Age | Commit message (Collapse) | Author |
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The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
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That improves validation and error-handling.
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maps in memory
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Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat.
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both load and edit
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asset.AsDictionary() has no effect
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