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SMAPI
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Framework
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Input
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SInputState.cs
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2021-01-02
fix cursor position incorrectly handling UI mode (#741)
Jesse Plamondon-Willard
2020-12-20
update for draw changes
Jesse Plamondon-Willard
2020-09-08
fix input handling issues in SMAPI 3.7
Jesse Plamondon-Willard
2020-09-04
extend game's input logic instead of replacing it
Jesse Plamondon-Willard
2020-03-08
encapsulate logic for each input type
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-02-09
add helper.Input.GetStatus method
Jesse Plamondon-Willard
2019-12-05
update for 'force off' gamepad option added in Stardew Valley 1.4.0.1
Jesse Plamondon-Willard
2019-09-14
fix ICursorPosition.AbsolutePixels not adjusted for zoom
Jesse Plamondon-Willard
2019-09-14
fix incorrect input check, update release notes
Jesse Plamondon-Willard
2019-02-07
fix cursor position not updated in edge case
Jesse Plamondon-Willard
2018-06-19
add absolute pixels to ICursorPosition, fix tile not updated if screen-relat...
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-05-24
fix input suppression not working on the title menu (#527)
Jesse Plamondon-Willard
2018-05-05
fix input suppression not working in some cases
Jesse Plamondon-Willard
2018-04-28
fix released-button detection (#453)
Jesse Plamondon-Willard
2018-04-25
rewrite input suppression again (#453)
Jesse Plamondon-Willard