Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-27 | add backwards compatibility for loading content assets with .xnb extension | Jesse Plamondon-Willard | |
2022-04-26 | fix locale change for legacy IAssetEditor/Loader implementations | Jesse Plamondon-Willard | |
2022-04-26 | re-enable Pintail by default | Jesse Plamondon-Willard | |
2022-04-23 | fix ReplaceWith not working for legacy IAssetEditor implementations | Jesse Plamondon-Willard | |
2022-04-19 | fix null reference when adding new layers in a map patch | Jesse Plamondon-Willard | |
2022-04-19 | suppress some duplicate deprecation notices | Jesse Plamondon-Willard | |
2022-04-19 | add immutable stack trace to cache stack info | Jesse Plamondon-Willard | |
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard | |
2022-04-17 | simplify ExtendMap usage | Jesse Plamondon-Willard | |
2022-04-16 | temporarily disable Pintail by default pending out parameter fix | Jesse Plamondon-Willard | |
2022-04-16 | allow switching between Pintail & original API proxying | Jesse Plamondon-Willard | |
2022-04-16 | fix broken unit tests | Jesse Plamondon-Willard | |
2022-04-16 | move case-insensitive path lookup into toolkit for reuse | Jesse Plamondon-Willard | |
2022-04-16 | make EntryDll manifest field case-insensitive | Jesse Plamondon-Willard | |
2022-04-16 | use specified nullability in reflection API (#837) | Jesse Plamondon-Willard | |
2022-04-14 | show simplified stack trace for deprecation notices | Jesse Plamondon-Willard | |
2022-04-14 | track full mod & stack metadata in queued deprecation warnings | Jesse Plamondon-Willard | |
2022-04-14 | track mod metadata reference in APIs for upcoming deprecation changes | Jesse Plamondon-Willard | |
2022-04-14 | fix nullable annotation (#837) | Jesse Plamondon-Willard | |
2022-04-13 | remove reflection no longer needed after migration to MonoGame | Jesse Plamondon-Willard | |
2022-04-13 | fix typos in recent changes (#837) | Jesse Plamondon-Willard | |
2022-04-13 | fix spelling warnings | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard | |
2022-04-13 | remove unused code (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard | |
2022-04-09 | Merge pull request #836 from Tondorian/feature/CommandLineArgs | Jesse Plamondon-Willard | |
Add command-line arguments to toggle developer mode # Conflicts: # src/SMAPI/Program.cs | |||
2022-04-09 | fix config.user.json overriding new CLI arguments | Jesse Plamondon-Willard | |
2022-04-09 | simplify format for new CLI arguments | Jesse Plamondon-Willard | |
2022-04-07 | enable asset caching for GameContentHelper | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for most of the SMAPI toolkit (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for manifests (#837) | Jesse Plamondon-Willard | |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | drop update checks for Stardew64Installer | Jesse Plamondon-Willard | |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard | |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard | |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard | |
2022-04-03 | fix incorrect deprecation warnings for helper.Content | Jesse Plamondon-Willard | |
2022-04-02 | add temporary hack to fix compatibility between old & new APIs for some mods | Jesse Plamondon-Willard | |
2022-04-02 | switch to 'processing tick' for tick caching | Jesse Plamondon-Willard | |
This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized. | |||
2022-04-02 | fix tick cache using game ticks instead of SMAPI ticks | Jesse Plamondon-Willard | |
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long. | |||
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard | |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard | |
Mod file paths can't be localized through the content pipeline. Normally the locale would be ignored anyway due to the file extension, but it'd be incorrectly parsed if the file name ended with a locale and no file extension (like "assets/example.fr-FR"). | |||
2022-04-02 | Added support for `--developer-mode true|false` | Patrick Müssig | |
Minimal changes required to enable/disable developer mode via command line argument. This commit does not include any error handling for invalid values how ever they will be ignored and not crash the game. | |||
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard | |