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SMAPI
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ModLoading
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AssemblyLoader.cs
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Author
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-05-31
add backwards compatibility for mods using now-unused dependencies
Jesse Plamondon-Willard
2022-05-14
remove warning for mods which use `dynamic`
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-09-01
reduce unneeded operations when scanning/rewriting mod DLLs
Jesse Plamondon-Willard
2021-09-01
tweak new code
Jesse Plamondon-Willard
2021-09-01
Rewrite 32-bit assemblies for 64-bit
Chase Warrington
2021-08-25
add failsafe when loading symbols
Jesse Plamondon-Willard
2021-08-25
fix error when reading a duplicate assembly
Jesse Plamondon-Willard
2021-08-25
minor refactoring in new symbol code
Jesse Plamondon-Willard
2021-08-25
reorganize new classes
Jesse Plamondon-Willard
2021-08-25
Fix assembly rewriting causing VS to error/crash when debugging
Chase Warrington
2021-08-08
move assembly resolver setup into Constants to centralize hardcoded logic
Jesse Plamondon-Willard
2021-08-03
fix Mono.Cecil failing to resolve references to SMAPI in some edge cases
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-04
fix RewriteMods option ignored when rewriting mod for OS
Jesse Plamondon-Willard
2021-01-15
tweak recent changes, update release notes
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-08-26
remove now-unused instruction replace callback
Jesse Plamondon-Willard
2020-08-17
Fix harmony attributes not workign cross-platform
spacechase0
2020-08-13
remove experimental RewriteInParallel option
Jesse Plamondon-Willard
2020-06-20
make parallel rewriting optional
Jesse Plamondon-Willard
2020-05-29
Bug fix: make it possible for multi patch(When one patch replace an instructi...
ZaneYork
2020-05-21
load .pdb file when mod is loaded from bytes (#711)
Jesse Plamondon-Willard
2020-05-20
Merge branch 'mod/harmony-2.0' into develop
Jesse Plamondon-Willard
2020-05-19
rewrite assembly rewriting, merge Harmony rewriters (#711)
Jesse Plamondon-Willard
2020-05-18
remove workaround no longer needed with Harmony 2.0.2 (#711)
Jesse Plamondon-Willard
2020-05-16
use newer C# features
Jesse Plamondon-Willard
2020-05-11
fix Harmony issue when assembly is loaded from memory (#711)
Jesse Plamondon-Willard
2020-05-09
fixed generic types in method references not rewritten (#711)
Jesse Plamondon-Willard
2020-05-09
add attribute type rewriting (#711)
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
move environment utility into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
list all detected issues in trace logs for incompatible mods
Jesse Plamondon-Willard
2019-03-16
add support for suppressing warnings in mod DB
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-06
disable paranoid detection if paranoid warnings are disabled
Jesse Plamondon-Willard
2018-08-31
add paranoid warnings mode (#590)
Jesse Plamondon-Willard
2018-08-19
move most SMAPI files into subfolder (#582)
Jesse Plamondon-Willard
2018-07-02
fix 'missing assembly' errors raised for some .NET Framework types (#356)
Jesse Plamondon-Willard
2018-07-01
add game path to assembly definition resolution search paths for rare edge ca...
Jesse Plamondon-Willard
2018-06-30
detect broken assembly references not covered by a dependency, and flag as in...
Jesse Plamondon-Willard
2018-06-25
dispose assembly data once mods are loaded
Jesse Plamondon-Willard
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