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Author
2018-12-07
fix error when a location doesn't have a map asset key
Jesse Plamondon-Willard
2018-12-07
fix location warps when propagating map changes (#608)
Jesse Plamondon-Willard
2018-12-06
disable paranoid detection if paranoid warnings are disabled
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-11-25
add support for propagating NPCDisposition asset changes
Jesse Plamondon-Willard
2018-11-25
add support for propagating map asset changes
Jesse Plamondon-Willard
2018-11-18
remove rewrite rules only used by mods that broke in SDV 1.3
Jesse Plamondon-Willard
2018-08-31
add paranoid warnings mode (#590)
Jesse Plamondon-Willard
2018-08-12
add asset propagation for map tilesheets (#570)
Jesse Plamondon-Willard
2018-08-12
fix asset propagation for child sprites (#573)
Jesse Plamondon-Willard
2018-08-11
add asset propagation for dialogue changes (#580)
Jesse Plamondon-Willard
2018-07-08
also detect broken Netcode references
Jesse Plamondon-Willard
2018-07-01
add support for reloading NPC schedules through the content API
Jesse Plamondon-Willard
2018-06-24
move type match lambda up into TypeFinder (#532)
Jesse Plamondon-Willard
2018-06-24
merge IManifest interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
merge ISemanticVersion interfaces into new project (#532)
Jesse Plamondon-Willard
2018-05-05
update fence asset propagation in SDV 1.3
Jesse Plamondon-Willard
2018-05-02
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Jesse Plamondon-Willard
2018-05-01
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Jesse Plamondon-Willard
2018-04-25
fix a few implicit net field conversions (#453)
Jesse Plamondon-Willard
2018-04-12
fix various net field conversions in SMAPI code (#453)
Jesse Plamondon-Willard
2018-04-11
drop support for Stardew Valley 1.2 (#453)
Jesse Plamondon-Willard
2018-03-25
update animal textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-25
standardise folder checks when reloading assets (#459)
Jesse Plamondon-Willard
2018-03-25
update new asset update logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-25
update fence textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-24
update NPC textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-23
update tree textures when changeed through the content API (#459)
Jesse Plamondon-Willard
2018-03-20
rewrite core asset logic for extensibility (#459)
Jesse Plamondon-Willard
2018-03-20
rename class to better match usage (#459)
Jesse Plamondon-Willard
2018-03-13
don't rewrite for field to property changes in Stardew Valley 1.3 (#456)
Jesse Plamondon-Willard
2018-03-11
fix some title menu assets not being editable (#453, #413)
Jesse Plamondon-Willard
2018-03-11
reorganise and update core content logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-11
update rewriters for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-11
add initial compatibility with Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-05
fix compatibility heuristics incorrectly flagging mods with missing optional ...
Jesse Plamondon-Willard
2018-03-03
automatically detect broken code (#453)
Jesse Plamondon-Willard
2018-02-19
add unvalidated update tick event for specialised use cases (#446)
Jesse Plamondon-Willard
2017-12-12
reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)
Jesse Plamondon-Willard
2017-10-13
fix recipe data not being reloaded when needed
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard