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Author
2022-03-25
add content pack labels (#766)
Jesse Plamondon-Willard
2022-03-22
encapsulate & cache asset operation groups (#766)
Jesse Plamondon-Willard
2022-03-20
encapsulate editor/loader operations (#766)
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-02
prepare path utilities for the upcoming Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-01-06
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps...
Jesse Plamondon-Willard
2020-09-08
rename PathUtilities.NormalizePathSeparator, add normalization for more cases
Jesse Plamondon-Willard
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-04-24
add map patching API
Jesse Plamondon-Willard
2020-02-20
migrate to new method in SMAPI 3.3
Jesse Plamondon-Willard
2020-01-25
add internal method for Content Patcher
Jesse Plamondon-Willard
2020-01-04
fix new asset invalidation code not correctly handling interceptors which bot...
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-12
fix assets not being disposed when a content manager is disposed
Jesse Plamondon-Willard
2019-12-12
batch asset editor/loader changes
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2019-02-24
bump deprecation levels for upcoming SMAPI 3.0 release (#606)
Jesse Plamondon-Willard
2018-12-29
increase deprecation levels for the upcoming SMAPI 3.0
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-13
deprecate assetData.AsDictionary().Set
Jesse Plamondon-Willard
2018-10-09
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2018-09-25
simplify alpha blending
Jesse Plamondon-Willard
2018-09-25
add support for semi-transparency when overlaying images
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-24
minor fixes
Jesse Plamondon-Willard
2018-05-01
add public platform constant for mods
Jesse Plamondon-Willard
2018-05-01
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Jesse Plamondon-Willard
2018-04-13
add MacOS detection
Jesse Plamondon-Willard
2018-03-24
tweak transparency threshold (#461)
Jesse Plamondon-Willard
2018-03-23
fix image overlay bugs on Linux/Mac (#461)
Jesse Plamondon-Willard
2018-02-25
fix issue where replacing an asset via asset.AsImage() or asset.AsDictionary(...
Jesse Plamondon-Willard
2018-02-19
encapsulate path utilities for reuse, add unit tests
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-10-23
improve content manager thread safety, create content cache wrapper (#373)
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard
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