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2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
fix object-disposed error
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-23
move some console/logging logic out of SCore into a new LogManager
Jesse Plamondon-Willard
2020-08-17
Fix harmony attributes not workign cross-platform
spacechase0
2020-08-13
remove experimental RewriteInParallel option
Jesse Plamondon-Willard
2020-08-09
fix error when mods add/remove events asynchronously
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-25
log GPU info to simplify troubleshooting
Jesse Plamondon-Willard
2020-07-21
fix error when a mod adds/remove an event handler while handling the event
Jesse Plamondon-Willard
2020-06-21
fix event priority sorting
Jesse Plamondon-Willard
2020-06-20
fix reload_i18n not reloading content pack translations
Jesse Plamondon-Willard
2020-06-20
make parallel rewriting optional
Jesse Plamondon-Willard
2020-06-19
backport harmony_summary command to Harmony 1.x (#711)
Jesse Plamondon-Willard
2020-06-16
improve new event code
Jesse Plamondon-Willard
2020-06-16
fix typo
Jesse Plamondon-Willard
2020-06-15
temporarily restore Harmony 1.x support with compile flag (#711)
Jesse Plamondon-Willard
2020-06-15
fix merge, update release notes
Jesse Plamondon-Willard
2020-06-15
Merge pull request #723 from spacechase0/event-priority
Jesse Plamondon-Willard
2020-06-15
merge inconsistent event raise methods
Jesse Plamondon-Willard
2020-06-15
refactor & optimize event code a bit, drop old support for unknown event hand...
Jesse Plamondon-Willard
2020-06-15
Implemented event priority attribute
Chase W
2020-06-07
improve premultiplication performance
Jesse Plamondon-Willard
2020-06-04
fix thread safety issue in new parallel rewriting
Jesse Plamondon-Willard
2020-06-04
simplify parallel rewriting logic
Jesse Plamondon-Willard
2020-06-04
Bug fix: Provide seed to Aggregate op(for Sequence contains no elements excep...
ZaneYork
2020-06-03
don't prevent mods from accessing game methods/properties extended by SMAPI
Jesse Plamondon-Willard
2020-06-03
stop rewriting module at first error
Jesse Plamondon-Willard
2020-06-03
tweak new code, add release note (#718)
Jesse Plamondon-Willard
2020-06-03
Remove take while op(does not return first none matched item)
ZaneYork
2020-06-03
Parallel exception aggregate fix
ZaneYork
2020-06-02
undo parallel loop (#716)
Jesse Plamondon-Willard
2020-06-02
1.Multithread rewrite
ZaneYork
2020-05-30
simplify harmony_search output, tweak SMAPI's Harmony ID
Jesse Plamondon-Willard
2020-05-29
Bug fix: make it possible for multi patch(When one patch replace an instructi...
ZaneYork
2020-05-22
add harmony_summary command
Jesse Plamondon-Willard
2020-05-22
move internal commands out of SCore
Jesse Plamondon-Willard
2020-05-21
rewrite Harmony.Patch method to allow non-implemented virtual methods (#711)
Jesse Plamondon-Willard
2020-05-21
rewrite HarmonyMethod to allow null (#711)
Jesse Plamondon-Willard
2020-05-21
rename facade classes
Jesse Plamondon-Willard
2020-05-21
improve facade annotations
Jesse Plamondon-Willard
2020-05-21
fix AccessTools facade constructor logic (#711)
Jesse Plamondon-Willard
2020-05-21
load .pdb file when mod is loaded from bytes (#711)
Jesse Plamondon-Willard
2020-05-21
rewrite method overrides (#711)
Jesse Plamondon-Willard
2020-05-20
Merge branch 'mod/harmony-2.0' into develop
Jesse Plamondon-Willard
2020-05-20
fix error-handling when patch is called with a null target method (#711)
Jesse Plamondon-Willard
2020-05-20
rewrite renamed 'prioritiy' field (#711)
Jesse Plamondon-Willard
2020-05-20
rewrite base types & interfaces (#711)
Jesse Plamondon-Willard
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