Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-16 | fix broken unit tests | Jesse Plamondon-Willard | |
2022-04-16 | remove unused subfolder manifest scanning | Jesse Plamondon-Willard | |
This isn't needed anymore with the current is-mod-folder scanning. | |||
2022-04-16 | make manifest.json filename case-insensitive | Jesse Plamondon-Willard | |
2022-04-13 | fix spelling warnings | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-12 | enable nullable annotations in unit tests (#837) | Jesse Plamondon-Willard | |
2022-04-12 | enable nullable annotations in the web project & related code (#837) | Jesse Plamondon-Willard | |
2022-04-11 | Merge pull request #839 from nuztalgia/develop | Jesse Plamondon-Willard | |
Ignore dot-prefixed files when scanning for mods | |||
2022-04-10 | Make IsRelevant return false for any files starting with "." | Nuz / Lovegood | |
2022-04-10 | Revert "Make ModScanner ignore .gitignore files." | Nuz / Lovegood | |
This reverts commit c92efc65ce7cbfbca3e92e027141e6b8d90073c8. | |||
2022-04-10 | enable nullable annotations in mod data models (#837) | Jesse Plamondon-Willard | |
2022-04-10 | Make ModScanner ignore .gitignore files. | Nuz / Lovegood | |
This is helpful for cases like this: https://cdn.discordapp.com/attachments/156109690059751424/962879339739885578/unknown.png | |||
2022-04-09 | fix misplaced attribute (#837) | Jesse Plamondon-Willard | |
2022-04-07 | reverse mod build package migration to .NET 5 (#837) | Jesse Plamondon-Willard | |
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead. | |||
2022-04-07 | enable nullable annotations for most of the SMAPI toolkit (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for manifests (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-12-05 | improve error when installer is pointed at a compatibility-branch game folder | Jesse Plamondon-Willard | |
2021-12-04 | improve error when installer is pointed at a SDV 1.5.4 folder | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |
2021-10-07 | fix build error with Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-10-02 | restore toolkit method used by external tools | Jesse Plamondon-Willard | |
2021-10-02 | add support for unified mod data overrides on the wiki | Jesse Plamondon-Willard | |
2021-08-25 | add 64-bit compatibility check before loading mods | Jesse Plamondon-Willard | |
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error. | |||
2021-07-17 | add error if player manually installs wrong SMAPI bitness | Jesse Plamondon-Willard | |
2021-05-09 | normalize manifest array fields | Jesse Plamondon-Willard | |
2021-04-24 | ignore *.ico files when scanning for mods (#773) | Jesse Plamondon-Willard | |
2021-04-23 | add 64-bit support to the SMAPI installer (#767) | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-03-21 | remove unused code (#767) | Jesse Plamondon-Willard | |
2021-02-19 | fix errors parsing the mod compatibility list on the new wiki | Jesse Plamondon-Willard | |
2021-01-28 | fix mod type defaulted incorrectly in SMAPI toolkit | Jesse Plamondon-Willard | |
2021-01-23 | remove unused AlternativeUrl field in metadata model | Jesse Plamondon-Willard | |
2021-01-21 | add clearer error for empty Vortex folders to reduce confusion | Jesse Plamondon-Willard | |
2021-01-21 | fix some broken mods incorrectly listed as XNB mods | Jesse Plamondon-Willard | |
2021-01-17 | improve game path detection | Jesse Plamondon-Willard | |
2021-01-17 | prefer GOG/Steam registry paths when scanning for game folder | Jesse Plamondon-Willard | |
2020-12-29 | show details in TRACE logs when a mod is blocked by compatibility list | Jesse Plamondon-Willard | |
2020-12-08 | clarify not-a-mod error when SMAPI installer is in mods folder | Jesse Plamondon-Willard | |
2020-11-23 | let players specify game path by running the installer from within it | Jesse Plamondon-Willard | |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-08-23 | add EarlyConstants for constants needed before external DLLs are loaded | Jesse Plamondon-Willard | |
2020-08-23 | move file for upcoming change | Jesse Plamondon-Willard | |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |