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Patches
Age
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Author
2022-01-15
add save recovery for missing custom farm type
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-10-07
add key to duplicate-dictionary-key exceptions
Jesse Plamondon-Willard
2021-07-30
recover save when mods leave null objects in the world
Jesse Plamondon-Willard
2021-07-30
refactor save game patcher to minimize repeated iterations
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-30
rename patch classes for consistency
Jesse Plamondon-Willard
2021-07-30
split patch classes which target multiple types
Jesse Plamondon-Willard
2021-07-29
reduce ErrorHandler's direct references to internal SMAPI code
Jesse Plamondon-Willard
2021-07-28
add accessed key to dictionary KeyNotFoundException message
Jesse Plamondon-Willard
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-05-01
add error-handling for seasonal tilesheet crash
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-02-08
add error details when an event command fails
Jesse Plamondon-Willard
2021-02-06
add early detection of disposed assets in error handler mod
Jesse Plamondon-Willard
2021-01-15
add detailed message for game error when parsing an item text description
Jesse Plamondon-Willard
2021-01-15
move error-handling Harmony patches into a new Error Handler bundled mod
Jesse Plamondon-Willard