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path: root/src/SMAPI.Mods.ErrorHandler
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2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06use target-typed newJesse Plamondon-Willard
2022-02-11use Array.Empty to avoid unneeded array allocationsJesse Plamondon-Willard
2022-01-29remove unneeded dictionary patchJesse Plamondon-Willard
The dictionary errors were improved in .NET 5, so they include the key automatically.
2022-01-16prepare for releaseJesse Plamondon-Willard
2022-01-16prepare for releaseJesse Plamondon-Willard
2022-01-15add save recovery for missing custom farm typeJesse Plamondon-Willard
2022-01-02add Ukrainian translations (#823)Jesse Plamondon-Willard
2021-12-05prepare for releaseJesse Plamondon-Willard
2021-12-05add Windows build process to fix application icon until .NET bug is fixedJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28update for Netcode now merged into game assembly on all platformsJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-17prepare for releaseJesse Plamondon-Willard
2021-10-17Add Polish translationZangorr
2021-10-09Merge pull request #807 from ellipszist/developJesse Plamondon-Willard
Add Thai translations
2021-10-08bump to .NET Framework 4.5.2Jesse Plamondon-Willard
2021-10-07add key to duplicate-dictionary-key exceptionsJesse Plamondon-Willard
2021-09-18prepare for releaseJesse Plamondon-Willard
2021-09-16Add Thai translationsELL
2021-09-03prepare for releaseJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-04prepare for releaseJesse Plamondon-Willard
2021-08-03prepare for releaseJesse Plamondon-Willard
2021-08-01prepare for releaseJesse Plamondon-Willard
2021-07-30recover save when mods leave null objects in the worldJesse Plamondon-Willard
2021-07-30refactor save game patcher to minimize repeated iterationsJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-07-30rename patch classes for consistencyJesse Plamondon-Willard
2021-07-30split patch classes which target multiple typesJesse Plamondon-Willard
2021-07-29reduce ErrorHandler's direct references to internal SMAPI codeJesse Plamondon-Willard
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit.
2021-07-28add accessed key to dictionary KeyNotFoundException messageJesse Plamondon-Willard
2021-07-13migrate to Harmony 2.1 (#711)Jesse Plamondon-Willard
2021-07-09prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-01add error-handling for seasonal tilesheet crashJesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21Drop hardcoded 32-bit restrictions on most SMAPI assemblies (#767)Jesse Plamondon-Willard
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard