Age | Commit message (Expand) | Author |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and retur... | Jesse Plamondon-Willard |
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard |
2021-02-21 | reduce performance impact of new cache fix | Jesse Plamondon-Willard |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard |
2021-01-20 | correct links | Jesse Plamondon-Willard |
2021-01-06 | simplify tilesheet order warning | Jesse Plamondon-Willard |
2021-01-06 | rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps... | Jesse Plamondon-Willard |
2021-01-02 | detect and block map replacements that would crash the game due to tilesheet ... | Jesse Plamondon-Willard |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated a... | Jesse Plamondon-Willard |
2020-12-20 | update for localized asset changes | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2020-02-19 | call IAssetEditor with actual type if applicable | Jesse Plamondon-Willard |
2020-01-30 | rework asset editor/loader tracking so they're affected by load order | Jesse Plamondon-Willard |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard |
2019-12-14 | don't keep a reference to uncached assets | Jesse Plamondon-Willard |
2019-09-14 | fix asset changes not affecting cached asset loads in a specific case | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard |
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard |
2019-09-14 | fix cache misses for non-English players | Jesse Plamondon-Willard |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-12-14 | clarify trace message | Jesse Plamondon-Willard |
2018-11-28 | fix some map tilesheets not editable if not playing in English | Jesse Plamondon-Willard |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard |