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path: root/src/SMAPI/StardewModdingAPI.csproj
AgeCommit message (Collapse)Author
2018-12-27enable latest C# featuresJesse Plamondon-Willard
2018-12-25add GameLoop.OneSecondUpdateTicking/TickedJesse Plamondon-Willard
2018-12-24add Specialised.LoadStageChanged eventJesse Plamondon-Willard
2018-12-23add Specialised.SavePreloaded eventJesse Plamondon-Willard
2018-12-16remove default SMAPI 3.0 strict mode in debug buildsJesse Plamondon-Willard
2018-12-15prevent invalid items from crashing the gameJesse Plamondon-Willard
2018-12-13add content pack APIJesse Plamondon-Willard
2018-12-04fix world events in the mines (#603)Jesse Plamondon-Willard
2018-12-04add SMAPI 3.0 compatibility strict mode (#606)Jesse Plamondon-Willard
2018-11-18remove rewrite rules only used by mods that broke in SDV 1.3Jesse Plamondon-Willard
2018-11-14update multiplayer code for Stardew Valley 1.3.22 (#480)Jesse Plamondon-Willard
2018-11-14patch GalaxyNetServer to support context sync pending game code changes to ↵Jesse Plamondon-Willard
make it public (#480)
2018-11-14override Galaxy client/server to support context sync (#480)Jesse Plamondon-Willard
This commit assumes the changes I requested in the game code to make GalaxyNetClient and GalaxyNetServer public are implemented in 1.3.32.
2018-11-13fix inconsistent PackageReference formatJesse Plamondon-Willard
2018-11-07print deprecation messages in batches for easier readingJesse Plamondon-Willard
2018-11-04update Mono.CecilJesse Plamondon-Willard
2018-11-04migrate to new Harmony NuGet packageJesse Plamondon-Willard
2018-11-04add PeerDisconnected event (#480)Jesse Plamondon-Willard
2018-11-04add ContextReceived event (#480)Jesse Plamondon-Willard
2018-11-04rewrite multiplayer sync to use generic callbacks from client/server for ↵Jesse Plamondon-Willard
better extensibility (#480)
2018-11-03add APIs to send/receive messages in multiplayer (#480)Jesse Plamondon-Willard
2018-10-31sync SMAPI context between players in multiplayer (#480)Jesse Plamondon-Willard
2018-10-28clarify dialogue patch nameJesse Plamondon-Willard
2018-10-08prevent game crash caused by invalid dialogueJesse Plamondon-Willard
2018-10-08add more events (#310)Jesse Plamondon-Willard
2018-10-06add DayEnding event (#310)Jesse Plamondon-Willard
2018-10-06add save and day-started events for 3.0 (#310)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-09-01migrate to new NuGet package reference formatJesse Plamondon-Willard
2018-08-23split core logic out of Program (#582)Jesse Plamondon-Willard
This is needed because Mono validates Program's instance fields before the static Main runs, so the custom assembly resolution isn't set up until the app has already crashed due to invalid property types.
2018-08-22change mod registry to return a container interface (#534)Jesse Plamondon-Willard
2018-08-19add data API (#468)Jesse Plamondon-Willard
2018-08-11add support for loading unpacked .json files through content API (#576)Jesse Plamondon-Willard
2018-07-09fix various build issuesJesse Plamondon-Willard
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL.
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-07-08encapsulate type reference comparisonJesse Plamondon-Willard
2018-06-28use mod DB in web API to get default update keys for mod IDs (#532)Jesse Plamondon-Willard
2018-06-27move mod DB parsing into toolkit (#532)Jesse Plamondon-Willard
2018-06-24merge IManifest interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24merge ISemanticVersion interfaces into new project (#532)Jesse Plamondon-Willard
2018-06-24add project for toolkit interfaces visible to SMAPI mods (#532)Jesse Plamondon-Willard
2018-06-24update to Mono.Cecil 0.10Jesse Plamondon-Willard
2018-06-22remove seasonal tilesheet patch (#552)Jesse Plamondon-Willard
This is no longer needed (the changes were added to the game in SDV 1.3.19), and caused an issue since it left out the tilesheet reloading.
2018-06-19rewrite update checks (#551)Jesse Plamondon-Willard
2018-06-19Merge pull request #543 from danvolchek/optional-update-checkingJesse Plamondon-Willard
Add version info to IModMetadata, Change update checks to consider preview versions
2018-06-17set 'large address aware' flag on SMAPI executable to fix memory issues (#431)Jesse Plamondon-Willard
This is safe since the vanilla game has it set too.
2018-06-10add debris list changed event (#310)Jesse Plamondon-Willard
2018-06-10refactor IModMetadata update infoDan Volchek
2018-06-10create watcher core (#310)Jesse Plamondon-Willard
2018-06-09add metadata dump option for troubleshootingJesse Plamondon-Willard