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Events
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Author
2022-04-09
fix deprecation warning when a mod uses LoadFromModFile
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-03-27
add asset type to AssetRequested event (#766)
Jesse Plamondon-Willard
2022-03-26
add LocaleChanged content event (#766)
Jesse Plamondon-Willard
2022-03-26
add asset edit priority (#766)
Jesse Plamondon-Willard
2022-03-26
add NameWithoutLocale fields (#766)
Jesse Plamondon-Willard
2022-03-25
extend load conflict resolution into load priority (#766)
Jesse Plamondon-Willard
2022-03-25
add load conflict resolution option (#766)
Jesse Plamondon-Willard
2022-03-25
add content pack labels (#766)
Jesse Plamondon-Willard
2022-03-25
use immutable set for invalidated asset names (#766)
Jesse Plamondon-Willard
2022-03-25
add AssetReady content event (#766)
Jesse Plamondon-Willard
2022-03-24
add AssetInvalidated content event (#766)
Jesse Plamondon-Willard
2022-03-23
add initial AssetRequested content event (#766)
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2021-05-26
Update FurnitureListChangedEventArgs.cs
DiscipleOfEris
2021-05-26
Add `World.FurnitureListChanged` event
DiscipleOfEris
2021-01-19
add Input.ButtonsChanged event (#744)
Jesse Plamondon-Willard
2021-01-01
fix network messages not using same JSON serializer settings (#745)
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-06-15
Merge pull request #723 from spacechase0/event-priority
Jesse Plamondon-Willard
2020-06-15
increase event priority range
Jesse Plamondon-Willard
2020-06-15
refactor & optimize event code a bit, drop old support for unknown event hand...
Jesse Plamondon-Willard
2020-06-15
Implemented event priority attribute
Chase W
2020-05-04
add Multiplayer.PeerConnected event
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-01-01
unify item diff logic for players & chests
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-09-18
fix saving event doc typo
danvolchek
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2018-12-30
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Jesse Plamondon-Willard
2018-12-29
add IsCurrentLocation event arg to World events
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-25
minor performance optimisation
Jesse Plamondon-Willard
2018-12-25
add GameLoop.OneSecondUpdateTicking/Ticked
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-23
add Specialised.SavePreloaded event
Jesse Plamondon-Willard
2018-12-13
simplify access to deprecation manager for deprecation warnings
Jesse Plamondon-Willard
2018-12-04
add IsLocalPlayer flag to player events
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-12-04
deprecate old events (#606)
Jesse Plamondon-Willard
2018-12-04
fix new event arg constructors not marked internal (#606)
Jesse Plamondon-Willard
2018-11-04
add PeerDisconnected event (#480)
Jesse Plamondon-Willard
2018-11-04
add ContextReceived event (#480)
Jesse Plamondon-Willard
2018-11-04
rewrite multiplayer sync to use generic callbacks from client/server for bett...
Jesse Plamondon-Willard
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
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