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Author
2022-02-18
tweak types in content coordinator
Jesse Plamondon-Willard
2022-02-11
fix thumbstick input overrides
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2022-01-16
improve console interception logic
Jesse Plamondon-Willard
2022-01-15
fix backspaces ignored on Linux/macOS in SDV 1.5.5+
Jesse Plamondon-Willard
2022-01-15
fix suppressed console output not suppressing newlines
Jesse Plamondon-Willard
2021-12-21
add new game build number to the SMAPI log
Jesse Plamondon-Willard
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-12-18
update Steam error message
Jesse Plamondon-Willard
2021-12-04
suppress non-applicable code warnings
Jesse Plamondon-Willard
2021-12-03
update for Stardew Valley 1.5.5 hotfix
Jesse Plamondon-Willard
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
remove path-too-long exception handling
Jesse Plamondon-Willard
2021-11-28
remove handling for exception no longer thrown by the game
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-11-28
use new mod hooks to synchronize tasks
Jesse Plamondon-Willard
2021-11-28
update for other changes in SDV 1.5.5
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-27
fix SMAPI's display device not hooked correctly in split-screen mode
Jesse Plamondon-Willard
2021-09-18
simplify exception logs
Jesse Plamondon-Willard
2021-09-18
add simpler error when an asset isn't found
Jesse Plamondon-Willard
2021-09-18
add more visible log output for players during early startup
Jesse Plamondon-Willard
2021-09-08
fix error when loading corrupted translation files
Jesse Plamondon-Willard
2021-09-03
remove asset propagation for Data/Bundles
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-02
fix build errors on Linux
Jesse Plamondon-Willard
2021-09-02
avoid duplicate update key parsing logic, fix unit tests
Jesse Plamondon-Willard
2021-09-02
prepare path utilities for the upcoming Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-09-01
fix translations not initialized for temporary content packs
Jesse Plamondon-Willard
2021-09-01
reduce unneeded operations when scanning/rewriting mod DLLs
Jesse Plamondon-Willard
2021-09-01
tweak new code
Jesse Plamondon-Willard
2021-09-01
Rewrite 32-bit assemblies for 64-bit
Chase Warrington
2021-08-26
only check 64-bit compatibility if an assembly fails to load
Jesse Plamondon-Willard
2021-08-25
add failsafe when loading symbols
Jesse Plamondon-Willard
2021-08-25
fix assembly resolver not tracking loaded mods correctly
Jesse Plamondon-Willard
2021-08-25
fix error when no symbols are found
Jesse Plamondon-Willard
2021-08-25
fix error when reading a duplicate assembly
Jesse Plamondon-Willard
2021-08-25
minor refactoring in new symbol code
Jesse Plamondon-Willard
2021-08-25
reorganize new classes
Jesse Plamondon-Willard
2021-08-25
Fix for loading both types of PDBs
Chase Warrington
2021-08-25
Fix assembly rewriting causing VS to error/crash when debugging
Chase Warrington
2021-08-25
fix console encoding issues (#798)
Jesse Plamondon-Willard
2021-08-25
add 64-bit compatibility check before loading mods
Jesse Plamondon-Willard
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