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path: root/src/SMAPI/Program.cs
AgeCommit message (Expand)Author
2018-04-22fix crash when closing game window in multiplayer mode (#453)Jesse Plamondon-Willard
2018-04-17add warning in developer mode for mods with no update keysJesse Plamondon-Willard
2018-04-15tweak trace logs for readability when loading modsJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13fix console color scheme for PowerShell, and make it configurableJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
2018-04-11fix error when two content packs use different capitalisation for the same re...Jesse Plamondon-Willard
2018-04-11fix error when a remote mod version is invalid (#462)Jesse Plamondon-Willard
2018-03-23fix error when a mod removes an asset editor/loader (#460)Jesse Plamondon-Willard
2018-03-15link SMAPI update checks to smapi.io instead of GitHub (#457)Jesse Plamondon-Willard
2018-03-15show prerelease SMAPI updates when updating from an older prerelease of the s...Jesse Plamondon-Willard
2018-03-11fix error when content pack needs a mod that couldn't be loadedJesse Plamondon-Willard
2018-03-11fix some content managers not replaced early enough (#453, #413)Jesse Plamondon-Willard
2018-03-11reorganise and update core content logic for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-04add support for mapping non-semantic remote mod versionsJesse Plamondon-Willard
2018-03-04simplify and always include default update URL, shorten no-longer-compatible ...Jesse Plamondon-Willard
2018-03-03mark Stardew Valley 1.3 incompatible in SMAPI 2.5.x to reduce confusion when ...Jesse Plamondon-Willard
2018-03-03fix detected incompatibility errors not showing mod's update URL (#453)Jesse Plamondon-Willard
2018-03-03move technical compatibility details into TRACE log (#453)Jesse Plamondon-Willard
2018-02-23overhaul events to track the mod which added each handler, and log errors und...Jesse Plamondon-Willard
2018-02-22add friendly warning when an i18n file has duplicate keys due to case-insensi...Jesse Plamondon-Willard
2018-02-20support transitional content packs (#436)Jesse Plamondon-Willard
2018-02-19replace manual relative path logic with new path utilitiesJesse Plamondon-Willard
2018-02-19simplify content pack list (#436)Jesse Plamondon-Willard
2018-02-17add content pack feature (#436)Jesse Plamondon-Willard
2018-02-17validate that mod APIs are public (#435)Jesse Plamondon-Willard
2018-02-17split proxy builder & factory (#435)Jesse Plamondon-Willard
2018-02-16add mod page URL to missing-dependency errors (#437)Jesse Plamondon-Willard
2018-02-16encapsulate update key to URL logic for reuse (#437)Jesse Plamondon-Willard
2018-02-16encapsulate mod DB, add display name, and use in dependency checks (#439)Jesse Plamondon-Willard
2018-02-16overhaul internal mod data format (#439)Jesse Plamondon-Willard
2018-02-15log mod errors and warnings as the mod (#438)Jesse Plamondon-Willard
2017-12-15emit proxy classes directly to simplify crossplatform compatibility (#409)Jesse Plamondon-Willard
2017-12-12block access to mod-provided APIs until all mods are initialised (#409)Jesse Plamondon-Willard
2017-12-12log mod-provided API access (#409)Jesse Plamondon-Willard
2017-12-12switch to simpler approach for mod-provided APIs (#409)Jesse Plamondon-Willard
2017-12-11add prototype of mod-provided APIs (#409)Jesse Plamondon-Willard
2017-12-11generalise internal mod registry (#409)Jesse Plamondon-Willard
2017-12-11trace mods with no update keys, tweak update-check loggingJesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-11-27fix error when a mod has an invalid filename in the EntryDLL manifest field (...Jesse Plamondon-Willard
2017-10-30improve update-check errors when connection is offline (#380)Jesse Plamondon-Willard
2017-10-27hide the game's test messages from the console & log (#364)Jesse Plamondon-Willard
2017-10-13fix assets not being reloaded when mods implement IAssetEditor or IAssetLoade...Jesse Plamondon-Willard
2017-10-07rename shared project for broader useJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard