-Willard
2017-10-08
rename build task for broader use
Jesse Plamondon-Willard
2017-10-08
move create-zip task into project code
Jesse Plamondon-Willard
2017-10-08
convert mod build config into .NET project to simplify C# build tasks
Jesse Plamondon-Willard