Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
This will be used by the new asset propagation in SMAPI 4.0 & Stardew Valley 1.6.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
|
|
|
|
|
|
|
|
|
|
|
|
The game now uses MonoGame on all platforms.
|
|
|
|
|
|
|
|
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
|
|
|
|
|
|
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
That improves validation and error-handling.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
|
|
|
|
|
|
|
|
|
|
|