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path: root/src/SMAPI
AgeCommit message (Expand)Author
2022-07-08match settings used by the gameJesse Plamondon-Willard
2022-07-08apply editorconfigJesse Plamondon-Willard
2022-07-04Add app.manifest, fixing DPI awarenessChase Warrington
2022-06-28migrate update checks to FluentHttpClientJesse Plamondon-Willard
2022-06-24avoid cancellation token for tracking exit stateJesse Plamondon-Willard
2022-06-24fix config.user.json overrides no longer appliedJesse Plamondon-Willard
2022-06-22avoid unneeded overhead of ConcurrentQueueJesse Plamondon-Willard
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-16prepare for releaseJesse Plamondon-Willard
2022-06-16fix case-sensitive mod ID checkJesse Plamondon-Willard
2022-06-12patch PyTK temporarily to fix scale-up compatibility in SMAPI 3.15Jesse Plamondon-Willard
2022-06-10add image compatibility mode for PyTKJesse Plamondon-Willard
2022-06-10update PintailJesse Plamondon-Willard
2022-06-10update Newtonsoft.JsonJesse Plamondon-Willard
2022-06-10tweak new code, update release notesJesse Plamondon-Willard
2022-06-10Cleaning up and optimizing `ContentCache.cs`Ameisen
2022-06-10fix accidental case-sensitivity changeJesse Plamondon-Willard
2022-06-10use IRawTextureData instead of intermediate tupleJesse Plamondon-Willard
2022-06-10simplify asset type validaitonJesse Plamondon-Willard
2022-06-10apply style conventionsJesse Plamondon-Willard
2022-06-10Refactored ModContentManager.cs so it actually fit on my 1440p screens.Ameisen
2022-06-10simplify pixel conversion loopJesse Plamondon-Willard
2022-06-10encapsulate loading the raw image data for mod patchingJesse Plamondon-Willard
2022-06-10add validation error when loading XNB file as IRawTextureDataJesse Plamondon-Willard
2022-06-10update to Harmony 2.2.1Jesse Plamondon-Willard
2022-06-10drop support for pre-Pintail proxyingJesse Plamondon-Willard
2022-06-10enable raw image loading by default, rename settingJesse Plamondon-Willard
2022-06-10add IRawTextureData asset typeJesse Plamondon-Willard
2022-06-10add experimental image load rewriteJesse Plamondon-Willard
2022-06-10rework VerboseLogging option to allow enabling for specific modsJesse Plamondon-Willard
2022-06-08avoid NPC pathfinding rebuild if reachable locations didn't changeJesse Plamondon-Willard
2022-06-06simplify repeated hash set creationJesse Plamondon-Willard
2022-06-01prepare for releaseJesse Plamondon-Willard
2022-05-31add backwards compatibility for mods using now-unused dependenciesJesse Plamondon-Willard
2022-05-31replace MemoryCache with custom cacheJesse Plamondon-Willard
2022-05-27prepare for releaseJesse Plamondon-Willard
2022-05-27fix typoJesse Plamondon-Willard
2022-05-24fix split-screen error when a mod provides a localized asset in one screen bu...Jesse Plamondon-Willard
2022-05-23add watcher names to simplify troubleshootingJesse Plamondon-Willard
2022-05-23fix nullable annotations in NetListWatcherJesse Plamondon-Willard
2022-05-23use <inheritdoc/> in watchersJesse Plamondon-Willard
2022-05-23shortcut common cases in hot code pathsJesse Plamondon-Willard
2022-05-22 prepare for releaseJesse Plamondon-Willard
2022-05-21fix error when mod localizes an unlocalizable asset and then stops doing soJesse Plamondon-Willard
2022-05-20add tick cache to asset propagationJesse Plamondon-Willard
2022-05-19defer asset reload during propagation when possibleJesse Plamondon-Willard
2022-05-19tweak asset propagator to avoid assumption that assets must be reloadedJesse Plamondon-Willard
2022-05-18simplify asset propagation a bit to prepare for the upcoming SDV 1.6Jesse Plamondon-Willard
2022-05-18fix asset type when checking if a mod asset existsJesse Plamondon-Willard
2022-05-18re-add internal content manager for asset propagationJesse Plamondon-Willard