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Author
2019-04-22
fix error on Mac when a custom map references a vanilla tilesheet that only e...
Jesse Plamondon-Willard
2019-03-16
add support for suppressing warnings in mod DB
Jesse Plamondon-Willard
2019-02-24
make it clear that mods will break in SMAPI 3.0 (#606)
Jesse Plamondon-Willard
2019-02-24
bump deprecation levels for upcoming SMAPI 3.0 release (#606)
Jesse Plamondon-Willard
2019-02-07
add locale to context trace logs
Jesse Plamondon-Willard
2019-02-07
fix error with custom map tilesheets in some cases
Jesse Plamondon-Willard
2019-02-07
fix assets not disposed correctly in some cases
Jesse Plamondon-Willard
2019-02-07
deprecate entry DLL with case-insensitive match
Jesse Plamondon-Willard
2019-02-07
fix typo
Jesse Plamondon-Willard
2019-02-07
fix cursor position not updated in edge case
Jesse Plamondon-Willard
2019-02-07
avoid period after URLs in log output
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings when they occur in the Mod constructor
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing stack trace in non-developer mode
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing wrong stack trace
Jesse Plamondon-Willard
2019-02-07
fix LoadStage.SaveParsed raised before save data available
Jesse Plamondon-Willard
2019-02-07
fix save folder constants not available during early load stages
Jesse Plamondon-Willard
2018-12-30
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Jesse Plamondon-Willard
2018-12-29
increase deprecation levels for the upcoming SMAPI 3.0
Jesse Plamondon-Willard
2018-12-27
mark structs readonly
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-25
minor performance optimisation
Jesse Plamondon-Willard
2018-12-25
add GameLoop.OneSecondUpdateTicking/Ticked
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-23
add Specialised.SavePreloaded event
Jesse Plamondon-Willard
2018-12-23
allow Read/WriteSaveFile as soon as the save is loaded
Jesse Plamondon-Willard
2018-12-16
fix host peer not cleared when a multiplayer session ends
Jesse Plamondon-Willard
2018-12-16
fix messages not sent correctly to farmhands connected via Steam friends
Jesse Plamondon-Willard
2018-12-15
prevent invalid items from crashing the game
Jesse Plamondon-Willard
2018-12-14
clarify trace message
Jesse Plamondon-Willard
2018-12-14
add friendly error when the game can't find its Content\XACT folder
Jesse Plamondon-Willard
2018-12-14
fix game launch error logged as 'SMAPI'
Jesse Plamondon-Willard
2018-12-13
clarify docblock
Jesse Plamondon-Willard
2018-12-13
deprecate assetData.AsDictionary().Set
Jesse Plamondon-Willard
2018-12-13
simplify access to deprecation manager for deprecation warnings
Jesse Plamondon-Willard
2018-12-13
tweak new API method name
Jesse Plamondon-Willard
2018-12-13
add content pack API
Jesse Plamondon-Willard
2018-12-09
fix 'begin must be called' sprite batch errors when using Display.RenderedWor...
Jesse Plamondon-Willard
2018-12-09
fix error when a mod makes invalid changes to an NPC schedule
Jesse Plamondon-Willard
2018-12-07
fix crash when constucting buildings that have an interior
Jesse Plamondon-Willard
2018-12-06
disable paranoid detection if paranoid warnings are disabled
Jesse Plamondon-Willard
2018-12-06
move mod path into constants
Jesse Plamondon-Willard
2018-12-05
add friendly error when Steam isn't loaded
Jesse Plamondon-Willard
2018-12-05
add helper.CreateTemporaryContentPack to replace deprecated transitional method
Jesse Plamondon-Willard
2018-12-04
cleanup, add release note
Jesse Plamondon-Willard
2018-12-04
fix world events in the mines (#603)
Jesse Plamondon-Willard
2018-12-04
update version parsing code (#606)
Jesse Plamondon-Willard
2018-12-04
fix build error in non-strict mode (#606)
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-12-04
deprecate old events (#606)
Jesse Plamondon-Willard
2018-11-29
fix RenderedWorld event not invoked before overlays are rendered
Jesse Plamondon-Willard
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