Age | Commit message (Expand) | Author |
---|---|---|
2022-05-08 | prepare for release | Jesse Plamondon-Willard |
2022-05-06 | prepare for release | Jesse Plamondon-Willard |
2022-05-01 | prepare for release | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in bundled mods (#837) | Jesse Plamondon-Willard |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard |
2022-01-29 | remove unneeded dictionary patch | Jesse Plamondon-Willard |
2022-01-16 | prepare for release | Jesse Plamondon-Willard |
2022-01-16 | prepare for release | Jesse Plamondon-Willard |
2022-01-15 | add save recovery for missing custom farm type | Jesse Plamondon-Willard |
2022-01-02 | add Ukrainian translations (#823) | Jesse Plamondon-Willard |
2021-12-05 | prepare for release | Jesse Plamondon-Willard |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard |
2021-11-30 | prepare for release | Jesse Plamondon-Willard |
2021-11-30 | prepare for release | Jesse Plamondon-Willard |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard |
2021-11-28 | update for Netcode now merged into game assembly on all platforms | Jesse Plamondon-Willard |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard |
2021-10-17 | prepare for release | Jesse Plamondon-Willard |
2021-10-17 | Add Polish translation | Zangorr |
2021-10-09 | Merge pull request #807 from ellipszist/develop | Jesse Plamondon-Willard |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard |
2021-10-07 | add key to duplicate-dictionary-key exceptions | Jesse Plamondon-Willard |
2021-09-18 | prepare for release | Jesse Plamondon-Willard |
2021-09-16 | Add Thai translations | ELL |
2021-09-03 | prepare for release | Jesse Plamondon-Willard |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard |
2021-08-26 | prepare for release | Jesse Plamondon-Willard |
2021-08-25 | prepare for release | Jesse Plamondon-Willard |
2021-08-25 | prepare for release | Jesse Plamondon-Willard |
2021-08-04 | prepare for release | Jesse Plamondon-Willard |
2021-08-03 | prepare for release | Jesse Plamondon-Willard |
2021-08-01 | prepare for release | Jesse Plamondon-Willard |
2021-07-30 | recover save when mods leave null objects in the world | Jesse Plamondon-Willard |
2021-07-30 | refactor save game patcher to minimize repeated iterations | Jesse Plamondon-Willard |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard |
2021-07-30 | rename patch classes for consistency | Jesse Plamondon-Willard |
2021-07-30 | split patch classes which target multiple types | Jesse Plamondon-Willard |
2021-07-29 | reduce ErrorHandler's direct references to internal SMAPI code | Jesse Plamondon-Willard |
2021-07-28 | add accessed key to dictionary KeyNotFoundException message | Jesse Plamondon-Willard |
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard |
2021-07-09 | prepare for release | Jesse Plamondon-Willard |
2021-05-03 | prepare for release | Jesse Plamondon-Willard |
2021-05-03 | prepare for release | Jesse Plamondon-Willard |
2021-05-01 | add error-handling for seasonal tilesheet crash | Jesse Plamondon-Willard |
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard |
2021-03-21 | prepare for release | Jesse Plamondon-Willard |