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SMAPI
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2019-11-08
update for NPC schedule changes (#638)
Jesse Plamondon-Willard
2019-11-08
update game log filters (#638)
Jesse Plamondon-Willard
2019-11-04
no longer omit zero patch numbers when formatting versions
Jesse Plamondon-Willard
2019-11-04
add friendly error for BadImageFormatException on launch
Jesse Plamondon-Willard
2019-11-04
remove obsolete validation
Jesse Plamondon-Willard
Players can no longer launch SMAPI from the installer folder, since the files are hidden in a data file.
2019-11-03
add support for using environment variables instead of command-line ↵
Jesse Plamondon-Willard
arguments (#665)
2019-11-02
Create de.json
Eren Kemer
Translation into german,
2019-10-29
update for further networking changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-29
update for networking changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-22
add asset propagation for cursors2 (#638)
Jesse Plamondon-Willard
2019-10-03
fix non-generic GetAPI not checking that all mods are loaded (#662)
Jesse Plamondon-Willard
2019-10-02
fix Save Backup mod on Android
Jesse Plamondon-Willard
2019-10-01
auto-fix save data when a custom location mod is removed
Jesse Plamondon-Willard
2019-10-01
add support for core translation files
Jesse Plamondon-Willard
2019-10-01
remove unused translation field & method
Jesse Plamondon-Willard
2019-09-26
auto-fix save data when a custom NPC mod is removed
Jesse Plamondon-Willard
2019-09-23
make console colors configurable
Jesse Plamondon-Willard
2019-09-18
fix saving event doc typo
danvolchek
2019-09-16
log custom SMAPI settings to simplify troubleshooting
Jesse Plamondon-Willard
2019-09-14
fix ICursorPosition.AbsolutePixels not adjusted for zoom
Jesse Plamondon-Willard
2019-09-14
fix key errors during asset propagation in some cases
Jesse Plamondon-Willard
2019-09-14
track texture asset keys, fix NPC portrait propagation
Jesse Plamondon-Willard
2019-09-14
add asset propagation for Data\FarmAnimals (#618)
Jesse Plamondon-Willard
2019-09-14
simplify Data/NPCDispositions propagation with changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
update packages
Jesse Plamondon-Willard
2019-09-14
add immutable collection watcher
Jesse Plamondon-Willard
2019-09-14
update SMAPI/game version map
Jesse Plamondon-Willard
2019-09-14
add Android detection
Jesse Plamondon-Willard
2019-09-14
log skipped loose files
Jesse Plamondon-Willard
2019-09-14
fix asset changes not affecting cached asset loads in a specific case
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵
Jesse Plamondon-Willard
assembly names
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
update for disconnection change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
normalise map tilesheets before custom-tilesheet changes to avoid errors
Jesse Plamondon-Willard
2019-09-14
apply tilesheet fixes to XNB map files too
Jesse Plamondon-Willard
2019-09-14
normalise custom map's tilesheet paths for the OS
Jesse Plamondon-Willard
2019-09-14
show versions in duplicate-mod errors, make folder paths in trace logs clearer
Jesse Plamondon-Willard
2019-09-14
Update Mono.Cecil package
Jesse Plamondon-Willard
2019-09-14
update NuGet packages
Jesse Plamondon-Willard
2019-09-14
add asset propagation for DayTimeMoneyBox buttons
Jesse Plamondon-Willard
2019-09-14
make SemanticVersion.TryParse public
Jesse Plamondon-Willard
2019-09-14
add asset propagation for critter textures (#652)
Jesse Plamondon-Willard
2019-09-14
update for SDV 1.4 build change on Linux/Mac (#638)
Jesse Plamondon-Willard
2019-09-14
update draw logic (#638)
Jesse Plamondon-Willard
2019-09-14
move assembly references out of common.targets
Jesse Plamondon-Willard
2019-09-14
move environment utility into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
update for location change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
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