Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-25 | add 64-bit compatibility check before loading mods | Jesse Plamondon-Willard | |
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error. | |||
2021-07-17 | add error if player manually installs wrong SMAPI bitness | Jesse Plamondon-Willard | |
2021-05-09 | normalize manifest array fields | Jesse Plamondon-Willard | |
2021-04-24 | ignore *.ico files when scanning for mods (#773) | Jesse Plamondon-Willard | |
2021-04-23 | add 64-bit support to the SMAPI installer (#767) | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-03-21 | remove unused code (#767) | Jesse Plamondon-Willard | |
2021-02-19 | fix errors parsing the mod compatibility list on the new wiki | Jesse Plamondon-Willard | |
2021-01-28 | fix mod type defaulted incorrectly in SMAPI toolkit | Jesse Plamondon-Willard | |
2021-01-23 | remove unused AlternativeUrl field in metadata model | Jesse Plamondon-Willard | |
2021-01-21 | add clearer error for empty Vortex folders to reduce confusion | Jesse Plamondon-Willard | |
2021-01-21 | fix some broken mods incorrectly listed as XNB mods | Jesse Plamondon-Willard | |
2021-01-17 | improve game path detection | Jesse Plamondon-Willard | |
2021-01-17 | prefer GOG/Steam registry paths when scanning for game folder | Jesse Plamondon-Willard | |
2020-12-29 | show details in TRACE logs when a mod is blocked by compatibility list | Jesse Plamondon-Willard | |
2020-12-08 | clarify not-a-mod error when SMAPI installer is in mods folder | Jesse Plamondon-Willard | |
2020-11-23 | let players specify game path by running the installer from within it | Jesse Plamondon-Willard | |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-08-23 | add EarlyConstants for constants needed before external DLLs are loaded | Jesse Plamondon-Willard | |
2020-08-23 | move file for upcoming change | Jesse Plamondon-Willard | |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |
2020-07-21 | ignore more content file types when detecting mods | Jesse Plamondon-Willard | |
2020-05-24 | add update key overrides | Jesse Plamondon-Willard | |
2020-05-24 | ignore MacOS files starting with ._ | Jesse Plamondon-Willard | |
2020-05-24 | add update subkeys | Jesse Plamondon-Willard | |
2020-05-23 | refactor update check API | Jesse Plamondon-Willard | |
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features. | |||
2020-05-16 | use newer C# features | Jesse Plamondon-Willard | |
2020-05-09 | add new 'unknown' compatibility status (#711) | Jesse Plamondon-Willard | |
2020-02-20 | fix parsing four-part versions from the update-check API | Jesse Plamondon-Willard | |
2020-01-23 | add full internal support for non-standard four-part versions | Jesse Plamondon-Willard | |
2020-01-12 | drop pre-3.0 update-check support | Jesse Plamondon-Willard | |
2020-01-11 | add version mappings from the wiki to API data | Jesse Plamondon-Willard | |
2020-01-11 | update for compatibility list change | Jesse Plamondon-Willard | |
2019-12-20 | add console warning in paranoid mode | Jesse Plamondon-Willard | |
2019-11-09 | overhaul update checks | Jesse Plamondon-Willard | |
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players. | |||
2019-11-08 | add CurseForge to mod metadata (#605) | Jesse Plamondon-Willard | |
2019-11-07 | add support for CurseForge update keys (#605) | Jesse Plamondon-Willard | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | track license info for mod GitHub repos (#651) | Jesse Plamondon-Willard | |
2019-09-14 | add dev note field to compatibility list | Jesse Plamondon-Willard | |
2019-09-14 | add metadata links to mod compatibility list | Jesse Plamondon-Willard | |
2019-09-14 | add stardewvalley.targets support to toolkit | Jesse Plamondon-Willard | |
2019-09-14 | move game detection into toolkit for reuse | Jesse Plamondon-Willard | |
2019-09-14 | improve XNB mod and ignore file matching | Jesse Plamondon-Willard | |
2019-09-14 | consolidate XNB mods when scanning mods | Jesse Plamondon-Willard | |
2019-09-14 | add mod type to mod scanner result | Jesse Plamondon-Willard | |
2019-09-13 | migrate to new project file format | Jesse Plamondon-Willard | |