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path: root/src/SMAPI.ModBuildConfig
AgeCommit message (Collapse)Author
2022-08-08remove DebugType build propertyJesse Plamondon-Willard
The 'portable' format is preferred in newer .NET versions, but it's set by default now so we don't need to override it anymore.
2022-07-25Add condition to DebugType to allow for overridinglanturnalis
2022-07-06update code annotationsJesse Plamondon-Willard
2022-06-10update Newtonsoft.JsonJesse Plamondon-Willard
2022-04-14prepare mod build package 4.0.1 for releaseJesse Plamondon-Willard
2022-04-14fix assembly version conflict error in mod build packageJesse Plamondon-Willard
2022-04-12remove `#nullable disable` in mod build package (#837)Jesse Plamondon-Willard
Since it targets .NET Standard 2.0, they're not available anyway.
2022-04-07reverse mod build package migration to .NET 5 (#837)Jesse Plamondon-Willard
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead.
2022-04-07migrate mod build package to .NET 5 to allow full nullable annotations (#837)Jesse Plamondon-Willard
2022-04-06fix all warnings to simplify migration to nullable annotations (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06use target-typed newJesse Plamondon-Willard
2021-11-28bump upcoming mod build package versionJesse Plamondon-Willard
2021-11-28remove package workaround no longer needed with MonoGameJesse Plamondon-Willard
2021-11-28add BundleExtraAssemblies package option for new .NET 5 reference modelJesse Plamondon-Willard
2021-11-28remove GameFramework build property from packageJesse Plamondon-Willard
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28add IgnoreModFilePaths option to packageJesse Plamondon-Willard
2021-11-28ignore reference assemblies and *.deps.json when building a modJesse Plamondon-Willard
These aren't useful for mods since they aren't the entry app.
2021-11-28tweak assembly ignore logic in mod build packageJesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-03-30prepare for releaseJesse Plamondon-Willard
2021-03-30prepare mod build package for 64-bit SMAPI (#767)Jesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2020-09-23prepare mod build package for releaseJesse Plamondon-Willard
2020-09-23add SMAPI-ModTranslationClassBuilder files to mod build config ignore listJesse Plamondon-Willard
2020-09-23streamline mod build config package creationJesse Plamondon-Willard
2020-09-11prepare for releaseJesse Plamondon-Willard
2020-09-11fix default mods folder path in build packageJesse Plamondon-Willard
2020-09-11improve logging in mod build packageJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-05add mod build package option to change the Mods pathJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-07-05fix other missing quotesJesse Plamondon-Willard
2020-07-05Update smapi.targets so 0Harmony, MonoGame refs appear only when intended.Ellen
2020-06-14tweak build filesJesse Plamondon-Willard
2020-05-16use newer C# featuresJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-02-01ignore Harmony DLL in mod build packageJesse Plamondon-Willard
2019-11-24migrate package icon to the new NuGet formatJesse Plamondon-Willard
2019-11-23drop mod build package change which sets the x86 platformJesse Plamondon-Willard
Visual Studio changes platform inconsistently when set through a NuGet package, which can cause confusing behavior. It's better to set it directly in the project file instead.
2019-09-14 minor fixesJesse Plamondon-Willard
2019-09-14remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵Jesse Plamondon-Willard
assembly names
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14update for SDV 1.4 build change on Linux/Mac (#638)Jesse Plamondon-Willard
2019-09-14group technical docs, add general shortcut for mod build package docs (#651)Jesse Plamondon-Willard