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path: root/src/SMAPI/Framework/Content
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2022-03-25add content pack labels (#766)Jesse Plamondon-Willard
2022-03-22encapsulate & cache asset operation groups (#766)Jesse Plamondon-Willard
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
2022-03-20encapsulate editor/loader operations (#766)Jesse Plamondon-Willard
These will be used by the new content API, and allow handling the old one the same way.
2022-02-18add AssetName to encapsulate asset name handling (#766)Jesse Plamondon-Willard
2022-02-09Cleanup and performance/allocation improvement for AssetDataForImage.PatchImageAmeisen
2021-12-20auto-fix maps broken due to missing vanilla tilesheetJesse Plamondon-Willard
2021-11-28add map overlay patchesJesse Plamondon-Willard
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-02prepare path utilities for the upcoming Stardew Valley 1.5.5Jesse Plamondon-Willard
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02fix asset key normalization for 64-bit hack (#767)Jesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-01-06rework vanilla tilesheet checking to avoid keeping a copy of the vanilla ↵Jesse Plamondon-Willard
maps in memory
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-08-30use inheritdocJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-04-24add map patching APIJesse Plamondon-Willard
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat.
2020-02-20migrate to new method in SMAPI 3.3Jesse Plamondon-Willard
2020-01-25 add internal method for Content PatcherJesse Plamondon-Willard
2020-01-04fix new asset invalidation code not correctly handling interceptors which ↵Jesse Plamondon-Willard
both load and edit
2019-12-20add console warning in paranoid modeJesse Plamondon-Willard
2019-12-14refactor cache invalidation & propagation to allow for future optimizationsJesse Plamondon-Willard
2019-12-12fix assets not being disposed when a content manager is disposedJesse Plamondon-Willard
2019-12-12batch asset editor/loader changesJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14remove deprecated APIs (#606)Jesse Plamondon-Willard
2019-02-24bump deprecation levels for upcoming SMAPI 3.0 release (#606)Jesse Plamondon-Willard
2018-12-29increase deprecation levels for the upcoming SMAPI 3.0Jesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-12-13deprecate assetData.AsDictionary().SetJesse Plamondon-Willard
2018-10-09fix compile error on Linux/MacJesse Plamondon-Willard
2018-09-25simplify alpha blendingJesse Plamondon-Willard
2018-09-25add support for semi-transparency when overlaying imagesJesse Plamondon-Willard
2018-05-25move PathUtilities into toolkit (#532)Jesse Plamondon-Willard
2018-05-24minor fixesJesse Plamondon-Willard
2018-05-01add public platform constant for modsJesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-03-24tweak transparency threshold (#461)Jesse Plamondon-Willard
2018-03-23fix image overlay bugs on Linux/Mac (#461)Jesse Plamondon-Willard
2018-02-25fix issue where replacing an asset via asset.AsImage() or ↵Jesse Plamondon-Willard
asset.AsDictionary() has no effect
2018-02-19encapsulate path utilities for reuse, add unit testsJesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-10-23improve content manager thread safety, create content cache wrapper (#373)Jesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard