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Commit message (
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Author
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-06-08
avoid NPC pathfinding rebuild if reachable locations didn't change
Jesse Plamondon-Willard
2022-05-31
add backwards compatibility for mods using now-unused dependencies
Jesse Plamondon-Willard
2022-05-20
add tick cache to asset propagation
Jesse Plamondon-Willard
2022-05-19
defer asset reload during propagation when possible
Jesse Plamondon-Willard
2022-05-19
tweak asset propagator to avoid assumption that assets must be reloaded
Jesse Plamondon-Willard
2022-05-18
re-add internal content manager for asset propagation
Jesse Plamondon-Willard
2022-05-14
remove warning for mods which use `dynamic`
Jesse Plamondon-Willard
2022-05-10
fix asset propagation for player sprite recolor masks
Jesse Plamondon-Willard
2022-05-04
remove aggressive memory optimizations option
Jesse Plamondon-Willard
2022-04-16
use specified nullability in reflection API (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-02
fix errors due to null asset names in asset propagation
Jesse Plamondon-Willard
2022-04-01
keep old XNB file extension behavior for backwards compatibility (#766)
Jesse Plamondon-Willard
2022-03-26
update asset propagation for new content API (#766)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-13
flip slashes in asset propagator to match MonoGame
Jesse Plamondon-Willard
2022-02-13
simplify and standardize key comparison in asset propagator
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2021-11-28
remove walls_and_floors asset propagation
Jesse Plamondon-Willard
2021-11-28
update for accessibility change in Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-10-08
fix compile errors on Linux
Jesse Plamondon-Willard
2021-10-06
fix barn/coop map edits resetting the exit warp
Jesse Plamondon-Willard
2021-09-25
fix farmhouse edits shifting player down one tile
Jesse Plamondon-Willard
2021-09-13
add asset propagation for giftbox texture
Jesse Plamondon-Willard
2021-09-03
remove asset propagation for Data/Bundles
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-01
reduce unneeded operations when scanning/rewriting mod DLLs
Jesse Plamondon-Willard
2021-09-01
adjust rewriter for backport to Stardew Valley 1.5.4
Jesse Plamondon-Willard
2021-09-01
Rewrite 32-bit assemblies for 64-bit
Chase Warrington
2021-07-31
fix map reload not correctly reloading interior doors
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-05-27
add asset propagation for paint masks
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-13
fix asset propagation for map seats
Jesse Plamondon-Willard
2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
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