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path: root/src/SMAPI/Framework
AgeCommit message (Collapse)Author
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove handling for exception no longer thrown by the gameJesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28use new mod hooks to synchronize tasksJesse Plamondon-Willard
2021-11-28update for other changes in SDV 1.5.5Jesse Plamondon-Willard
2021-11-28update for asset name format changeJesse Plamondon-Willard
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-09-27fix SMAPI's display device not hooked correctly in split-screen modeJesse Plamondon-Willard
2021-09-18simplify exception logsJesse Plamondon-Willard
2021-09-18add simpler error when an asset isn't foundJesse Plamondon-Willard
2021-09-18add more visible log output for players during early startupJesse Plamondon-Willard
2021-09-08fix error when loading corrupted translation filesJesse Plamondon-Willard
2021-09-03remove asset propagation for Data/BundlesJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-02fix build errors on LinuxJesse Plamondon-Willard
2021-09-02avoid duplicate update key parsing logic, fix unit testsJesse Plamondon-Willard
2021-09-02prepare path utilities for the upcoming Stardew Valley 1.5.5Jesse Plamondon-Willard
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
2021-09-01fix translations not initialized for temporary content packsJesse Plamondon-Willard
2021-09-01reduce unneeded operations when scanning/rewriting mod DLLsJesse Plamondon-Willard
2021-09-01tweak new codeJesse Plamondon-Willard
2021-09-01Rewrite 32-bit assemblies for 64-bitChase Warrington
2021-08-26only check 64-bit compatibility if an assembly fails to loadJesse Plamondon-Willard
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game.
2021-08-25add failsafe when loading symbolsJesse Plamondon-Willard
2021-08-25fix assembly resolver not tracking loaded mods correctlyJesse Plamondon-Willard
2021-08-25fix error when no symbols are foundJesse Plamondon-Willard
2021-08-25fix error when reading a duplicate assemblyJesse Plamondon-Willard
2021-08-25minor refactoring in new symbol codeJesse Plamondon-Willard
2021-08-25reorganize new classesJesse Plamondon-Willard
2021-08-25Fix for loading both types of PDBsChase Warrington
2021-08-25Fix assembly rewriting causing VS to error/crash when debuggingChase Warrington
2021-08-25fix console encoding issues (#798)Jesse Plamondon-Willard
2021-08-25add 64-bit compatibility check before loading modsJesse Plamondon-Willard
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
2021-08-25no longer abort input thread when exitingJesse Plamondon-Willard
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits.
2021-08-25fix data helper's WriteJsonFile not deleting file if data is null (#799)Jesse Plamondon-Willard
2021-08-25add GetInAllLocales to translation APIJesse Plamondon-Willard
2021-08-08fix edge case where Netcode references aren't rewritten correctlyJesse Plamondon-Willard
2021-08-08move assembly resolver setup into Constants to centralize hardcoded logicJesse Plamondon-Willard
2021-08-04undo Constants.Save* changes in 3.12.1Jesse Plamondon-Willard
2021-08-03fix Mono.Cecil failing to resolve references to SMAPI in some edge casesJesse Plamondon-Willard
2021-08-03increase software conflict message to warning level to simplify troubleshootingJesse Plamondon-Willard
2021-08-02use more reliable method to get save folder nameJesse Plamondon-Willard
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-07-30rename patch classes for consistencyJesse Plamondon-Willard
2021-07-30split patch classes which target multiple typesJesse Plamondon-Willard
2021-07-29reduce ErrorHandler's direct references to internal SMAPI codeJesse Plamondon-Willard
That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit.
2021-07-28fix handling of Unicode characters in consoleJesse Plamondon-Willard
2021-07-28fix Data\Movies error regression when patching dictionary (#711)Jesse Plamondon-Willard
2021-07-28fix rewritten Harmony 1.x code not raising 'detected game patch' flag (#711)Jesse Plamondon-Willard
2021-07-28Merge pull request #792 from bladeoflight16/monofixJesse Plamondon-Willard
Fix build error in MonoDevelop