index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
SMAPI
/
Framework
/
ContentManagers
Age
Commit message (
Expand
)
Author
2022-03-25
add AssetReady content event (#766)
Jesse Plamondon-Willard
2022-03-22
encapsulate & cache asset operation groups (#766)
Jesse Plamondon-Willard
2022-03-20
encapsulate editor/loader operations (#766)
Jesse Plamondon-Willard
2022-03-05
handle vanilla assets in DoesAssetExist (#766)
Jesse Plamondon-Willard
2022-03-05
add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-03-05
fix regression with mod XNB files in the content pipeline (#766)
Jesse Plamondon-Willard
2022-02-22
avoid SetData when premultiplying texture with no semi-transparency
Jesse Plamondon-Willard
2022-02-19
add Constants.GamePath & deprecate Constants.ExecutionPath
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-09-18
add simpler error when an asset isn't found
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-20
fix error loading .xnb files from the local mod folder since SMAPI 3.0
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-20
fix SDV 1.5 compatibility with content packs that still load XNB maps
Jesse Plamondon-Willard
2021-01-20
correct links
Jesse Plamondon-Willard
2021-01-06
simplify tilesheet order warning
Jesse Plamondon-Willard
2021-01-06
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps...
Jesse Plamondon-Willard
2021-01-02
detect and block map replacements that would crash the game due to tilesheet ...
Jesse Plamondon-Willard
2020-12-26
fix SMAPI using a cached translation when the game asks for an untranslated a...
Jesse Plamondon-Willard
2020-12-20
update for localized asset changes
Jesse Plamondon-Willard
2020-12-20
update for map tilesheet changes
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-06-07
improve premultiplication performance
Jesse Plamondon-Willard
2020-03-14
fix semi-transparency issues on Linux/Mac
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-01
add support for *.tmx map files
Jesse Plamondon-Willard
2020-01-30
rework asset editor/loader tracking so they're affected by load order
Jesse Plamondon-Willard
2019-12-31
fix XNA keeping loaded assets alive forever (#685)
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-14
fix private assets from content packs not having tracking info
Jesse Plamondon-Willard
2019-12-14
don't keep a reference to uncached assets
Jesse Plamondon-Willard
2019-12-12
fix assets not being disposed when a content manager is disposed
Jesse Plamondon-Willard
2019-11-18
optimise map tilesheet fixing slightly
Jesse Plamondon-Willard
[next]