Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard | |
2019-02-07 | fix save folder constants not available during early load stages | Jesse Plamondon-Willard | |
2018-12-04 | add SMAPI 3.0 compatibility strict mode (#606) | Jesse Plamondon-Willard | |
2018-10-28 | fix Context.IsPlayerFree being true before player finishes transitioning to ↵ | Jesse Plamondon-Willard | |
a new location in multiplayer | |||
2018-06-30 | fix Context.IsPlayerFree being false during festivals (#550) | Jesse Plamondon-Willard | |
2018-06-30 | tweak world-ready events to handle edge cases | Jesse Plamondon-Willard | |
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545). | |||
2018-04-12 | fix various net field conversions in SMAPI code (#453) | Jesse Plamondon-Willard | |
2018-04-10 | add context properties for multiplayer, update release notes (#453) | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |